Regardless of specific opinions about the FSS mechanics you are arguably padding the process out in the FSS case with mostly irrelevant personal "fluff" details. The same could be done in regards to the pre-3.3 ADS/DSS approach but to do so would be disingenuous.
Actually, I couldn't. Believe me, I tried
everything I could think of to salvage what I would consider to be an enjoyable exploration experience pre-3.3, I backed this game during the Kickstarter with the promise of exploring a to-scale Milky Way galaxy, after all, but if I wanted to start mapping a system, I had to honk, which would in turn would reveal
everything else around me, even using the BDS. And even
more frustrating was that there was
nothing that could reveal if there was something in a system to even
find without honking in the first place.
The simple fact of the matter is that any information gleaned from the topological system map does not (and never has) carried the level of value to ED as you attribute to it. Your level of disdain for the pre-3.3 ADS/DSS approach to exploration is also quite palpable. I understand why even if I disagree with the reasoning.
I agree. A system's orbital configuration has
zero credit value in Elite: Dangerous.
However, if one's goal is to navigate through a system, you'll want a map of the system to make it easier. The
process of creating that map is why I explore, not for the credits, not for the screen shot opportunities, and certainly not discovered by tags. Those are just bonuses. And while I do create that map in a way that is less than efficient than "playing the minigame", it's much more fun that way for me.
And quite frankly, individual planets, even gas giants or earth like worlds, start blurring together after a while. It's how they're arranged within a system that makes them unique.
The FSS has been poorly implemented - I think there is quite a significant level of agreement on this point, but where it is deficient is where there is significant disagreement and fragmentation.
The only
real problem I have with the FSS is the artificial requirement to throttle down to use it. I
like the fact that reading it is a bit of an esoteric art. You're talking to someone who merrily spent several months before Frontier ruined it in her SRV tracking down meteorite samples to learn about the surface composition of a world, one eye glued to the wave scanner, the other trying to keep the SRV from crashing into everything, all the while wishing that there was some way to filter out the sound of the SRV's engines. Analysing FSS readings to discover things
without resolving them is a
genuine pleasure, and even occasionally discovering that I'm wrong can be quite enjoyable, given that I think rare planetary alignments are rather interesting in and of themselves.
Ultimately, the take away is that re-introducing something along the lines of the ADS would be the right thing for FD to do overall. There is too much ill feeling and disagreement over how exploration should feel and over what does and does not qualify as exploration. If FD are to show true commitment to their laudable product evolution guidelines then they should re-introduce the ADS (or something similar) as they arguably should never have removed it in the first place.
On that we agree. I don't know
what their reasoning was, but it was clear from the introductory live stream that it was
intentional, and that that they knew that some styles of exploring simply wouldn't work using the FSS.