Credits ... Are we making too much or too little?

It's more complex than simply "too much" or "too little".

For players who couldn't possibly do anything without a youtube video or reddit detailed step-by-step tutorial on "how to get rich", it seems like too little because they are clueless and waiting for the next internet shepherd to write them a new detailed tutorial and herd them to their next destination. Just look at all those poor, lost souls still parked at Rhea, completely clueless on what shall they do next.

For players who actually pay attention to the game and take a few minutes to notice and understand the game conditions that make high payouts pop up frequently, it's too high as they easily find their own cash cows while the herd is moaning.

So I would say its just fine as it is, there is a very large spread in payouts, and the game rewards with higher payouts the ones who cared to paying attention to the game while playing it.
 
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Well, let's see..

✓ Make a reputation system which ultimately incentivizes making camp in one system or picking a "Home station."
✓ Make that reputation factor greatly into earning potential, so much so that earnings at low rep almost aren't worthwhile.
✓ Wonder why players stick around in one area.

:thinking:

This post right here epitomizes the thoughtless design decisions this team continues to make.
 
I think it's just right. It's no where near as hard to make money in Elite Dangerous as it was in Frontier: Elite 2, even with the recent changes to payouts.
 
We're a bunch of spoiled brats. If it takes longer than a week to have the best equipment a game can offer, we whine. It disgusts me. :D
 
Wait, so this is the point where humans had stopped riding dinosaurs, but where wolves didn't yet exist. That actually makes it very easy to figure out which era these people are from ;).

Given many share birthdates with Dirt, or lament that all their friends are now oil...
 
I seem to recall that some of the cheapest places to buy the most profitable commodities in the game are platforms which only have medium pads.

Yup.

It's just a case of using EDDB to find cheap sources of stuff, places where it can be sold for maximum profit and then deciding if the distance between those two places is reasonable.

and for any worried about "in-game tools" you can learn to read the in-game trade tools: the galmap will show you routes, supply and demand, prices at various places... most people don't even use the "change display to" on the Marketplace page, which has a bunch of different filters to apply.

Otherwise, it's just gathered wisdom over experience time - this clued me in on stuff more profitable than Imp slaves or metals, like medical supplies to war zones.

People will spend ages engineering & tuning a ship but most won't apply the same technique to trading. There's a lot more to it than "ship A to B, return B to A" if you really want to make the big spacebux.
 
3-4 hours because I now have to kill 208+ ships to earn the same monetary value let alone creds/hr.

The thing is, you're judging everything by the credits. If that's your criteria, get an Anaconda or a Cutter and start hauling. Or get an Asp Explorer and run the neutron star - ELW gauntlets. You'll make a ton of credits.

You seem to enjoy combat, but are you having fun doing it? Because the purpose of playing the game is to have fun. If you're having fun, credits don't really mean a lot.
 
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We should be making NO credits. No credits for any missions! Credits are evil. FDEV should just give everyone a flat allowance of 10,000 credits for every hour we play. All missions should be done for the pure enjoyment of it.

A communist society with only a basic allowance for everyone - that should keep "The Disciples" happy! ...for I am not worthy!
 
The huge issue though, is still PvP. Doesn't pay at all, so people who enjoy it have to spend 90% of their in-game time PvEing for rebuys (never mention the Engineer constant grind) and only 10% actually having fun.
Agreed. The thing is, the main ED game is not set up with PvP in mind, so these players are trying to play the main game "wrong", when they "should" be playing CQC. Granted, there are some issues with CQC, but I'd rather see FD "fix" CQC, as opposed to ruining the main game by showering us with millions of "unearned" credits.

For those who only want to do PvP, no amount of easy credits will likely satisfy them, since they don't want to do trading missions (or whatever) at all.

I've been playing for over 2 years and still don't have an Anaconda (and I'm OK with that).

Thinking about it, I've been requesting a PvE Open mode for years now. Maybe what we need is a PvP-only Open mode that reduces the rebuy and restocking costs to zero.
 
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I will never forget that story about the galactic dust and how real life astronomers took a queue from the amount of dust FDEV had to introduce to make it look right. Such awesome realism.

LOL, this again

another silly myth growing on the forums

Nothing like that ever happened.

The story was like this:

They (FD) took some real world astronomical data and our current astrophysics knowledge and extrapolated that to create their Procedural generation algorithms

The galaxy created by those algorithms didn`t match how our milky way looks in reality (they compared it to available photos)

So they added artificial space dust, in quantities much much larger than our current astronomical knowledge suggests, to make it look more like all the milky way photos around

So no astronomers took any cues from no FD developer (why the hell would they lol) but FD took cues from available photos to artificially make their simulated galaxy look somewhat correct,

Which is pretty unscientific on its own (the real reason for the "dusty", less bright look of the real night sky might be there for other reasons other than just huge amounts of space dust that they have just assumed and happily added in like some cosmological constant)

than the fanboys came and twisted the story in their minds to match their vision of lord Braben the almost godly world creator genious who teached those astronomers a lesson with his magnificent ultra-scientific simulation (in which you can launch multi-tonne objects into space with hundreds of miles per hour by shooting beam lasers at them.... the realism is real!)
 
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For those who only want to do PvP, no amount of easy credits will likely satisfy them, since they don't want to do trading missions (or whatever) at all.

Well, you know, I should be getting credits for all the time I spend researching & reading up on Elite lore and the Thargoids. Some days it's the majority of time I put in to E : D. Unfortunately, the Powers-That-Be do not see this as an earning credits thing. Dang that FD!!!!

I've been playing for over 2 years and still don't have an Anaconda (and I'm OK with that).

I think at 2 years was about the point I got my own Anaconda, and only because it was the largest trading vessel at the time.
 
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