Ouch!Hi All
Heh!....I win!... I'm still using my Geforce 1060 3gb to play this game(I've got a better gpu card, just haven't installed it yet on a new build)
Jack![]()
Ouch!Hi All
Heh!....I win!... I'm still using my Geforce 1060 3gb to play this game(I've got a better gpu card, just haven't installed it yet on a new build)
Jack![]()
Well, that is one of the problems with superluminal travel...Starting to think it is 13 days ago.
If you do, can you come back and let me know what module slots the Python MK2 has got? I've been collecting mats for engineering and would like to know if I've covered everything.So if I'm reading this right, if I plug my GT 1030 in, change my CPU speed to super conservative values I'll go so fast with SCO I might time travel to U19s release?
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You'll almost travel as fast CMDR Thrust from Bradford. He reputedly says Update 19 is good.So if I'm reading this right, if I plug my GT 1030 in, change my CPU speed to super conservative values I'll go so fast with SCO I might time travel to U19s release?
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You need a PC with a Turbo button. 4.77Mhz goodness.So if I'm reading this right, if I plug my GT 1030 in, change my CPU speed to super conservative values I'll go so fast with SCO I might time travel to U19s release?
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It does not, it merely ties it to some sort of rolling average of frametime, unless you are proposing that every frame looks at how far off the previous frame was and back-corrects, which is a good way to start building correction errors on top of the errors...The better more common one is to divide temp/s by the delta time in the frame rate.
Seems an oversight. This makes it frame rate agnostic.
Greetings from the future!If you do, can you come back and let me know what module slots the Python MK2 has got? I've been collecting mats for engineering and would like to know if I've covered everything.
Here's another quick test:I did some confirmatory testing in the other thread.
GALNET - Prototype Frame Shift Drive almost production ready, competitor sceptical - 04 APR 3310
I would take my Courier over it any day. It is an amazing little ship. I have 1 very fast Courier - the others are tailored for different purposes so may be as slow as 600 m/sforums.frontier.co.uk
GALNET - Prototype Frame Shift Drive almost production ready, competitor sceptical - 04 APR 3310
SCO heat generation is tied to fps. Try it on 30, and you will be surprised how effective it is. I wish it was easy to tell if this was a joke or not.forums.frontier.co.uk
So it's a specialist drive for scout samplers...Arrgh, lazy programming again. There's already the research limpet thing.
...and don't forget to plug in that math coprocessor!You need a PC with a Turbo button. 4.77Mhz goodness.
I checked at 30, 60 and 90 fps and Bob is right.
Heat generation is directly proportional to fps...
Is there an issue ticket for it? I would upvote.
(edit)
There is a ticket, but it does not load for me. I would definitely upvote/confirm.
Issue Tracker
issues.frontierstore.net
That takes me back - I had an IBM PS2 in 1988 - turbo button, heh heh. it did work though!! doubled the power.You need a PC with a Turbo button. 4.77Mhz goodness.
Still not gone to pick any of these up yet. However I am planning to do so in the next few days.This ends up being pretty rough for me personally. If I try to lower the frame rate my game looks terrible. Choppy when looking around and seemingly stuttering or something unless I play with Framerate Limit set to off (over 100 FPS). So, I heat up super fast when using the module.
I wasn't impressed much by this module at the start, but this makes it even less attractive than it already wasn't.