Current CGs - is this some kind of joke?

  • Thread starter Deleted member 182079
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Frontier are releasing a major DLC that includes new gear which is all cheapo stuff (unless the 2bn Panther Clipper makes an appearance after all, something I'm less and less hopeful about in recent days) you really wonder why they feel they need to give players a credit boost at this point - but it is probably just as you say, as long as players are engaged (in quality gameplay or not doesn't seem to matter after all) that's good enough for them. And them being a for-profit company I can't even blame them for that.
I don't think they want to flush us with money because of Odyssey. I firmly believe they neither a) have a clue about their game (doubling the rewards for every tier might make sense for a 5 tier range, but simply adding more tiers with the doubling leads to the current insane amounts) and b) a clue about their players. I simply think they can't imagine people doing this "game"loop for hours, which is equally insane knowing they could just read the forums and see it themselves.
 
I'd take a few salty players as a result of a botched CG over completely destroying anything resembling credit balance but that's just me.

You know, I considered deleting my fleet and wiping my credit balance as a 'soft reset' in preparation for EDO - but given how the credit situation is now I'll be where I started in a few weeks without even trying, the only bottleneck then is mats for re-engineering stuff, which I don't find as engaging as the basic process of earning credits (either via missions or other activities such as bounty hunting or mining). That plan certainly went out the window.

The game certainly has gone from one extreme (I remember puny payouts that actually put me off playing for a while due to the lack of progress early on) to another (what we have now). Suppose I can count myself sort of lucky having experienced the early days and the time in-between, but I won't be able to replicate that again without some form of self-imposed restrictions, as the game can't handle that anymore on my behalf.
If you trying to says this one GC totally destroys anything resembling balance in the game, then that seems a bit hyperbole to me considing Elite's history.
 

Deleted member 182079

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I don't think they want to flush us with money because of Odyssey. I firmly believe they neither a) have a clue about their game (doubling the rewards for every tier might make sense for a 5 tier range, but simply adding more tiers with the doubling leads to the current insane amounts) and b) a clue about their players. I simply think they can't imagine people doing this "game"loop for hours, which is equally insane knowing they could just read the forums and see it themselves.
It's really frustrating to see them stumble from one mis-hap / missed opportunity to the next. The foundations are rock solid but they keep dropping the ball during the detailing.
 
The current CG yields in the 10 digits from top 10 to top 25%. Which events rivalled those numbers?

I can't remember a single CG that gave those earnings - if you refer to stuff like Borann at least that took a lot more effort to achieve the kind of sums we're talking about here, and involved actual gameplay loops.

No doubt the horse has bolted ages ago, it's just sad to see that FDev seemed to have completely dismantled the stable door as well.
well i unloaded my pockets and was in the top 10% easy, billions here i come

200.gif


if this transaction goes through it's just a joke on all the effort anyone has ever put into earning credits in this game, but I'm not one to miss out or complain* so exploit accepted.

*who am i kidding, the CG reward isn't small seismic charges! how very dare they!
 
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Deleted member 182079

D
What if this is all part of the plan (spoiler, it's probably not this). Hyperinflation of credits that will cause galactic instability and an economic crash, requiring an entirely rebalanced economy?

It happened in the Weimar Republic.


Probably not. Probably just nobody gives a damn about credit balance anymore.
The problem with Elite is something that I don't believe exists in the real world - credit circulation (if you want to call it that) increased drastically, while all costs are still the same as they were in 2014. It's completely bonkers. The only thing countering this was the release of FCs and that is quite frankly a pee in the ocean.
 
I can't think of many CGs that are a paragon of involved, varied gameplay.

  • People complain if they end early
  • People complain if they don't get close to finishing
  • People complain if the pay is not up to the current meta
  • People complain if the pay is more than the current meta
  • People complain ... tis the way of the forums

🤷‍♀️
 
Just to keep the perspective.

I made top75 with Hudson, if I keep top25 with Winters (2x Jamesons filling up) I will make nearly a Billion.

This is 270 rebuys for my PvP FDS or 98 rebuys for my PvP FdL :ROFLMAO:
 
The problem with Elite is something that I don't believe exists in the real world - credit circulation (if you want to call it that) increased drastically, while all costs are still the same as they were in 2014. It's completely bonkers. The only thing countering this was the release of FCs and that is quite frankly a pee in the ocean.

And all FCs did is encourage players to find new ways of earning more and more credits, completely counter to what was most likely an attempt to siphon credits from the players.

I think the price of things in Elite is perfectly fine, but when CGs like this come in to play and throw around free billions of credits it absolutely destroys any resemblence of a functional economy.

Maybe Elite need to hire an economic advisor for their game.
 

Deleted member 182079

D
Just to keep the perspective.

I made top75 with Hudson, if I keep top25 with Winters (2x Jamesons filling up) I will make nearly a Billion.

This is 270 rebuys for my PvP FDS or 98 rebuys for my PvP FdL :ROFLMAO:
Did you not use up a few of your higher tier mats instead? Seems a lot easier than having to go to HIP 12099 and stare at the loading screen repeatedly, briefly interrupted by holding the scan button 4 times at a time.
 
Just to keep the perspective.

I made top75 with Hudson, if I keep top25 with Winters (2x Jamesons filling up) I will make nearly a Billion.

This is 270 rebuys for my PvP FDS or 98 rebuys for my PvP FdL :ROFLMAO:
You could always just use a free Sidewinder and get infinite rebuys :sneaky: and use the credits for Panther Clipper.
 
Not been paying attention to the current CGs so forgive me if I'm half a week late - but

  • Not one, but two CGs that rely heavily on re-logging?
  • Payout in the 9, even 10 digits?

Really, FDev?

What the heck is going on here? ? A social experiment? Employee responsible for CG design roped into EDO release crunch? A honey pot for testing logging mechanics? Someone at FDev losing a bet? To generate salt?

I don't get it.

This is fine!

I mean we all have our quirks.
For example i see relogging and mapped mining the same boring and out-of-place crap that are helping people get better and faster results.
And while i never succumbed to mapped mining, i'm less fussed about relogging - although if there is a decent alternative, i'd rather not rely on relogging.
So for Raws i prefer Crystalline Shard and for Manufactured i prefer HGE hopping (yes, i've seen 8 HGE active at once in the same system and managed to get them all).
But for Encoded there is no such thing as G5 HGE nor packed sites as the Shards, scanning ships is really a very low chance process... so relogging is the meta until they bring in a better and more consistent mechanic.

Now, getting back to prices...
My Epic account just got 4.1 bn from top10% on Hudson. That's 10 times its previous balance
My estimated effort was about 12h (some slacking included). Which puts the income at about 340 millions per hour.

Which, coincidentally or not, is what is currently achievably using bulk trading with a carrier or highly optimized massacre mission running (winged combat can yield even more impressive numbers) or what was pre-carriers achievable using mapped mining.
And with the difference that this CG is a very rare occurrence, while the above activities are available as every day activities and pre-carriers high paygrade mapped mining was available for more than 1.5 years.

So, that does not seem out of place, but quite consistent with their current top paychecks.

🤷‍♂️
 
Did you not use up a few of your higher tier mats instead? Seems a lot easier than having to go to HIP 12099 and stare at the loading screen repeatedly, briefly interrupted by holding the scan button 4 times at a time.

Goes by pretty fast when you have something on Netflix.
 

Deleted member 182079

D
And all FCs did is encourage players to find new ways of earning more and more credits, completely counter to what was most likely an attempt to siphon credits from the players.

I think the price of things in Elite is perfectly fine, but when CGs like this come in to play and throw around free billions of credits it absolutely destroys any resemblence of a functional economy.

Maybe Elite need to hire an economic advisor for their game.
Honestly I think FCs are overpriced by about 2-3bn. If Frontier really wanted to properly rebalance the game they'd have to either reduce payouts that they only recently boosted up (combat in particular - I can make 1m in the Startwinder in the Starter zone easily simply tagging ships in a High RES), or increase asset prices (ships and modules).

Both will result in outcries from parts of the player base and because Frontier are afraid of making bold decisions and rocking the boat, we get what we get. Unfortunate for new players who would like to have a sensible progression curve (I would like to believe that not everyone expects to unlock everything in the shortest possible time although the gaming culture seems to change on this subject).
 
Honestly I think FCs are overpriced by about 2-3bn. If Frontier really wanted to properly rebalance the game they'd have to either reduce payouts that they only recently boosted up (combat in particular - I can make 1m in the Startwinder in the Starter zone easily simply tagging ships in a High RES), or increase asset prices (ships and modules).

Both will result in outcries from parts of the player base and because Frontier are afraid of making bold decisions and rocking the boat, we get what we get. Unfortunate for new players who would like to have a sensible progression curve (I would like to believe that not everyone expects to unlock everything in the shortest possible time although the gaming culture seems to change on this subject).

I think 5Bn is fine. For a fleet carrier of this size. Because they're really sized for Squadrons. They should have been set up for that as well as private purchase. Both solo commanders and player groups would be happy I think.

If they introduced a smaller FC that we mere peasants could work towards, something in the 1.5-2.5Bn would be nice.
 
If they introduced a smaller FC that we mere peasants could work towards, something in the 1.5-2.5Bn would be nice.

My combat Vette is about 1.1 billions.
And it cannot carry my entire fleet nor jump 500ly, not store my personal cargo and generally speaking, it cannot act as my personal mobile base.

So, i do think FC are fine as they are. A bit low on the upkeep, but well... that's how it is.
 
My combat Vette is about 1.1 billions.
And it cannot carry my entire fleet nor jump 500ly, not store my personal cargo and generally speaking, it cannot act as my personal mobile base.

So, i do think FC are fine as they are. A bit low on the upkeep, but well... that's how it is.

Your 'vette is A rated and is a death machine though (I'm assuming). The 1B price tag is justified for sure.

This "personal carrier" could have a couple of landing pads on it and much less functionality than the big one. None of the additional services. And half the jump range of the big one. Just a way to carry a few ships around.

Anyways, getting off topic from this thread :)
 
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