Deleted member 182079
D
I guess the problem with this particular type of CG is that if you have mats in store already the pay/hour rate shoots up significantly - in my case that'd be 1.4bn/hour because I already had about 80 relevant G5 mats in store, across the 4 types (still got plenty left over after this exercise fwiw). I didn't grind those mats at all, they were all achieved as part of regular gameplay, but over a longish period of time (but not for the purpose of a CG like this coming along).This is fine!
I mean we all have our quirks.
For example i see relogging and mapped mining the same boring and out-of-place crap that are helping people get better and faster results.
And while i never succumbed to mapped mining, i'm less fussed about relogging - although if there is a decent alternative, i'd rather not rely on relogging.
So for Raws i prefer Crystalline Shard and for Manufactured i prefer HGE hopping (yes, i've seen 8 HGE active at once in the same system and managed to get them all).
But for Encoded there is no such thing as G5 HGE nor packed sites as the Shards, scanning ships is really a very low chance process... so relogging is the meta until they bring in a better and more consistent mechanic.
Now, getting back to prices...
My Epic account just got 4.1 bn from top10% on Hudson. That's 10 times its previous balance
My estimated effort was about 12h (some slacking included). Which puts the income at about 340 millions per hour.
Which, coincidentally or not, is what is currently achievably using bulk trading with a carrier or highly optimized massacre mission running (winged combat can yield even more impressive numbers) or what was pre-carriers achievable using mapped mining.
And with the difference that this CG is a very rare occurrence, while the above activities are available as every day activities and pre-carriers high paygrade mapped mining was available for more than 1.5 years.
So, that does not seem out of place, but quite consistent with their current top paychecks.