Current CGs - is this some kind of joke?

  • Thread starter Deleted member 182079
  • Start date

Deleted member 182079

D
Fleet Carriers don't interest me due the ongoing running cost involved with them. Been down this road before, it reminds me of the old Freelancer game and the mod server for it called Discovery Freelancer that added stations you could build, but then they needed a constant supply of materials to keep them going. Which meant you was always doing trade runs more than anything else to keep a base going. Same thing here really with FC, they are mobile bases that you have to be constantly grinding credits out for their upkeep. Just another way to keep you playing the game more. But it gets boring and monotonous after a while.
Just to put things into perspective a little (and I don't really want to make this thread about FC income/expenses as such) - the 30 minutes I spent last night on something very tedious but rather low effort (if you've been playing the game for a while and accumulated a few dozen G4/5 data mats) I would be able to fund my FC (13m per week running costs) for 54 weeks, as in over a year, without even booting up the game and not considering my already existing credit balance. It's completely meaningless now.
 
Just to put things into perspective a little (and I don't really want to make this thread about FC income/expenses as such) - the 30 minutes I spent last night on something very tedious but rather low effort (if you've been playing the game for a while and accumulated a few dozen G4/5 data mats) I would be able to fund my FC (13m per week running costs) for 54 weeks, as in over a year, without even booting up the game and not considering my already existing credit balance. It's completely meaningless now.
Are you saying you just handed in what you already had - with no additional “gathering” - and this will get you a decent return from the CG?
 
Are you saying you just handed in what you already had - with no additional “gathering” - and this will get you a decent return from the CG?
Yes, it is exactly this. Myself have waiting too 700M for just unloading some of data which I had and ending in Top50%. I spent maybe 30 minutes with using data trader on station and then that **** mechanism to transfer data for CG in contacts.
 

Deleted member 182079

D
Are you saying you just handed in what you already had - with no additional “gathering” - and this will get you a decent return from the CG?
Yep - 1 G5 mat yields 81 G1 mats, the exchange rate for G4 mats is 27 iirc. So if you have several dozen of those, across the 4 types of mats required by the CG, it's a cakewalk. The most time was spent on holding the button to transfer the mats over (and getting to the station in the first place but that was a once off). I wouldn't go as far as calling this 'gameplay'. You didn't even have to find a mat trader to do this, it's all conveniently located at the CG station.
 

Deleted member 182079

D
There is no point in complaining about it, there have been far bigger and longer events that generated far more credits.
The current CG yields in the 10 digits from top 10 to top 25%. Which events rivalled those numbers?

I can't remember a single CG that gave those earnings - if you refer to stuff like Borann at least that took a lot more effort to achieve the kind of sums we're talking about here, and involved actual gameplay loops.

No doubt the horse has bolted ages ago, it's just sad to see that FDev seemed to have completely dismantled the stable door as well.
 
There is no point in complaining about it, there have been far bigger and longer events that generated far more credits.
please examples .... OR it didn't happen.

I play ED 6 (I think) years now, but I do not remember any CG goal or activity which pays bilion in hour. I had my data at maybe 20% of capacity and delivered 17k of points in 30 minutes, so if I had data only at 1/2 of max, I could be in top25% very easily ... if I don't mind spent more time with doing something dull as this (which I mind ... and I'm ignoring that second CG completelly).
 
Last edited:
Yep - 1 G5 mat yields 81 G1 mats, the exchange rate for G4 mats is 27 iirc. So if you have several dozen of those, across the 4 types of mats required by the CG, it's a cakewalk. The most time was spent on holding the button to transfer the mats over (and getting to the station in the first place but that was a once off). I wouldn't go as far as calling this 'gameplay'. You didn't even have to find a mat trader to do this, it's all conveniently located at the CG station.
Which is, per se, the so called 'insta win' button, isn't it? And the best - if you handed in the data within the first two days of the CG you couldn't now how big that button will become - it's like christmas in space 🎅
 
The EGG event lasted months and made people filthy rich. There was the mission board full of meta alloy missions that paid 50m to haul 120t. The list goes on.
 
The EGG event lasted months and made people filthy rich. There was the mission board full of meta alloy missions that paid 50m to haul 120t. The list goes on.
Now that would have made people rich. 50m profit per 120 cargo run. I could do 440 cargo in the Covette - which would net around 200m per run
 
The EGG event lasted months and made people filthy rich. There was the mission board full of meta alloy missions that paid 50m to haul 120t. The list goes on.
And how much time needed one run and how big was payment in one hour? There were before numerous ways to make moneys with repetitive activities, but they were mostly not linked with constant relogging in mass scale and contained big part of normal gameplay (normal is subjective, I know ... but flying and trading cargo is for me normal)
 

Deleted member 182079

D
The EGG event lasted months and made people filthy rich. There was the mission board full of meta alloy missions that paid 50m to haul 120t. The list goes on.
Apples vs oranges though - those were exploits/unintentional, and they were not "events", supposedly addressed subsequently by Frontier which suggests they didn't intend those kind of payouts/gameplay loops.

This CG was designed and approved by someone at Frontier. Although @Ian Doncaster is probably right in that they messed up the payouts.
 
And how much time needed one run and how big was payment in one hour? There were before numerous ways to make moneys with repetitive activities, but they were mostly not linked with constat relogging in mass scale and contained some form of normal gameplay (normal is subjective, I know ... but flying and trading cargo is for me normal)
There was a time relogging refreshed the mission boards. It was used in Maia for alloys and Quince for settlement scan missions.
 
The EGG event lasted months and made people filthy rich. There was the mission board full of meta alloy missions that paid 50m to haul 120t. The list goes on.
They don't even compare.

Funny thing is, I have no problem with the numbers of this CG. I do have a problem with them preaching credit balance, and then doing something like this. I haven't played much at all since their "balancing".
 
They don't even compare.

Funny thing is, I have no problem with the numbers of this CG. I do have a problem with them preaching credit balance, and then doing something like this. I haven't played much at all since their "balancing".
People make mistakes and it would make things worse if they reversed it. It's not like every weekly GC is offering 8 billion CR reward.
 

Deleted member 182079

D
People make mistakes and it would make things worse if they reversed it. It's not like every weekly GC is offering 8 billion CR reward.
I'd take a few salty players as a result of a botched CG over completely destroying anything resembling credit balance but that's just me.

You know, I considered deleting my fleet and wiping my credit balance as a 'soft reset' in preparation for EDO - but given how the credit situation is now I'll be where I started in a few weeks without even trying, the only bottleneck then is mats for re-engineering stuff, which I don't find as engaging as the basic process of earning credits (either via missions or other activities such as bounty hunting or mining). That plan certainly went out the window.

The game certainly has gone from one extreme (I remember puny payouts that actually put me off playing for a while due to the lack of progress early on) to another (what we have now). Suppose I can count myself sort of lucky having experienced the early days and the time in-between, but I won't be able to replicate that again without some form of self-imposed restrictions, as the game can't handle that anymore on my behalf.
 
Back
Top Bottom