Decent credit buff in all areas

What do people think ?

Should all areas for generating credits be given a decent increase, doubled, tripled or even more

No. imo.

as it is, you can get out of a sidewinder and into a cobra within 2 kills which is madness. there are a number of really cool cheaper ships now pretty much ignored due to the massive credit boosts since launch.

IMO it is fine it taking 100s of hrs to get to the most expensive ships in the game (I am 750 hrs in since start of gamma and am half way to saving for an anaconda)

I am in the opposite camp. i think there should be more gates put in other than money to keep us in the smaller ships longer (ie licences to earn before being allowed to fly larger ships).

for the people who just want to fly big ships but do not have the time to play the game.... once you have the licence to fly the bigger ships, once trusted it would be cool to have missions where you fly a ship which is given as part of the mission. This may be easier when the bigger ships can carry a sidewinder (i think they will go in a ships hold?) so we can fly it back.

Whilst launch profit earning was maybe a little weak, i think it is too high now.
 
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I would like to see a better balance between mission payout. Alway`s find it stupid to see text like "We are here to make good money" and see a payout for 750 kredit...

The balancing between the way players can earn credits is completely broken. It was broken with Imperial Slaves, now it's completely broken with the long distance smuggling from certain stations.

If there is one station in the galaxy where everybody who wants to make credits fast goes to, then the game is broken.

The amount of credits earned that way will influence how much other things will cost, how the insurance cost is perceived and how the game is played.

I don't care in which direction this is fixed, but it should get fixed as soon as possible. To bad the damage is already done.
 
Is this a serious thread?

As someone who bought a second account when horizons went on sale I was wondering how difficult it was to start again now. The answer is its simple, It took about 3 hours to get enough to buy a Cobra and then the next 2 hours to get 20milion in the bank. Once you are in an asp you can make 20million an hour on shadow runs with quite literally zero effort involved at all.

With about 10 hours down I have an A rated asp and 50million in the bank and I've gone off exploring (original purpose of the account).

Quadruple, are you serious?

This.

It took me literally months from gamma to afford an Anaconda and I started with a kickstarter Cobra. Then it took more months to properly outfit it.

Now I can do it after 8 or so smuggling runs.......In an Asp........

Credits are practically falling off trees, ripe for the picking and peeps want it to increase?

Tee hee hee
 
Would be cool if income scaled based on your level, similar to how the credit boosts work in power play but based on your pilot rank. Maybe working up to an extra 50% payout for bounties at elite combat rank. Same bonus for trade profits and exploration sales for those ranks.

Not sure about double or triple though, that might be a bit much.
 
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Would be cool if income scaled based on your level, similar to how the credit boosts work in power play but based on your pilot rank. Maybe working up to an extra 50% payout for bounties at elite combat rank. Same bonus for trade profits and exploration sales for those ranks.

Not sure about double or triple though, that might be a bit much.
This is the one thing I want to see in elite more than anything else.
scaling
for risk, reward, and difficulty.
 
The long-rage smuggling missions give way too much credits, especially if you stack them. I remember I had to play for weeks to get a discounted (!) Python during 1.0-1.2, and I enjoyed doing it. After that time, getting that Python really gave me the feeling of having achieved something. This week I earned 50Mcr by doing 5 Robigo runs (each time with several missions, and once I failed all of them; grrr scanned by an all-to-eager Fed) in my Asp in about 7 hours. I was nearly shocked that I am close to be able to afford an Anaconda now.
I fully second the idea that

- some professions pay far too well
- it should take longer to get to bigger ships so that the smaller ships are flown for a longer time
- it should cost more to operate the bigger ships (remember repair prices before the nerf?)

For me, getting to a better ship is a goal where I enjoy the journey - and not per se arriving at that goal. (Although I understand that for some people this feels like useless grinding - but atm, there are so many well-paid missions that no one really needs to grind anyway.)
 
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No buffs to credits please and no decrease in prices. I am so sick of people who want everything now and think they are entitled to an Anaconda or "a decent Corvette" within a week. I started a second save as well and it really is a joke. If you know what you are doing you can sit in an A-rated Cobra or Diamondback or Viper at the end of the day. Even in PVP you have enough examples of pro players who defeat multi million credit ships with cheap ships. My favorite one to watch is Cillit Bang in his Viper. So stop complaining, enjoy playing and if you don't move along.
 
As it is it takes many many months to get enough credits to buy the big ships and decently equipment them without getting grinding burnout from doing the same repetitive tasks over and over.

I imagine everyone whose been playing a while has put huge amounts of time and effort into the game to get to where you are but would you like it to be a bit easier to earn money

That's simply not true. It's very easy to make a lot of money very quickly. I just did a test: it's possible to get an Anaconda with 24 hours play, if that's what you want. That's without using any exploits or cheating - just normal game-play.

There's plenty of videos on Youtube how to do it. The main problem people have with making money is the time it takes learning how to unravel the puzzle of game-play, but if someone gives you the answer, it's very quick.
 
Well I have been playing since gamma and so far have just managed to get my first FdL, and I am actually quite happy with my rate of progress so for me the answer is not do not increase earnings or reduce the cost of ships, but maybe the idea of running costs could add another dimension to the game.
 
At least quadrupled, the average campaign on a typical game is 6-8 hours, after that you move one and play something else, elite is not a typical games so I reckon earning 1 billion should take 5 days at 8 hours a day, the sweet spot is around that mark.

We as a species are governed by hours, weeks, months and years, after the weeks period stuff gets stale, by a month you should be able to master any game and if you can't then the game is at fault.

If you cannot then you may just be crap at the game. Also 1 billion takes around 3 days.

Still takes a long time to get a big ship. Consider that a Decent Corvette is 400 Million and flying my Anaconda while making more than 6 Mil / hour is hard, and it is a very long grind to a corvette. Almost 70 hours worth of making credits. I have to say I am a bit burnout and just waiting for patch 2.1 to hit.

This is just nonsense. You need to spend a bit more time in the game. I can easily (not even Elite ranked) make 20 - 50 million an hour average in this game if I please. The difference is I know how too. I earned a Corvette in a day and a half of average play time. Secondly there are no newbies flying around in big ships because you only get offered the big payout missions if you are of a higher rank. The only way you will see a "novice" combat rank running a Conda etc is if they are big into exploring or trading etc so there other ranks will be very high just not the displayed combat rank.
 
I'd like to see a reduction of all ship-related prices instead. Refund all players who own assets for which prices will go down. Then implement mechanics which introduce running costs, like ship crew members, so that larger (and in theory more expensive) ships require a higher income to operate. Players in big ships should not fear a high insurance cost, they should know beforehand that going to war in a big ship is going to cost. Finally, balance out the game professions which currently make obscene amounts of money compared to the others.

I would prefer to do the following:

-Slash ship prices by 10

-Increase MODULE prices:
E: X1
D: X2
C: X3
B: X4
A: X5

Armour ratings follow the above principle based on Ship base cost

-Change insurance to be modular depending on equipment grade.

Base Hull: Standard
Module Grade E: 99% Insurance
Module Grade D: 97% Insurance
Module Grade C: 95% Insurance
Module Grade B: 93% Insurance
Module Grade A: 92% Insurance

This way we can easily get the SHIP for the task we want but that is just the hull - the REAL challenge is to get the modules we want to have.

Overall a well fitted ship will be more expensive in the end but to get a basic ship would be far more inexpensive.
 
Is this a serious thread?

As someone who bought a second account when horizons went on sale I was wondering how difficult it was to start again now. The answer is its simple, It took about 3 hours to get enough to buy a Cobra and then the next 2 hours to get 20milion in the bank. Once you are in an asp you can make 20million an hour on shadow runs with quite literally zero effort involved at all.



With about 10 hours down I have an A rated asp and 50million in the bank and I've gone off exploring (original purpose of the account).

Quadruple, are you serious?

This ^^ Pretty much what I was saying. It's about knowing how, not whether you can.
 
One or two people in here have mentioned 'balance'
This is the key point for me. I have no problem with people who want to spam SD missions and get aa 'A' rated battle 'conda in their first few days (although personally I think you are cheating yourself out of some of the game experience and valuable learning period) but it really creates an issue for the games commerce.

It makes sense that illegal activity pays more (also already mentioned in here) but the risk/reward is so far bent out of proportion. The very worst that can happen is that you get the fine and fail the mission, maybe lose an hour of your time. Nothing you can't fix with another run...

How does FD go about balancing the future of the game when more ships & modules are added?
Does it continue its pricing structure, which means nothing to the thousands of Robigo billionaires around? Or does it bump prices thus pricing out those who RP their character as someone against slavery?

As I've said before, I have no issue with those opting to take the easy money route, but the game as it stands is massively unbalanced.

Maybe greater punishments for failing SD missions, such as a 2/3 day cooldown period before you can take on another should you be scanned by authorities?
 
Why should a new player's experience and challenge be any different to mine? I had to really work hard to get my ships and everyone else should too. Stop dumbing down Elite!
 
Basicly its really easy to make money even if you play casual 1 hour per day or even less. You dont need to smuggle, there is mining, rares and bounty hunting if you have a small ship plus the community goals.
The biggest ship not always mean its the best ship.
The game lives from the different ships and flight modes. You will miss out a lot fun when skipping small and medium ships because you get to the big ones to fast.
Its also possible to kill Anacondas in a Cobra.

I dont think we need more credits for the time played, maybe some missions could payout a bit more to make em worthwhile thought.

Just because your to lazy or dont want to put to much time in it does not mean credit payout needs to be changed.
 
What do people think ?

Should all areas for generating credits be given a decent increase, doubled, tripled or even more

As it is it takes many many months to get enough credits to buy the big ships and decently equipment them without getting grinding burnout from doing the same repetitive tasks over and over.

As a fellow on Youtube demonstrated, it takes (without smuggling missions) about 24 hours of game time to get from a Sidewinder to an Anaconda.

so I guess your post is based on wrong assumptions.

Anyway, I would like to see a significant increase in data prices for rare planets.

"Dear Ladies and Gentlemen of Universal Cartographics,

you will be pleased to hear that in my travel to the galactic rim I have found a system suitable for future colonization. As you can see on the data packet provided, an earthlike world with perfect living conditions for humans and a rich ecosystem orbits the G-type star in the very middle of its Goldilocks zone, with a singular moon in orbit, just like our fabled home world."

- Dear Mister Explorer,

We thank you for your data. You are awarded a finder's fee of 50k credits and a bonus 50k for being the first to submit this data. Congratulations, CMDR!

"Dear UC,

I fear you might have misread my previous message. This world has PERFECT living conditions for humans. No need for terraforming whatsoever. The system also has gas giants with metallic rings rich in pristine major reserves of precious metals, as well as an exotic water world inside the goldilocks zone, with oceans teeming with sealife. A colonist settlement would be completely self sustainable from the get go! Certainly you have miscalculated the reward?

Sincerely, CMDR Sirocco."

- Dear CMDR Sirocco,

the standard finder's fee for earthlike worlds is 50.000 credits. You already received a 100% bonus for being the first discoverer. We strongly suggest you take the money and celebrate. This is more than generous.

"Dear UC,

This system is worth millions, I tell you! Millions! I'm not letting you rip me off on this one! This is a one in a billion find, and I'm getting the money I deserve! I'll just go sell it somewhere else, then!"

- Dear CMDR Sirocco,

Good luck finding a competitor willing to pay millions. We eliminated all competition 200 years ago. By the way, you can forget your bonus... someone else has just handed in the data for the very same system while you were still trying to haggle with us. Have a nice weekend anyway! Half of a first discovery price is still better than nothing, don't you think?"

*CMDR Sirocco goes on random murder spree*

:D

Point is... some planets should be way more valuable finds than others... If a good earthlike was worth half a million or even a million, that would be a real incentive to go find some. I know I know... I can still dream, can I?
 
Still takes a long time to get a big ship. Consider that a Decent Corvette is 400 Million and flying my Anaconda while making more than 6 Mil / hour is hard, and it is a very long grind to a corvette. Almost 70 hours worth of making credits. I have to say I am a bit burnout and just waiting for patch 2.1 to hit.

What do you consider a long time? A week? Three weeks? Three months?

Why should such a huge achievement have to be instant? Surely the point of the game is that hard stuff isn't easy. You need to have to work to get the bigger ships.

My advice to anyone is DON'T RACE TO THE BIGGEST SHIP. You'll burn yourself out with needless repetition and miss out on all the scenery you should be looking at on the way. Trying to get to a non-existent finish line in a game that has no finish line or end point, in a matter weeks when the game is going to be around for at least a decade, is only doing yourself a disservice.

I've logged well over 1500 hours and I've got getting on for 2BN in assets with a Cutter, Corvette, Anaconda, Python, Clipper and five other ships. Money is little more than a measure of progress, not an end in itself.

I am going back and playing in the ships that were added to the game AFTER I've already purchased my Anaconda last January. I'm finding ships like the FAS enormous fun and I want to have another crack at the revised FDL.

Anyone who skips over the smaller ships and doesn't take their time with the game will miss out.
 
I think the prizes on the ships are spot on, because it should take some effort to get the best ships and equipment. The game will last much longer. And it would be boring if all flew around in top notch Anacondas. But I would like especially collecting cargo or bounties on the planet surface to be better balanced with RES hunting, although POI hunting offers great game mechanics. It cant compere with RES bounties right now. If the rewards went up on the ground level, people would play more on the ground level. Maybe give higher bounties for killing skimmers and turrets. Maybe have POIs on the ground have stuff like gemstones, purified onion head, expensive jewelry, diamonds in some cashes around wrecks and small bases. This would greatly increase peoples time on the ground. Like treasure hunting. A kind of loot. I can also see loot being modules/weapons from destroyed ships in both salvageable USS and in POIs. Or just on bodies found beside wrecks "personal stuff", the value goes up with the rank on the stiffy. A Captain or a corporate boss yields high "personal stuff" rewards.
 
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