Decent credit buff in all areas

I definitely don't think credits should be easier to come by. Sorry if it's been said before, but the spirit of the original was that it took a huge amount of effort to become Elite - it was a genuine gaming achievement (which I never even managed - topped out at Deadly!).

For me, Elite just isn't meant to be a 40-hour game, nor should the focus be on gaining credits and getting all the ships. I'm happy knowing that the credits will keep coming in whilst I'm enjoying combat, missions, mining, exploration, trading etc.

It took me 9 or 10 months (approx 300 hours) to progress through Sidewinder - Adder - Cobra - Asp - Vulture - Python and so each ship meant something - particularly when I first found myself in the Python. If I could have upgraded ship every couple of days it would have meant nothing by comparison.
 
That's a selfish thing to say and even think. Shame on you. New coming players are to a game what the next generation of kids is to our societies. And we should always strive to make the world we live in a better place for following generations. I would be very happy for new players to face less difficulties and frustration than I had to go through in the first year of development after release.

Update 2.1. Elite : Easy. Pink Teddy Bear Edition?

Nah! Sounds too panzy and hand-holdy to me. I'll pass!



To the rest of the galaxy......

Getting the best/most expensive gear uber quickly is how the "I wanna/need to win NOW!" generation has been raised. Working for things does not fit their understanding level. Instant gratification does and when there is no end game to win at they get confused.

Elite is not their game and when they realize that they cry out that it should be changed because they feel cheated out of their win.
 
What do people think ?

Should all areas for generating credits be given a decent increase, doubled, tripled or even more


Hell no. Do you want to destroy this game?
I think the economy is ridiculously overheated.
It is far, far to easy to make credits. It is ridiculous.
FD should instead tune stuff down a bit.

I also would like more and higher costs.
I know repairs were far too expensive in the past, but their current cost is ridiculously low.
Same goes for fuel. The fuel prices are absurdly cheap.
A good middle way between ridiculously expensive and ridiculously cheap must be found.

I also would love implementation of a docking fee based on ship size, station type and station location.
Far away stations, or stations with only few services might have low docking fees (100 cr.) or no fees at all for example.
Stations with many services and sought after modules and ships might have relatively high docking fees (1000 cr. or so).

It would also be great to see new services like speed recharging of shields in stations for a fee.

This would add to the feeling of depth in the game and make things much more interesting.
 
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With all these people complaining that it's too easy to make money, I'm going to have to step up my money making game before you all get it nerfed!
 
Really? Ive just recently seen a mission offer 201 CR....yup...two hundred and one CR LOL

Yeah, missions i'll grant sometimes offer really poor rewards. There could do with some balancing at both ends of the scale, but not a general overall increase.
 
Update 2.1. Elite : Easy. Pink Teddy Bear Edition?

Nah! Sounds too panzy and hand-holdy to me. I'll pass!



To the rest of the galaxy......

Getting the best/most expensive gear uber quickly is how the "I wanna/need to win NOW!" generation has been raised. Working for things does not fit their understanding level. Instant gratification does and when there is no end game to win at they get confused.

Do you mind keeping ageism out of this? Half the time these requests are from older folk "who cant spend so much time due to responsibilities and accuse FD of having slow progress just for the younger generation.

Both is nonsense. Some like it faster, others slower, regardless of generation. If you ask me: missions should pay more, exploration should pay more, smuggling a lot less.
 
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Both is nonsense. Some like it faster, others slower, regardless of generation. If you ask me: missions should pay more, exploration should pay more, smuggling a lot less.

there is validity here.. not all the missions mind, some of them pay quite well and taken only 10 mins, but some take 30min + and involve multiple stages and pay less than a "find cargopod on surface!" mission which takes 3 mins flat.

over all the money earning in ED in a few areas is insanely too great, but i agree some areas pay woefully short, which then ends up people will all end up doing the same 1 or 2 actions (aside from the stubborn few like me who refuse to, tho it does spoil the game. I am playing the role of a spaceman trying to become rich and own everything... therefore it really spoils things by ignoring obvious money spinners just so i do not get loaded too quickly. it certainly cheapens the experience of all of the missions, which are quite pointless really from a career point of view
 
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What do people think ?

Should all areas for generating credits be given a decent increase, doubled, tripled or even more

As it is it takes many many months to get enough credits to buy the big ships and decently equipment them without getting grinding burnout from doing the same repetitive tasks over and over.

Would it be more fun if this could be done quicker say in a month or two of hard work.

I've been playing just over a year have a decent bank balance and a couple of nice ships but the credits needed to go to the next level doesn't seem particularly appealing. I know its not about how much money you have but you do need a certain amount if you want to fly most of the ships.

I imagine everyone whose been playing a while has put huge amounts of time and effort into the game to get to where you are but would you like it to be a bit easier to earn money.


Wouldn't it be easier just to make everything cheaper?
 
Well , I miss the days were 1000 creds was a fortune were killing a pirate was often no more than 400cr


Some folks just don't know how good they have it now.

Silver spoons and platters come to mind here.

:D
 
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And saving up for a Python took 12 months of grinding and wasting real life time. Great times!
Its not wasted if your playing a game , and ships are not an end game but rather a tool , some are better than others. not everyone should have the best

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I remember this, its why it took me two months to get a Viper. THAT was too slow.

Well yeah it was slow , but it made the ships feel like they had worth , today everything I see thats not a python or an anaconda to me is just regarded as cheap junk
 
Exploration and maybe mining could use a buff, tge payouts are terrible for the time they take. But trading and bounties are fine IMHO.
 
No. If anything its too easy to make money. Way too easy, personally id like to see it be harder. The last HAZ RES i ran i pulled out 55 million credits in about 90 mins. It doesnt take long to buy anything, other than rep requirements.

If you worked for me and I asked you to give me a time estimate I would double it or triple it based on this post.

How long will it take you to tile a bathroom?
Well, I put two tiles on the wall in 30 second, based on the area of the wall I will need 120 tiles, so I will have it done in 120/2 * 30 seconds = 30 minutes. This type of estimation is what causes projects to over run by 200% or more.

I say this cause I see it time and time again, people run 1 mission, or do something once, they measure the inclusive time only and then multiply it up to an hour and say, I can make X xillion credits an hour!

Another analogy is, "How fast can you run a 1/4 mile?". The runner answers, "5 minutes.", he is reporting his stop watch time from start to finish. Now if you want to know how long it will take him to run 1 mile, you cannot just multiply it by 4. Nor can you even work out how long it will take him to run 1/4 mile 4 times as you need to consider him heading back to the start line, catching his breath etc.

Basically I wouldn't give estimates your way without multiply them by 2 or even 3.
 
If you worked for me and I asked you to give me a time estimate I would double it or triple it based on this post.

How long will it take you to tile a bathroom?
Well, I put two tiles on the wall in 30 second, based on the area of the wall I will need 120 tiles, so I will have it done in 120/2 * 30 seconds = 30 minutes. This type of estimation is what causes projects to over run by 200% or more.

I say this cause I see it time and time again, people run 1 mission, or do something once, they measure the inclusive time only and then multiply it up to an hour and say, I can make X xillion credits an hour!

Another analogy is, "How fast can you run a 1/4 mile?". The runner answers, "5 minutes.", he is reporting his stop watch time from start to finish. Now if you want to know how long it will take him to run 1 mile, you cannot just multiply it by 4. Nor can you even work out how long it will take him to run 1/4 mile 4 times as you need to consider him heading back to the start line, catching his breath etc.

Basically I wouldn't give estimates your way without multiply them by 2 or even 3.

Its even way less than that. Even with pp bonusses you'd need to kill a conda every 45 seconds or so.

Btw, I earned 720 million in eight minutes by just exploring.
 
A solution would be to actually have a market similar to rares trading but limited to distance to the nearest market.

-Add a +1% bonus for each LY from the nearest supplier to the station price.
-Maximum % bonus is the range from the nearest supplier
-Galactic average stays the same

So an agricultural commodity sold at a Rubigo Mines could have a +300% markup simply due to the product being a rare commodity at that particular station. Especially if apples only grow 300 light years away.

This would make MOST trading the same but open up a boom for long range traders towards outlying stations and finding stations that sit FAR from a specific market.
 

Jane Turner

Volunteer Moderator
Says the guy(girl?) whose sig extols the virtues of equal distribution of resources among the People (Communism interstellar). :D

And to the OP, Ed is an mmo, where the top level gear should be rare and that rarety is determined by a hard slog of grinding for credits. I don't want to see almost every player piloted ship outside of noob areas to be an anaconda, corvette, or cutter. Not to mention cheapen the effort of those that already have big credit balances. So a big No.
I've gotten all three professions to the third highest pilots federation rank or higher, and I think the pay is fine (smuggling is a bit imbalanced, but if it makes people happy and credits somewhat faster, so be it).

You will be pleased to know that most of it is redistributed to the needy. I have simple needs and am very happy in a Cobra
 
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