That's a selfish thing to say and even think. Shame on you. New coming players are to a game what the next generation of kids is to our societies. And we should always strive to make the world we live in a better place for following generations. I would be very happy for new players to face less difficulties and frustration than I had to go through in the first year of development after release.
What do people think ?
Should all areas for generating credits be given a decent increase, doubled, tripled or even more
Really? Ive just recently seen a mission offer 201 CR....yup...two hundred and one CR LOL
Really? Ive just recently seen a mission offer 201 CR....yup...two hundred and one CR LOL
Update 2.1. Elite : Easy. Pink Teddy Bear Edition?
Nah! Sounds too panzy and hand-holdy to me. I'll pass!
To the rest of the galaxy......
Getting the best/most expensive gear uber quickly is how the "I wanna/need to win NOW!" generation has been raised. Working for things does not fit their understanding level. Instant gratification does and when there is no end game to win at they get confused.
Both is nonsense. Some like it faster, others slower, regardless of generation. If you ask me: missions should pay more, exploration should pay more, smuggling a lot less.
What do people think ?
Should all areas for generating credits be given a decent increase, doubled, tripled or even more
As it is it takes many many months to get enough credits to buy the big ships and decently equipment them without getting grinding burnout from doing the same repetitive tasks over and over.
Would it be more fun if this could be done quicker say in a month or two of hard work.
I've been playing just over a year have a decent bank balance and a couple of nice ships but the credits needed to go to the next level doesn't seem particularly appealing. I know its not about how much money you have but you do need a certain amount if you want to fly most of the ships.
I imagine everyone whose been playing a while has put huge amounts of time and effort into the game to get to where you are but would you like it to be a bit easier to earn money.
Well , I miss the days were 1000 creds was a fortune were killing a pirate was often no more than 400cr
Well , I miss the days were 1000 creds was a fortune were killing a pirate was often no more than 400cr
Well , I miss the days were 1000 creds was a fortune were killing a pirate was often no more than 400cr
Its not wasted if your playing a game , and ships are not an end game but rather a tool , some are better than others. not everyone should have the bestAnd saving up for a Python took 12 months of grinding and wasting real life time. Great times!
I remember this, its why it took me two months to get a Viper. THAT was too slow.
No. If anything its too easy to make money. Way too easy, personally id like to see it be harder. The last HAZ RES i ran i pulled out 55 million credits in about 90 mins. It doesnt take long to buy anything, other than rep requirements.
If you worked for me and I asked you to give me a time estimate I would double it or triple it based on this post.
How long will it take you to tile a bathroom?
Well, I put two tiles on the wall in 30 second, based on the area of the wall I will need 120 tiles, so I will have it done in 120/2 * 30 seconds = 30 minutes. This type of estimation is what causes projects to over run by 200% or more.
I say this cause I see it time and time again, people run 1 mission, or do something once, they measure the inclusive time only and then multiply it up to an hour and say, I can make X xillion credits an hour!
Another analogy is, "How fast can you run a 1/4 mile?". The runner answers, "5 minutes.", he is reporting his stop watch time from start to finish. Now if you want to know how long it will take him to run 1 mile, you cannot just multiply it by 4. Nor can you even work out how long it will take him to run 1/4 mile 4 times as you need to consider him heading back to the start line, catching his breath etc.
Basically I wouldn't give estimates your way without multiply them by 2 or even 3.
Says the guy(girl?) whose sig extols the virtues of equal distribution of resources among the People (Communism interstellar).
And to the OP, Ed is an mmo, where the top level gear should be rare and that rarety is determined by a hard slog of grinding for credits. I don't want to see almost every player piloted ship outside of noob areas to be an anaconda, corvette, or cutter. Not to mention cheapen the effort of those that already have big credit balances. So a big No.
I've gotten all three professions to the third highest pilots federation rank or higher, and I think the pay is fine (smuggling is a bit imbalanced, but if it makes people happy and credits somewhat faster, so be it).