Despite Enginner 'improvements', unlocking engineers is still a pain...

.... Your hypothesis would hold water, if, any of the actions actually required a brain to complete. I challenge you to show me one difficult mechanic used in unlocking engineers? Go on.. I'll wait...

I'm going to assume that as you know so much about this, you've already unlocked them all!
 
Unlocking the Engineers is not that hard and 3.0 makes the engineering process much easier overall. I think we should give it a go after release and see how it goes. No need to make it even easier before that as many already said in this thread.

No one is saying its hard. Or to make it easier.

We want it to be less TEDIOUS...
 
This is true, some engineers are insanely annoying to unblock. I took a couple of months break after doing the mining thing in a Cobra because I dont have 9349348 billion credits to afford a fancy mining end game ship.
 
I've started to learn to play the piano over the last couple of weeks.. At the ripe old of 40 something... Do I wish I could just Matrix style upload the required skill into my brain? Sure.. But where is the fun in that.

Some things in life are worth taking time over, something lost on generation Z sadly

Indeed. But, to be fair, it's not just Gen Z... more like a growing SJW movement based on "possibilities" rather than "probabilities". Dreams vs Reality.

Piano is awesome btw :) One of my favorite Classical instruments, as well as violin. :)
 
I've unlocked a few engineers but stopped at Mr Qwent as I felt that particular unlock was a grind and I simply couldn't be bothered with it.

I don't mind unlocking stuff or having to put some effort into unlocking content, that concept is fine, as long as the effort I put in involves some fun or interesting gameplay. However some of the engineer unlocks are simply not fun or engaging on any level. Some of it is a shopping list of rare items that spawn a handful at a time, or grinding rank with some obscure faction I have no interest in or a combination of these.

The 'mining painite' unlock I quite enjoyed, the modular terminals unlock....forget it...just no way.

So for me I've left the stuff I don't like, maybe i'll get around to it one day when I feel time rich.

I don't think these unlocks were that well thought through, they could have chosen a myriad different ways to unlock engineers but in some cases they chose to bore us to death. I know you're not allowed to say that on here, apparently it's all fine and you are legally obliged to like every mind numbing chore FDev sets for us.

hated the search for modular terminals. The thing that really p'd me off was that after i'd unlocked qwent, rewards for missions and passengers were for...... yup you guessed it, modular terminals.
 
based on "possibilities" rather than "probabilities". Dreams vs Reality.

To believe requirements, possibility and probability in scoping a game are not related, is naive at best. Attempting to marginalise the human element of any activity system, based on closed system thinking, is well understood to be counter-productive.

If you want a metaphor...

To sleep is to dream. We all need to sleep, and then with hope...wake up to a universe full of opportunity ~ Rumi

This is about hope, not justice. You make it about social justice, and you're just fabricating a nasty existence, which is dependent on group identity and equality of outcomes, with groups pitted against each other. Which is a terrible notion in this world or any other Universe, dreamt up or otherwise.
 
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To believe requirements, possibility and probability are not related is naive at best. We all need to sleep, and then hopefully...wake up to a universe full of opportunity.

Flap your arms as much as you like, but probability that when you jump off the roof you'll fall straight to the ground is high.

Naivety is simply to deny reality in the face of facts being presented to the contrary of the exploration of possibility.

Anything's "possible". Being "probable" is another matter entirely.
 
I don't have any problem with engineers needing to be unlocked, or the amount of time it takes.

But some of the unlocks are a pain if you want to target them as achievements to go after.

Take 50 DED for example, my main account had acquired all of them just playing the game before I wanted to unlock him so zero grind, easy.

My alt accounts are no where near and targetting those things makes for very frustrating game play.

So for me the problem is mostly just the RNG. Give me tools to find the things I need with some predictability. I don't mind if it takes a long time as long as I feel like I am making progress. Add some skill based aspect that can decrease the time required when mastered.
 
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Flap your arms as much as you like, but probability that when you jump off the roof you'll fall straight to the ground is high.

Naivety is simply to deny reality in the face of facts being presented to the contrary of the exploration of possibility.

Anything's "possible". Being "probable" is another matter entirely.

+1. A fellow realist. :)

I tried something similar when I was a kid. Jumped off of the roof with a sheet as a parachute. It didn't take me too many tries to determine the gravity of the situation.
 
Anything's "possible". Being "probable" is another matter entirely.

So you're disagreeing with the notion, that probability is a calculated permutation based on what's possible? I'm not playing semantics here to drive an agenda, other than an attempt to understand where your heads at. Definitions are obviously hugely important in this case.

I tried something similar when I was a kid. Jumped off of the roof with a sheet as a parachute. It didn't take me too many tries to determine the gravity of the situation.

It seems the expected outcome was proven. lol
 
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+1. A fellow realist. :)

I tried something similar when I was a kid. Jumped off of the roof with a sheet as a parachute. It didn't take me too many tries to determine the gravity of the situation.

:D I'm quite adept in "silver linings" as well, however- I'm also quite firmly grounded in reality.

I did the same as a kid with an umbrella. Mary Poppins and all that. ;)

I'd imagine quite a few people have done similarly, although very few would likely admit it. (never let them see you bleed, etc.)
 
Ive unlocked 3 engineers but Ive stopped now because I dont know how to unlock the others. The grind doesnt bother me in the slightest, nor the materials collecting...since starting with engineers, Ive found material collecting easy but the engineer unlocking...that part has me stuck.

I dont use out of game resources so theres the reason why Im stuck...I no longer ask questions on this forum because I simply cant be bothered with the inevitable salty replies.

So 3 engineers it is unless theres a glaringly simple answer as to what exactly Im supposed to do next...so far it eludes me ^

Presumably, that's part of the way it's "supposed" to work.

You're supposed to just potter along, doing your own thing, and then you do something which gets you "noticed" by the relevant engineer and they crawl out of the woodwork to offer their services.

Course, gamers being the sort of people they are, that was never going to work out because (most) gamers like to unlock as many toys as possible.
 
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