Perhaps you should because you are playing his game...![]()
Give it time.
Perhaps you should because you are playing his game...![]()
.... Your hypothesis would hold water, if, any of the actions actually required a brain to complete. I challenge you to show me one difficult mechanic used in unlocking engineers? Go on.. I'll wait...
Unlocking the Engineers is not that hard and 3.0 makes the engineering process much easier overall. I think we should give it a go after release and see how it goes. No need to make it even easier before that as many already said in this thread.
Come on guys, we saw first-hand how Sandro lead's the game design from the live stream...
He flips a coin!
No one is saying its hard. Or to make it easier.
We want it to be less TEDIOUS...
Here, I think you dropped this.
https://static.turbosquid.com/Previ...b8f8ed3-a15b-4be7-b5d6-0a9a3f200745Res200.jpg
I've started to learn to play the piano over the last couple of weeks.. At the ripe old of 40 something... Do I wish I could just Matrix style upload the required skill into my brain? Sure.. But where is the fun in that.
Some things in life are worth taking time over, something lost on generation Z sadly
I've unlocked a few engineers but stopped at Mr Qwent as I felt that particular unlock was a grind and I simply couldn't be bothered with it.
I don't mind unlocking stuff or having to put some effort into unlocking content, that concept is fine, as long as the effort I put in involves some fun or interesting gameplay. However some of the engineer unlocks are simply not fun or engaging on any level. Some of it is a shopping list of rare items that spawn a handful at a time, or grinding rank with some obscure faction I have no interest in or a combination of these.
The 'mining painite' unlock I quite enjoyed, the modular terminals unlock....forget it...just no way.
So for me I've left the stuff I don't like, maybe i'll get around to it one day when I feel time rich.
I don't think these unlocks were that well thought through, they could have chosen a myriad different ways to unlock engineers but in some cases they chose to bore us to death. I know you're not allowed to say that on here, apparently it's all fine and you are legally obliged to like every mind numbing chore FDev sets for us.
based on "possibilities" rather than "probabilities". Dreams vs Reality.
To believe requirements, possibility and probability are not related is naive at best. We all need to sleep, and then hopefully...wake up to a universe full of opportunity.
Flap your arms as much as you like, but probability that when you jump off the roof you'll fall straight to the ground is high.
Naivety is simply to deny reality in the face of facts being presented to the contrary of the exploration of possibility.
Anything's "possible". Being "probable" is another matter entirely.
Anything's "possible". Being "probable" is another matter entirely.
I tried something similar when I was a kid. Jumped off of the roof with a sheet as a parachute. It didn't take me too many tries to determine the gravity of the situation.
+1. A fellow realist.![]()
I tried something similar when I was a kid. Jumped off of the roof with a sheet as a parachute. It didn't take me too many tries to determine the gravity of the situation.
Ive unlocked 3 engineers but Ive stopped now because I dont know how to unlock the others. The grind doesnt bother me in the slightest, nor the materials collecting...since starting with engineers, Ive found material collecting easy but the engineer unlocking...that part has me stuck.
I dont use out of game resources so theres the reason why Im stuck...I no longer ask questions on this forum because I simply cant be bothered with the inevitable salty replies.
So 3 engineers it is unless theres a glaringly simple answer as to what exactly Im supposed to do next...so far it eludes me ^
Course, gamers being the sort of people they are, that was never going to work out because (most) gamers like to unlock as many toys as possible.