Details in Elite Dangerous

One of the biggest "small details" that I absolutely love, and that probably not a lot of people get to see is that some bodies have seasonal atmospheres and coverings of fog/dust, and even fewer people will see the fog dissipate. I went to a moon of a moon of a gas giant out in the Formidine Rift a while back, and when the parent moon eclipsed the star, the child moon would get covered in really really thick fog. Then when the star came out from behind the parent moon, the fog would very quickly dissipate.

On approach I thought something was wrong with the rendering of the moon:
http://i.imgur.com/JAVBIAr.png

I quickly realised it was really thick fog:
http://i.imgur.com/yo5CPsI.png

So I flew around for about 20 minutes in almost zero visibility:
http://i.imgur.com/1MZo0Tx.png

Then the sun came out and the fog vanished:
http://i.imgur.com/AlmjqCz.png

Great pics, that's really cool.
 
Landing on a planet, turning off all modules besides life support and watch the canopy slowly freeze around the frame.

And what other said about the audio. Anything related to audio is breathtaking in this game.

Audio is really nice, unfortunately Horizon (music on planet) while is well made kicks in so late that i am usually already heading back to ship to leave planet. Why I can so barely hear the planet side music? Seriously you need to drive 5-10 minutes before the music even start. Seems like its mostly wasted effort as player can so rarely hear it and they need to have spent long time in srv for it to kick in.
 
The representation of the galaxy is incredible.

I didn't notice that the galaxy was accurately rendered wherever you are, because it doesn't really change much if you stick to the bubble. During my first expedition out of the bubble, I was slowly realising the milky way was getting brighter because I was seeing more stars! I made a note to park myself outside the United kingdom when I got back and see if I could make out constellations. Wasn't expecting them to be accurate, but they are, and so is the solar system.

I mean, check it out!

Right now, in the evenings, the Orion constellation is out of my Southwest window. Park yourself in orbit over the UK and face southwest - Rigel and Betelgeuse are right in front of you, the right way up and everything. Earth's axial spin is accurate. The position of the moon is accurate. The position in orbit around the sun is accurate. When I first noticed this I felt SO SMALL - I was in awe.
 
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One of the biggest "small details" that I absolutely love, and that probably not a lot of people get to see is that some bodies have seasonal atmospheres and coverings of fog/dust, and even fewer people will see the fog dissipate. I went to a moon of a moon of a gas giant out in the Formidine Rift a while back, and when the parent moon eclipsed the star, the child moon would get covered in really really thick fog. Then when the star came out from behind the parent moon, the fog would very quickly dissipate.

On approach I thought something was wrong with the rendering of the moon:
http://i.imgur.com/JAVBIAr.png

I quickly realised it was really thick fog:
http://i.imgur.com/yo5CPsI.png

So I flew around for about 20 minutes in almost zero visibility:
http://i.imgur.com/1MZo0Tx.png

Then the sun came out and the fog vanished:
http://i.imgur.com/AlmjqCz.png

I'll be. Never knew that. Must keep it in mind!
 
Yea the details are astounding. If you avoid the grind and take time to appreciate the details, the game is in a different class. Last night on an interdiction mission I ended up skimming across an amazing ice planet which even in 1080p was glorious. The mountains, valleys and shading were brilliant. I forgot to take a screenie though, was so busy trying to find the bad guy... :/
 
One of the biggest "small details" that I absolutely love, and that probably not a lot of people get to see is that some bodies have seasonal atmospheres and coverings of fog/dust, and even fewer people will see the fog dissipate. I went to a moon of a moon of a gas giant out in the Formidine Rift a while back, and when the parent moon eclipsed the star, the child moon would get covered in really really thick fog. Then when the star came out from behind the parent moon, the fog would very quickly dissipate.

On approach I thought something was wrong with the rendering of the moon:
http://i.imgur.com/JAVBIAr.png

I quickly realised it was really thick fog:
http://i.imgur.com/yo5CPsI.png

So I flew around for about 20 minutes in almost zero visibility:
http://i.imgur.com/1MZo0Tx.png

Then the sun came out and the fog vanished:
http://i.imgur.com/AlmjqCz.png

I first noticed that the fog/dust wasn't constant during DSE when I landed for the night on a planet with crystal clear visibility and then logged on the next evening to find myself taking off in pea soup. But I didn't realise that its appearance and disappearance was influenced by anything other than a dice roll. Thanks for the info :)
 
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Python air conditioning set to 17%

look over your left shoulder.

- - - Updated - - -


And they vary depending on who they are allied to.
There is nothing better than saying goodbye to that annoying Fed American bloke and being welcomed by Melanie the Alliance Traffic Controller from south London.

I also love the way the decals change when you take a big Orbis or something.

Melanie is the best. It makes arriving at a nicely green-lit Alliance station feel like coming home.

But let us not forget French-Caribbean Regis, who seems to prefer hitech Alliance stations, and Hermann the Alliance German, who likes industrial and refinery stations!
 
lots of small details. in my asp, the deep rumble as the FSD charges up to the jump countdown, your view changing as you accelerate to go into supercruise by throttle up.

i have been exploring for a while since my last stop and my asp paint is showing the wear and tear, but rumours this is the cause of me heading to sell data are strictly untrue :D

28476d9e4d.jpg
 
I like the unrealistic-yet-cool fact that you can listen to techno music at some of the pirate outposts while sitting above the glass ceiling. Another one has a used-space ship showroom, again, with a glass ceiling, so you can see Eagles, Vipers, etc for sale. Just need some matching holo-ads "Black-Hole Bart's used ship Emporium.. , the 3304s are here, so the 3303s MUST GO!!"

LOL!!! I must check this out. I'm usually too busy doing "stuff" (tm).

You have any examples I can go check out?

Clicker
 
lots of small details. in my asp, the deep rumble as the FSD charges up to the jump countdown, your view changing as you accelerate to go into supercruise by throttle up.

i have been exploring for a while since my last stop and my asp paint is showing the wear and tear, but rumours this is the cause of me heading to sell data are strictly untrue :D

https://i.imgsafe.org/28476d9e4d.jpg

My screen background on my PC is of my Asp, Black Friday paint, 46% wear and tear after I got back from a 10kly journey out to Hawkins Gap (i think it was). If I was home at my PC I'd post it....

...am home, here 'tis

Screenshot_0067.jpg
 
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I have a sub woofer as part of my PC speaker setup.
The sound of the low frequency echo after an Advance Discovery Scan.

Clicker
 
The audio team in this game is, by far, the most talented group of individuals I could imagine. I think they are at least a step beyond just about any other part of FD, and probably any team at just about any developer. Their attention to detail is awesome, you can pick up so much just by listening - and the system map is just the start.

Z...
 
The audio team in this game is, by far, the most talented group of individuals I could imagine. I think they are at least a step beyond just about any other part of FD, and probably any team at just about any developer. Their attention to detail is awesome, you can pick up so much just by listening - and the system map is just the start.

And in this game audio doesn't tell everything by just listening to it, some things in audio you find only if you check its spectogram:

z4cd40e.png
 
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So i'm just doing my first long range Trip in my Python (16.000 LY) and i'm noticing a lot of little things, that make Elite for me one of the most amazing Games i've ever come across. I'm a huge Fan of Simulations, my Steam Library contains things like Beam.NG Drive, Assetto Corsa, FSX, Automation and other Games, that are as realistic as possible for the Dev-Studio.

Is there a complete List for what Details Elite has? If not - let's start one:

Most obvious one: Sounds in the Cockpit become very mute when you blow your canopy (I've read the explanation of one Commander in here - Brilliant stuff and i love it how FD has put that in the Game)

Gravity effects - if you have turned off "Reduce Camera Shake" in the Settings, the ships come alive and all feel extremely different. The Python shudders slowly in the gravity of a small Star, while the Shudder becomes more when aproaching a planet with High Gravity. An ASP also shudders, but not nearly as much. Boosting an Eagle let's you feel how fast that thing really is

Neutron Stars - you can see the magnetic field of the star, where there is a wildly disturbed plasma cloud around it. Depending on the Pulsewidth, you can even see that some of those plasma streams get ripped in to the whirl.

Flying through a Solar Flare, really kicks your heat levels into gear.

Are there more of those little things? I know that the Anaconda has a "one of a kind" Damage Model - at least my Python @ 5% Hull doesn't even remotely show the kind of Damage an Anaconda has at 50% Hull. And i remember, the ASP also doesn't have one, also the T6 and the DBS/DBX...

I need to take a screenshot of this
The sensors in the SRV keep working when in turret mode :D you can watch from the turret into the cabin and the sensors still show exactly no-trespassing-zones, contacts, hostile contacts, commodities....etc
If you go to the debug camera, the light in the cockpit of your ship is the same than your HUD. I've changed it to blue and so my cockpit is flooded in blue light in the debug mode :)
 
From where is this? :eek:

One or other of the big stations which have that big 'antenna/tower' looming over the pads at back of the station. From which particular one that short clip is I don't recall. The stream they send tho is longer than you can safely record in one go before getting shot at XD
 
I didn't notice that the galaxy was accurately rendered wherever you are, because it doesn't really change much if you stick to the bubble. During my first expedition out of the bubble, I was slowly realising the milky way was getting brighter because I was seeing more stars! I made a note to park myself outside the United kingdom when I got back and see if I could make out constellations. Wasn't expecting them to be accurate, but they are, and so is the solar system.

I mean, check it out!

Right now, in the evenings, the Orion constellation is out of my Southwest window. Park yourself in orbit over the UK and face southwest - Rigel and Betelgeuse are right in front of you, the right way up and everything. Earth's axial spin is accurate. The position of the moon is accurate. The position in orbit around the sun is accurate. When I first noticed this I felt SO SMALL - I was in awe.

Absolutely this. Really early on after I got the game I flew to Sol and then targetted Mintaka (one of the stars in Orions belt). Sure enough the stars that make up the Orion constellation were all there, perfectly positioned so that I could clearly see the famous outline ...

6061609298202d3843f13003d74ba24b.jpg


(sorry, I neglected to get an in-game screenshot at the time)
 
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Plenty on nice little things... Like how with each magnitude of speed, the "fenceposts" of the motion indicator are a little bit shorter than the previous. As a colourblind person, I highly appreciate that the red navigation lights are blinking. :)
 
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