Details in Elite Dangerous

I like how you can judge the strength of a planet's gravity based on your SRV wheels. On low g worlds like this one, the thrusters angle up to give you traction. ~1 g they are horizontal. On high g, they thrust down so you can move.

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For me, it's the entirety of Elite's sound design. It's flat out amazing.

From ships all having different thruster sounds, to the creeking and shuddering they sometimes do when accelerating or decelerating, to the huge drop in sound when the canopy blows (for obvious reasons), to the vast echoing sounds inside a large station, to the sounds of entering and exiting hyperspace.

Seriously, the lead sound designer for this game deserves an award.
 
Yeah E: D is so wonderful in detail.
When you blow up and respawn back at the starting point without time delay, everybody just acts as if nothing had ever happened.
And while you probably have been securing black boxes by the score in your career, your own black box never gets recovered.
Hell, you don't even remember that you've blown up and where, otherwise you'd probably fly back there and try to recover the old black box yourself.

But that would be gameplay and Frontier is very keen on avoiding that at all costs.

Black box with flight logs and explo data.

There's already some bloke out there in the black past Jacques.
Killing explorers in his cutter.

It would be nice to reward him with the ability to find the black box and get your explo data.
But then we could have options like encrypt the data (which might then put a limit on how much explo data you can collect in the first place) or even have dummy black boxes that are toxic explosive or viral in some way.

I want Player beacons.
Something that takes up cargo space.
Appears as a beacon and can transmit ASCII text when scanned.
 
I noticed tonight for the first time that the holographic adverts outside the Station entrance have floating limpet robots to project them instead of from a fixed point on the station. It was a wow moment and I bounced off another Ship in the process!
 
When recalling your ship in complex terrain on your SRV, if it can't find a suitable landing spot, it attempts (and very often succeeds) to hover over the ground with enough clearance for you to board anyway without landing.
 
Yesterday I was biding my time on a landing bad at one of the engineers, when I noticed that actually one of the duct platings on the pad was loose, showing off the cabling inside, and it was jury rigged with an extra power cable that was somewhere under my ship :)
 
Someone mentioned it earlier, but when a sexy northern English voice says "Welcome Lakon Sierra Oscar November" I feel like I am home. And I'm a southerner!
 
In VR, look very closely (inches away) from your left hand, at the hundreds of tiny stitches on the light grey patch.

Sound sound sound. Brilliant, FD.

Too many other things to list. Fantastic thread. Hope it grows forever.
 
Has anyone got an explanation, why only the outer frame of the Windows freeze? I guess for obvious gameplay reasons (you wouldn't see a thing with silent running and a few heat sinks), but still...Details are also some sensible explanations we can come up.

This is with 4% Heat Output...Life Support is the only thing, that's running. (and of course the PP)

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Oooh I've just thought of one that I really like, especially noticeable in my Python cockpit in VR. When you look to the side and the HUD panels pop up, they cast a really nice glow down onto the surface underneath, potentially lighting it up if the ambient lighting is just right. I don't know exactly how the ED cockpit HUD is supposed to work so I'm not sure if it really ought to be doing that ... but I do like it.

Oh, and speaking of HUD (and someone may have already mentioned this) but obviously, when the canopy breaks and you can only see the HUD on the remaining bits of glass, that's a fabulous little detail.

Edit: hmm - I guess I just answered my own question about how the HUD works, it's being projected onto the canopy, so it probably shouldn't cast a glow underneath where it "appears" to be ... bah, I still like it.

Edit 2: doh! but not the side panels (as pointed out in the next post)

The HUD is in 3D, positionned all over the dashboard. Best seen in VR (I think Obsidian Ant's mentions it in a video from a few months ago).

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When you shut down your SRV scanner, soothing music starts playing. Pretty dope

It's ambiant background noise from the planet.
 
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I mean actual music

If you muted the game's music, there is no music, it's ambient sounds.

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I might add the ambiant noise and chatter around stations. I recorded a couple hours of just parking on a surface port in high-quality audio, just to enjoy the atmosphere and details out of the game.
 
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