I heard in other forums that they mentioned it, but they don't know if add it or no; the reason behind this is simple; since you have the possibility of sharing parks, it'd be impossible for a player with UGC in their park to be shared with another player that hasn't it - Note that this could apply with DLCs too however -.
A simple, yet effective solution is to add a "Mod/Custom Scenario/Custom Flat Rides/Custom Coasters/Custom Other Rides repository" within the game. You could filter the parks with UGC and those without it. Should you pick a park with UGC, a tab will show you the missing content, and will let you download it.
Not if we have a connected "Content platform" where we can download the missing content before to load a park. (manually or automatically, using a defined space on the hard disk)
And it's not for nothing that I bothers everyone, since weeks, with the "content manager" they "theoretically speaking" can make, it's the key of everything [rolleyes]
You're not bothering me with those content library/manager ideas. I find it a fantastic solution! [big grin]
I agree, also what Mangmod is saying: there has to be a solution to work this out; to be able to download/visit other parks with or without UGC, make a filter or something like that if UGC is present in a park, and if it is, ask the player if he/she wants to download the park with or without UGC. The UGC could be stored on a repository/a server at Frontier, to make it accessible all the time.
Technically, this could work very well. I do think the server would need to be a big one that can handle a lot of data traffic, because we don't want problems with downtime. Maybe a dedicated server for UGC? And a dedicated server for normal operations of Planet Coaster?
Players would need some tools to manage the UGC that they create, to upload it to the server, and here is where the content library comes in again. That tool would work well to upload the UGC to the server, with options to categorize it as certain themes, add keywords, and to make sure the UGC conforms to the specifications necessary to let it work in the game.
A point of concern may be the storage of all that UGC. If the creator of UGC decides to delete it from the (online) content library, new downloads of parks with that UGC won't be able to download the UGC as it is no longer available. That could be solved by incorporating the UGC into the actual saved data of (downloadable) parks.
I don't have the knowledge to go a lot deeper into this matter, but I am confident the technological possibilities to make UGC work with Planet Coaster, including a content manager/library of some sort, and what I have mentioned above, is possible with the technology available today. It makes sense. I can see it working in a logical kind of way.
I'm looking forward to it, and hope Frontier can (and if they do, will) make a huge number of fans very super amazingly happy! [big grin]
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Oh and again I would like to say that Frontier rocks! A huge thanks to the team the is working on this awesome game.
I am in 'awe'! [wink] < the truth [happy]
Planet Coaster is
BEAUTIFUL, AMAZING and a true MASTERPIECE of ART!
That's my personal opinion.
I love the art style of Planet Coaster!
As a fan of Pixar, I am drooling away with all of the details that are being put into the game. It is too much for me to handle everything. I have not enough words to describe this beauty! [praise]