Ah ok.. interesting. This is why i couldn't see any change in my outpost i guess.as soon as you add something new to an existing eco (station/port+structures) it applies retrosctivly - thats why a lot of people are quitep****edfed up.
Ah ok.. interesting. This is why i couldn't see any change in my outpost i guess.as soon as you add something new to an existing eco (station/port+structures) it applies retrosctivly - thats why a lot of people are quitep****edfed up.
I just wrote a guide here on determining the local economies in your system. That is until its changed. Currently there is no orbital refinery structure.I would like to take advantage of the 'new features' and trigger my semi-bricked coriolis. Is there anything orbital that would trigger a refinery economy in the coriolis as the present physics dictate?
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you could try with a T1 mining/industrial installation?I would like to take advantage of the 'new features' and trigger my semi-bricked coriolis. Is there anything orbital that would trigger a refinery economy in the coriolis as the present physics dictate?
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I just finished a T3 primary port in Synuefe KJ-X B47-1 and it already had an extraction economy at launch. I read there were some market changes recently and I thought folks might be interested in this.
Around which planet is the T3 station orbiting?
This one. Extraction/ Refinery hybrid usually results in the extraction commodities being self- consumed. Other hybrids such as industrial, high tech, even military to a degree, will consume refinery products.you could try with a T1 mining/industrial installation?
although with the Extraction influence you´ll get a little hybrid, but that should be OK....
Please report the results
maybe they contribute to MPop?Btw... slight aside but has anyone worked out what the... i forget their names... colony and outpost hubs?... are for? The ones that don't do economic influence.
If nobody has, it's something i can embark on soon.
Btw... slight aside but has anyone worked out what the... i forget their names... colony and outpost hubs?... are for? The ones that don't do economic influence.
I think you got @Jmanis wrong, he´s refering to those (Surface Tier 2)The commercial outpost should be like the smaller version of the Coriolis, colony type but changeable.
I'm building one in my second colony around a non-landable icy moon with a helium atmosphere so the outpost should be part industrial and part agricultural plus a population boost - but we're not sure. More data points would be highly appreciated.
you could try with a T1 mining/industrial installation?
although with the Extraction influence you´ll get a little hybrid, but that should be OK....
Please report the results
Orbital - Installation - Mining Outpost | Phorcys |
So my Coriolis built over a Rocky Planet gave me 1.15 Refinery and 1.0 Agriculture.
Is it the existence of BIO signals that give Agriculture influence?
So my Coriolis built over a Rocky Planet gave me 1.15 Refinery and 1.0 Agriculture.
Is it the existence of BIO signals that give Agriculture influence?
Also, I have a small non-atmo Rocky Ice World (not just Rocky), it has only 2 slots on the ground. I will try to build another Coriolis there, see what happens.