"Development Level >>"? Figuring out what all these numbers do.

  • Case 1: HMC terraformable planet with geologicals in a binary system with a ringed GG (so maybe 3 x extraction bonus, 2 x industrial bonus)
ground port -> "Refinery":5.30, "Extraction":2.95, "Industrial":1.55, "Military":0.30, "Agriculture":0.20, "High Tech":0.15
Coriolis -> "Refinery":5.30, "Extraction":4.15, "Industrial":2.35, "Military":0.30, "Agriculture":0.20, "High Tech":0.15

The Coriolis has extra 1.2 Extraction, and 0.8 Industrial, compared to the ground-port.


  • Case 2: Rocky planet with organics (so 1 x refinery bonus, 1 x Agriculture bonus, 1 x Terraforming bonus)
ground port -> "Refinery":3.75, "Agriculture":1.20, "Terraforming":1.00, "Military":0.30, "Industrial":0.15, "Extraction" :0.15, "High Tech":0.15
Coriolis -> "Refinery":4.15, "Agriculture":1.60, "Terraforming":1.40, "Military":0.30, "Industrial":0.15, "Extraction" :0.15, "High Tech":0.15

The Coriolis has extra 0.4 Extraction, 0.4 Agriculture and 0.4 Terraforming compared to the ground-port.
 
On a semi-related note I decided to be curious and see what economy figures my Orbis around a terraformable, but tidally-locked water world had with a space farm. The answer is 1.4 tourism and 1.4 agri compared to previously 1.4 tourism and 1.0 agri (if I recall). Unfortunately this is not enough to overpower the tourism that is useless (to me and generally) and get more agricultural stuff produced by the port.

Albeit not nearly as big of a deal as with the refineries since I still have a solid amount of water available and can get the fruit n veg from other nearby systems where I made a claim with primary around a WW (and those outposts are not eating the fruit part of their production for whatever reason).
 
Use the Rocky for the coriolis, 1 refinery hub and one tier 1 port on the surface (for cmm and ceramics).
Then you can build further refinery hubs on the other planets, each will have a small but positive impact on your refinery supply.

One Coriolis and one refinery hub on a rocky is better than a Coriolis and 6 refinery hubs on a HMC (from my own experience).

I am going to supply some exact numbers today, or tomorrow, as in how much influence a refinery hub has, how much is a boosted one, the planetary inf. etc.
Thanks. Just to clarify. I assume the T1 planetary port on the rocky moon should be 'civilian' (37k of materials) so that it changes from 'colony' to 'refinery' once the refinery is built? Does it matter in which order the structures are built? I'm thinking first the surface refinery hub, then surface civilian planetary port, then coriolis last so it can 'see' the strong links to the surface port.
 
Thanks. Just to clarify. I assume the T1 planetary port on the rocky moon should be 'civilian' (37k of materials) so that it changes from 'colony' to 'refinery' once the refinery is built? Does it matter in which order the structures are built? I'm thinking first the surface refinery hub, then surface civilian planetary port, then coriolis last so it can 'see' the strong links to the surface port.
Yes, civilian type in order for it to grab the strong links from the refineries. I recommend building ports first, just to be safe. Strong links will go from Refinery Hubs -> Surface Port -> Coriolis (Link between Surface/Coriolis will show only 1 strong link, but will consist of all the economies that the Surface Port has.)
 
Yes, civilian type in order for it to grab the strong links from the refineries. I recommend building ports first, just to be safe. Strong links will go from Refinery Hubs -> Surface Port -> Coriolis (Link between Surface/Coriolis will show only 1 strong link, but will consist of all the economies that the Surface Port has.)
Thanks so much. Cheers
 
Thanks. Just to clarify. I assume the T1 planetary port on the rocky moon should be 'civilian' (37k of materials) so that it changes from 'colony' to 'refinery' once the refinery is built? Does it matter in which order the structures are built? I'm thinking first the surface refinery hub, then surface civilian planetary port, then coriolis last so it can 'see' the strong links to the surface port.
My advice: do the ground port first, then that port will supply most of the materials needed for the Coriolis and the refinery hub.
If you have an FC, you could do the whole setup in only 2 trips. The second trip will have only half of the FC loaded to finish the ground port, the other half should have the commodities needed for the Coriolis and the hub which are not produced by a refinery.
 
Use the Rocky for the coriolis, 1 refinery hub and one tier 1 port on the surface (for cmm and ceramics).
Then you can build further refinery hubs on the other planets, each will have a small but positive impact on your refinery supply.

One Coriolis and one refinery hub on a rocky is better than a Coriolis and 6 refinery hubs on a HMC (from my own experience).

I am going to supply some exact numbers today, or tomorrow, as in how much influence a refinery hub has, how much is a boosted one, the planetary inf. etc.
I disagree.

Having a refinery Coriolis around a HMC, each Refinery Hub give 0.9 economy influence after the patch. So yeah, 1.15 are nice, and one Refinery Hub would probably give 2.05.
But the possibility to go to 3.6 + T1 starport is way more interesting in my eyes.

So you can create a better Refinery on the large HMC.
 
  • Case 1: HMC terraformable planet with geologicals in a binary system with a ringed GG (so maybe 3 x extraction bonus, 2 x industrial bonus)
  • Case 2: Rocky planet with organics (so 1 x refinery bonus, 1 x Agriculture bonus, 1 x Terraforming bonus)
Can you pls provide what has been actually built there? The strong link building have a serious impact on these numbers. Or are these plain stations? Then where does the Refinery influence for the HMC come from?
 
I disagree.

Having a refinery Coriolis around a HMC, each Refinery Hub give 0.9 economy influence after the patch. So yeah, 1.15 are nice, and one Refinery Hub would probably give 2.05.
But the possibility to go to 3.6 + T1 starport is way more interesting in my eyes.

So you can create a better Refinery on the large HMC.
New data point (just finished): rocky planet with one slot - refinery hub. The tier 1 orbital (after subtracting the weak links) has 2.6 refinery influence.
In @Aratec case: he has 2 slots, not just one. That ground port will add extra refinery influence to the Coriolis, so instead of 2.6 (like me), he will probably have 3.0 refinery influence.

If that HMC has any geo signs on it, that could add 1.4 industrial planetary influence to the t1 port, respectively 2.2 industrial influence to the Coriolis. It will kill most of the refinery products.

Even if not, why build 3 refinery hubs to get only to 2.7 refinery influence, when you could build only one and get more (3.0).


Can you pls provide what has been actually built there? The strong link building have a serious impact on these numbers. Or are these plain stations? Then where does the Refinery influence for the HMC come from?
HMC -> 6 refinery hubs + t1 port. It's actually 5.35 refinery influence now, since I built a new refinery in system. 3 weak links to refineries now, so without them the refinery influence is 5.0. Probably 5.0 is the cap, the maximum you could get, no matter how many refinery hubs you build.

Rocky -> 2 refinery hubs + t1 port, subtracting the 7 weak links to refineries -> refinery influence just from this planet for the ground port = 3.4 The orbital got an extra 0.4.
 
So, numbers:
Planetary influence: 1.4
1 refinery hub boosted : 1.2
2 refinery hubs boosted: 2.0
6 refinery hubs (not boosted): 5.0
Extra boost to orbital from ground-port: 0.4/influence. If 2 influences (e.g. HMC + rings) -> 2*0.4 = 0.8

Forgot to add:
Weak link : 0.05

Feel free to correct me.
 
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  • Case 1: HMC terraformable planet with geologicals in a binary system with a ringed GG (so maybe 3 x extraction bonus, 2 x industrial bonus)
ground port -> "Refinery":5.30, "Extraction":2.95, "Industrial":1.55, "Military":0.30, "Agriculture":0.20, "High Tech":0.15
Coriolis -> "Refinery":5.30, "Extraction":4.15, "Industrial":2.35, "Military":0.30, "Agriculture":0.20, "High Tech":0.15

The Coriolis has extra 1.2 Extraction, and 0.8 Industrial, compared to the ground-port.


  • Case 2: Rocky planet with organics (so 1 x refinery bonus, 1 x Agriculture bonus, 1 x Terraforming bonus)
ground port -> "Refinery":3.75, "Agriculture":1.20, "Terraforming":1.00, "Military":0.30, "Industrial":0.15, "Extraction" :0.15, "High Tech":0.15
Coriolis -> "Refinery":4.15, "Agriculture":1.60, "Terraforming":1.40, "Military":0.30, "Industrial":0.15, "Extraction" :0.15, "High Tech":0.15

The Coriolis has extra 0.4 Extraction, 0.4 Agriculture and 0.4 Terraforming compared to the ground-port.

Thank you for the information !
I've put together a table combining your data and my own experience. I've made some adjustments to make the numbers add up, so they might not be accurate.
CategoryValue
Links
Strong link (Tier 1)0.4
Strong link (Tier 2)0.8
Weak link0.05
Planetary effects (overrides)
RockyRefinery 1.4
Rocky iceRefinery 1.4 / Industrial 1.4
HMC (ringed & geological)Extraction 2.8 ?
HMCExtraction 1.4
HMC (Silicate magma)Extraction 1.8
HMC (organics)Extraction: 1.4 / Agriculture 1.4 / Terraforming 1.4
Icy (Water magma)Extraction 1.8 / Industrial 2.4
Star with asteroid beltsExtraction 1.4 / Military 1.0
Boosts for strong links
Extraction body bonus1.2Pristine + geological + ringed
Industrial body bonus0.8Pristine + geological
Pristine system bonus0.4
Penalties for strong links
Agriculture on icy-0.4

My hypothesis, which was mostly mentioned in the patch notes, is that a planetary port aggregates strong links from surface facilities and applies boosts and penalties for the aggregate strong link only once rather than per link.
If there is an orbital port around the same body, the planetary port sends both this aggregated link and planetary effects (overrides) as a strong link, and applies boosts and penalties again.
The problem is that when a planetary port sends a strong link to an orbital station, the pristine system bonus may not be applied properly.

So, your data breakdown would be:
Planetary port
Refinery5.3
0.8 x 64.8T2 strong links from 6 hubs
0.4 x 10.4Pristine system bonus for agrigated strong link
0.05 x 20.1Weak links from 2 hubs on other bodies
Extraction2.95
1.4 + 1.4 ?2.8 ?Orverride (geologicals & ringed)
0.05 x 30.15Weak links from other bodies
Industrial1.55
1.4 x 11.4Override (geologicals)
0.05 x 30.15Weak links from other bodies
Military0.3
0.05 x 60.3Weak links from other bodies
Agriculture0.2
0.05 x 40.2Weak links from other bodies
High Tech0.15
0.05 x 30.15Weak links from other bodies
Coriolis
Refinery5.3No pristine bonus (?). I had the same experience.
Extraction4.15
2.95 + 0.4 + 0.4 + 0.44.15Pristine + geological + ringed bonus
Industrial2.35
1.55 + 0.4 + 0.42.35Pristine + geological bonus
Military, Agriculture, High TechWeak links from other bodies

New data point (just finished): rocky planet with one slot - refinery hub. The tier 1 orbital (after subtracting the weak links) has 2.6 refinery influence.
In @Aratec case: he has 2 slots, not just one. That ground port will add extra refinery influence to the Coriolis, so instead of 2.6 (like me), he will probably have 3.0 refinery influence.

If that HMC has any geo signs on it, that could add 1.4 industrial planetary influence to the t1 port, respectively 2.2 industrial influence to the Coriolis. It will kill most of the refinery products.

Even if not, why build 3 refinery hubs to get only to 2.7 refinery influence, when you could build only one and get more (3.0).



HMC -> 6 refinery hubs + t1 port. It's actually 5.35 refinery influence now, since I built a new refinery in system. 3 weak links to refineries now, so without them the refinery influence is 5.0. Probably 5.0 is the cap, the maximum you could get, no matter how many refinery hubs you build.

Rocky -> 2 refinery hubs + t1 port, subtracting the 7 weak links to refineries -> refinery influence just from this planet for the ground port = 3.4 The orbital got an extra 0.4.
for your new data point:
Refinery2.6
0.8 x 10.8Strong link from a hub
1.4 x 11.4Override (rocky)
0.4 x 10.4Pristine bonus

There may be some errors, but I hope it helps with your calculations.
 
Thank you for the information !
I've put together a table combining your data and my own experience. I've made some adjustments to make the numbers add up, so they might not be accurate.
CategoryValue
Links
Strong link (Tier 1)0.4
Strong link (Tier 2)0.8
Weak link0.05
Planetary effects (overrides)
RockyRefinery 1.4
Rocky iceRefinery 1.4 / Industrial 1.4
HMC (ringed & geological)Extraction 2.8 ?
HMCExtraction 1.4
HMC (Silicate magma)Extraction 1.8
HMC (organics)Extraction: 1.4 / Agriculture 1.4 / Terraforming 1.4
Icy (Water magma)Extraction 1.8 / Industrial 2.4
Star with asteroid beltsExtraction 1.4 / Military 1.0
Boosts for strong links
Extraction body bonus1.2Pristine + geological + ringed
Industrial body bonus0.8Pristine + geological
Pristine system bonus0.4
Penalties for strong links
Agriculture on icy-0.4

My hypothesis, which was mostly mentioned in the patch notes, is that a planetary port aggregates strong links from surface facilities and applies boosts and penalties for the aggregate strong link only once rather than per link.
If there is an orbital port around the same body, the planetary port sends both this aggregated link and planetary effects (overrides) as a strong link, and applies boosts and penalties again.
The problem is that when a planetary port sends a strong link to an orbital station, the pristine system bonus may not be applied properly.

So, your data breakdown would be:
Planetary port
Refinery5.3
0.8 x 64.8T2 strong links from 6 hubs
0.4 x 10.4Pristine system bonus for agrigated strong link
0.05 x 20.1Weak links from 2 hubs on other bodies
Extraction2.95
1.4 + 1.4 ?2.8 ?Orverride (geologicals & ringed)
0.05 x 30.15Weak links from other bodies
Industrial1.55
1.4 x 11.4Override (geologicals)
0.05 x 30.15Weak links from other bodies
Military0.3
0.05 x 60.3Weak links from other bodies
Agriculture0.2
0.05 x 40.2Weak links from other bodies
High Tech0.15
0.05 x 30.15Weak links from other bodies
Coriolis
Refinery5.3No pristine bonus (?). I had the same experience.
Extraction4.15
2.95 + 0.4 + 0.4 + 0.44.15Pristine + geological + ringed bonus
Industrial2.35
1.55 + 0.4 + 0.42.35Pristine + geological bonus
Military, Agriculture, High TechWeak links from other bodies


for your new data point:
Refinery2.6
0.8 x 10.8Strong link from a hub
1.4 x 11.4Override (rocky)
0.4 x 10.4Pristine bonus

There may be some errors, but I hope it helps with your calculations.
Wow cool!
To contribute: I made a Commercial Outpost over a water world (with carbon-water-based life!) and got Tourism 1.40, Agriculture 1.00. I don't know if that's the value for all water worlds, or if the mention of life boosted the Tourism.
Then I built a second Commercial Outpost over the water world. It is also Tourism 1.40, Agriculture 1.00 of course. The main Outpost now has two strong links, 1 Agriculture and 1 Tourism, and its totals are now Tourism 2.20, Agriculture 1.40

So the links from the new Outpost were worth .80 Tourism and .40 Agriculture, I guess. The system doesn't have black holes or anything, but the patch notes say Tourism links are boosted by orbiting a water world. And by "On or orbiting a body with organics" but I don't know if that only means organic signals on landables, or if it counts the organics described in (some?) water worlds and gas giants.

...I'm so lost on the basics of how this work...
Why exactly is that Tourism strong link giving .80? I presume that's a 0.40 base, doubled because it's orbiting a water world. If I built a T2 Tourism Installation (Space Bar), would its strong link give 0.80 base doubled to 1.60?

(I'm using this system to test things but I guess it's a decent agriculture exporter for having no landables)

Edit: I'm most interested in sending a bunch of links into a planetary port which will then (I'm reading?) "pass along" those links to an orbiting port! But I am completely lost on what numbers to expect, there, so I'm trying to understand this much simpler scenario first.
 
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New data point (just finished): rocky planet with one slot - refinery hub. The tier 1 orbital (after subtracting the weak links) has 2.6 refinery influence.
In @Aratec case: he has 2 slots, not just one. That ground port will add extra refinery influence to the Coriolis, so instead of 2.6 (like me), he will probably have 3.0 refinery influence.

If that HMC has any geo signs on it, that could add 1.4 industrial planetary influence to the t1 port, respectively 2.2 industrial influence to the Coriolis. It will kill most of the refinery products.

Even if not, why build 3 refinery hubs to get only to 2.7 refinery influence, when you could build only one and get more (3.0).



HMC -> 6 refinery hubs + t1 port. It's actually 5.35 refinery influence now, since I built a new refinery in system. 3 weak links to refineries now, so without them the refinery influence is 5.0. Probably 5.0 is the cap, the maximum you could get, no matter how many refinery hubs you build.

Rocky -> 2 refinery hubs + t1 port, subtracting the 7 weak links to refineries -> refinery influence just from this planet for the ground port = 3.4 The orbital got an extra 0.4.
What are the advantages of refinery hubs, if you are not countering planetary influence or weak links from other parts of the system?
I have a system with only rocky bodies. Some have only 1 surface slot, and others have 3.
If I fill surface slots with refinery hubs, I am going to struggle to build T1 stuff (for the T2 points) which has zero influence on the system, unless I build T1 colony ports/outposts.
 
Not necessary organics.
Does your water world have volcanism? That would do it as well.
...Oh it does! I didn't expect Water Worlds could have... Water Geysers. Huh.
It also has an atmosphere, pristine reserves, and is tidally locked.

So the tourism is probably boosted by the presence of Geologicals, not the mention of life in the water (which probably doesn't count like Organic signals being present).
And I guess a space farm's strong link would be worth .20 or .10 due to the tidal lock. (Agriculture is granted by water worlds but not boosted by it)

Edit: OH but maybe the atmosphere would provide an agriculture boost?? The patch notes forgot to mention atmosphere doing anything, but posts here seemed pretty sure.
 
What are the advantages of refinery hubs, if you are not countering planetary influence or weak links from other parts of the system?
I have a system with only rocky bodies. Some have only 1 surface slot, and others have 3.
If I fill surface slots with refinery hubs, I am going to struggle to build T1 stuff (for the T2 points) which has zero influence on the system, unless I build T1 colony ports/outposts.
Better supply, but if you like your existing supply levels , you don't have to build any more refineries.
On the other hand, if you don't want to mess up the refinery production, there is not much else you can build, maybe agriculture assets?

I am exactly in the same situation, I had to build no less than 8 outposts, and 3 t1 ports.
 
Post patch of my Orbis system I've posted about previously:

Recap:
  • Science Outpost primary
  • Orbis over Rocky world with 2 organics, only the Orbis has been built ground/space slots all empty
  • Military, Agri, and High tech facilities were built elsewhere in the system (so they don't affect things🫠) to stat pad and gain T2/T3 points
Science outpost went from 1.0 High Tech to 1.2 HT, 0.1 Mil, 0.05 Agri (space farm weak link)

Orbis BeforeOrbis After
"Refinery","Proportion":1.15
"Agriculture","Proportion":1.15
"Agriculture","Proportion":1.45
"Refinery","Proportion":1.4
"Terraforming","Proportion":1.0
"High Tech","Proportion":0.2
"Military","Proportion":0.1


1746467822578.png


1746467853221.png

1746467870222.png


At a quick glance I've completely lost...insulating membrane, polymers, semiconductors, superconductors, gold, silver, uranium, cobalt, gallium.

Like many others, all of the outposts are still under development, all of these systems only contain the Star Port listed (primary)

Star PortBodyEconomy
Coriolis, completed post-patchIce world, volcanism"Industrial","Proportion":2.4
"Extraction","Proportion":1.8
Commerial Outpost, completed pre-patchWater World"Tourism","Proportion":1.4
"Agriculture","Proportion":1.0
Coriolis, completed pre-patchHMC"Extraction","Proportion":1.4
Commerial Outpost, completed pre-patchIceworld"Industrial","Proportion":1.4
Military OutpostStar"Military","Proportion":1.0
 
Better supply, but if you like your existing supply levels , you don't have to build any more refineries.
On the other hand, if you don't want to mess up the refinery production, there is not much else you can build, maybe agriculture assets?

I am exactly in the same situation, I had to build no less than 8 outposts, and 3 t1 ports.
Currently I have just finished the primary port, a commercial outpost orbiting one of the 3 slot bodies. I am currently building a T1 surface port on this body. Until I have finished it (hopefully tomorrow) I have no idea what the supply levels are going to be. Population is only 5k at the moment so levels in the orbital are low.
 
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