Result is hereLike you said, rumors...

Result is hereLike you said, rumors...
Good example of what I said in my previous post. You can't marry the two, never will. ED will never have that scope of activities. NMS will never have proper 1:1 planets, orbits, BGS or flight model. ED will never allow you to dig tunnels. NMS will never have the prpper EDO conflict zones. And so forth. Both are great games. Neither should be scorned for not doing what the other did.
Planets no, but I like the ship aestethics a bit better, and the flora of Odyssey isn't exactly awe inspiring.
If you genuinely dont see the advantage of it then that's fine and other games may suit you better. Someone else here said he doesn't care about the flight model as long as you get from A to B. Also perfectly fine. Others feel that having bouncing pineapples on purple mini-spheres isn't the sci-fi vibe they prefer. Also good.What does the 1:1 galaxy/planets really bring to the table other than 'we did it' ?? Jumping form system to system gets old very quick and you can do it in all 3 and many others
BGS? Always has been and still is.. Broken
Flight Model. That is good.. Shame NPC AI is pathetic. Making AI ships over engineered and bullet sponges does not make it better AI... And of course if that doesn't work they fallk back on girly run away.
Each game has it's place for sure. The question is which place ya want to be![]()
I'm just talking about screenshots, I don't even have SC.I'm quite interested to know how SC handles flora.
If you read the codex on EDO flora, the one's we have sound very plausible primitive plants to me. I suspect that science is one possible reaon why there aren't thousands or varieties. That and the environments being no atmosphere, not much atmosphere or lots of radiation. That and the fact that main thrust of the development would have been in deisgning the hand tool. And the energy tool. And the ID scanner and the guns and the bases and the alarm mechanics the back end and getting it to fit with the BGS, and Switzerland have equalised ..
This is game about 1:1 scale. Point. Everything else is nice cookies to serve 1:1 scale.What does the 1:1 galaxy/planets really bring to the table other than 'we did it' ??
It's a problem with almost all space games. It tends to attract people looking for the 'everything' game, and no game will become it. Fans of NMS accepted it for what it is now; a cool 'arcade' builder/survival game with a distinct art direction and accessible gameplay. Fans of ED are still fighting back the 'end of the dream' (why can't it combine ED and [insert other game]?!?. Fans of SC are still deeply asleep.
It's one of the few things I like about OP: Arf clearly spelled out ED will never be that Everything Game because it only exists in the imagination.
This is what is called a confirmation bias. Just because you find a few cases that confirm what you believe doesn't mean you should ignore all the cases that contradict your beliefs. Yes, it is possible to find situations where the problems of the graphics engine are hardly noticeable or even imperceptible. Does this mean that it is working properly ? No. Your argument is even a step below el famoso "Work on my PC" quality label.Why would i even consider anything, when i can just go to the Screenshot thread and put a random image out of there, and go "Wooooooooooow"
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Enginge works alright better then anywhere else i have seen. Oh wait, did you discovered a Space Sim game that looks better than this, that none of us know about?
Ho nononono ! No way that could be a solution to to the perf issue. FidelityFX should be a way to increase the quality not a replacement of a fine optimisation. If it's the answer to the perf issues, it's just a straight good bye and go hell.Its why FidelityFX CAS inclusion in Update5 is the most interesting thing for me. I dont see basic optimizations getting EDO a 50% performance boost or better, and it kinda needs it. DLSS 2.0 requires DX12, and only works on some NVidia cards. AMD FidelityFX SuperResolution however works on both AMD and NVidia cards, works in DX11, and works on consoles. If they can get that working in the coming months it would provide a pretty big performance gain even if nothing else imrpoves. The fact they are integrating FidelityFX APIs now is a promising step.
Lol, always nice to see a commando get upset when their Ultimate Game is Offended.Good to see you still fighting the good fight against the contamination of attempted comparisons of ED with SC . Pity you have your head up your **** in this regard though , but do carry on .
Mate, many modern games cannot be played at 4k at a solid max FPS without DLSS, or now AMD SS. CP2077, TR and so on. Nothing wrong with that. SuperResolution is specifically designed to greatly improve performance, NOT quality.Ho nononono ! No way that could be a solution to to the perf issue. FidelityFX should be a way to increase the quality not a replacement of a fine optimisation. If it's the answer to the perf issues, it's just a straight good bye and go hell.
Who's the red cross? FDEV?sorry, but at this point it feels like shooting on the Red Cross
I think you can just do it with a 4k monitor in a halfway still acceptable quality - with a lower resolution you will most likely have a problem to read anything on screen.I don't know how it is for 4k or 2k Monitor users, but on 1080p reducing Supersampling below 1.0 is not a solution i would take, that just forceful downgrade.
There's almost nothing to display in Odyssey compared to any other modern game... If FidelityFX allows a config that's supposed to run the game in 1080p to actually render it in 1080p and have a 4k equivalent, it's an improvement. If it allows a system that's supposed to run the game in 1080p to actuelly render it in 720p and have a 1080p equivalent, it's just a load of crap.Mate, many modern games cannot be played at 4k at a solid max FPS without DLSS, or now AMD SS. CP2077, TR and so on. Nothing wrong with that. SuperResolution is specifically designed to greatly improve performance, NOT quality.
Are you sure you are not confusing FidelityFX (the suite) with CAS (part of it?). But anyway, sure. It should not replace optimization.There's almost nothing to display in Odyssey compared to any other modern game... If FidelityFX allows a config that's supposed to run the game in 1080p to actually render it in 1080p and have a 4k equivalent, it's an improvement. If it allows a system that's supposed to run the game in 1080p to actuelly render it in 720p and have a 1080p equivalent, it's just a load of crap.
And FidelityFX in the first place was created to compensate the blurring of AA (TXAA in particular).
I'm talking about CAS. The first purpose, like i said, is to compensate the blur of AA. But it appear that upscale add also blur that can be compensate the same way by CAS.Are you sure you are not confusing FidelityFX (the suite) with CAS (part of it?). But anyway, sure. It should not replace optimization.
But load of crap or not, if it runs my game on 4k 60fps while looking properly I don't care much how it's done.
Well, in the sense of easy targets yes.Who's the red cross? FDEV?