Ships Diamondback Explorer Owners Club

got myself one too now. Bought it in Colonia and was able to swap many of my engineered modules from my ASPX. Just needed a change and I like it...
55LY Jumprange with shields and 2 SRV's boosting up to 379m/s :)


https://eddp.co/u/jyKehX5Q

elw45.png
 
Last edited:
AspE was always better in rolling and in pitching, even more pronounced at 100% speed - the DBE had better acceleration, decelleration and lateral thrusters before (the famous helicopter feeling). decreased hullmass of the DBE helped with gaining a bit more of its smaller thrusters, and it has the better speed-pips-ratio. i don't think (or feel) that anything has changed about that.

generally, the AspE is a medium ship, like the python, while the DBE is a small one ... the different size of hitboxes play an important role in combat, as well as making the DBE easier to land anywhere,

Thanks !

So, in terms of pve anti-interdiction combat, they are about the same: ASP E is a bit more nimble and can take some more punches, but is due to size easier to hit. DB E is less nimble but a small target. Firepower should almost be the same.

About correct ?
 
Last edited:
Bought me a DB E and did some engineering. A lucky overcharged power plant roll made it get rid of any power problems.
And a good roll on the FSD let it now jump 51LY - and I havent even started chopping uneeded weight.

In terms of being interdicted I "feel" no difference in how hard (or easy) it is to kill NPC .. the only true opponent I had last night was a deadly FAS, but police jumped in midfight.

So, to answer my own question: the DB E feels on par with the ASP E when it comes to anti NPC combat.
 
For straight up fighting in RES or CZ I used to happily blast away in the DBE until my ammo and reloads ran out.

In the ASP-E however I would need to bug out more often. Whilst the agility and feel aren't that different the size and ability to get hit does make a big difference in your survivability.
The DBE also has excellent lateral and vertical control which means you can jink and dodge just like the attack helicopters it resembles :)
 
*puts a monocle on as well as a some what snooty acsent* ahh, I see we all like out jumping our fellows


*coughs, returning the monocle and his voice* well I'm actually very "low" to the price


Thanks to the CG's on lately I manged to get past the 5 M barrier (yay for me), and this baby is most likely staying with me... FOR EVER
 
Anyone tried to put a C3 turreted laser on the DB E ?
While playing in "outfitting" tonight, I learned that the large hardpoint is underneath the ship, almost exactly in the middle. Might be able to (auto)fire 360 horizontal plus below ?
 
Anyone tried to put a C3 turreted laser on the DB E ?
While playing in "outfitting" tonight, I learned that the large hardpoint is underneath the ship, almost exactly in the middle. Might be able to (auto)fire 360 horizontal plus below ?

yeah, been there, done that pre dirty drive tuning. tracking of large turrets is really bad. but it can fire backwards.
 
So, umm. I understand that, if

laden mass = thruster optimal mass/2

one is at best possible maneuverability.

Trying hard with the DB E atm, but my current laden mass is 409, (engineerd) thruster fields 418t optimal mass.
Even if i strip the DBE to almost naked, laden mass is ~350... Where is my fault ?
 
So, umm. I understand that, if

laden mass = thruster optimal mass/2

one is at best possible maneuverability.

Trying hard with the DB E atm, but my current laden mass is 409, (engineerd) thruster fields 418t optimal mass.
Even if i strip the DBE to almost naked, laden mass is ~350... Where is my fault ?

nowhere, the DBE has small thrusters for its hullmass, which you can't reduce. compare dolphin, which can get close to 50% optimal mass with undersized thrusters, conda too, vulture where you have to do a really heavy build to hit 50% optimal thruster mass, or why the AspE has class 5 thrusters ;-)
 
I would really love to try out a DBE in my next exploring run. But as long as FD rejects to give that ship a class 5 slot to equip a decent fuel scoop it ain't gonna happen. Flying circles around a star thousands of times while an ASP pilot can do the job in half or a third of the time is a waste of my precious time. How can such a ship even be called "Explorer"? I love my DBS but I reject to waste my time in a DBE although I really like the idea of an extremely cool running cheap exploring vessel at the cost of limited internals.
 
I would really love to try out a DBE in my next exploring run. But as long as FD rejects to give that ship a class 5 slot to equip a decent fuel scoop it ain't gonna happen. Flying circles around a star thousands of times while an ASP pilot can do the job in half or a third of the time is a waste of my precious time. How can such a ship even be called "Explorer"? I love my DBS but I reject to waste my time in a DBE although I really like the idea of an extremely cool running cheap exploring vessel at the cost of limited internals.

Well you are missing out on a lovely ship for a "restriction" that isn't really a restriction.

There has been a number of others thhat have ran some pretty vigorous tests for covering distance between the ASP-E and the DBE. most come up very comparable.
 
As a new Diamondback Explorer owner, I really don't think it needs any further buffs. It is in a great position and has numerous advantages over the AspX:

  • Superior jump range ~4-5LY more with similar outfitting. There are places the DBX can get that the AspX will never reach because of this (of course the Anaconda beats both!).

  • Much better acceleration/deceleration over the AspX. You throttle to zero on the AspX and it's a long wait before you hit zero. Trying to come to a stop fast with the AspX on a High-G world is definitely a lot more exciting!

  • Better heat dissipation - Landing on hot planets like 'Skardee I' should be a little easier.

  • Smaller profile - Finding a spot to land on convoluted terrain is easier with the DBX.

  • Much cheaper (IMO, with the new buffs in place, it should be closer to the AspX in terms of price).
Regarding the fuel scoop disadvantages, it isn't quite as bad as it seems when you consider the range advantages. As you know, fuel efficiency rapidly increases when you use less then the full jump distance.

For example my DBX can jump 58.87LY, and my AspX can jump 52.20LY (It has a light combat fit, which is why even with a superior jump drive it is > 5LY jump distance).

If my DBX jumps 58.87LY I will need to replace the 5T fuel lost with the 4A fuel scoop. At 0.342T/sec this is 14.6 seconds worth of scooping per full jump.

If my DBX jumps the same distance as my AspX (52.20LY), I will only need to replace 3.3T Fuel, which is 9.6 seconds worth of scooping per jump.

My AspX comes with a 6B fuel scoop (0.752T/sec); It's FSD is fantastic; and it comes with a buff to maximum fuel consumed (5.14T/jump instead of 5T/jump). For each full jump I make in the AspX, it needs 6.8 seconds to replace the lost fuel.

Of course, we currently do not have the in game tools to set a maximum jump distance/fuel consumption per jump (this would be awesome FD!) ...however you quickly grow used to the slower scooping rate.

In my opinion, if the DBX had a bigger scoop, the one big advantage the AspX has over the DBX vanishes; and while there are other smaller advantages the AspX holds over the DBX (for example the views are still a little nicer in the AspX IMO), there isn't really any obvious reasons for which to purchase the AspX, when you can have the DBX for cheaper with all these great advantages.

I like the balancing changes the DBX recieved. I thought at the time that the weight reduction on the DBX would make the AspX obsolete so made my way home to engineer my AspX further and build a brand new DBX. After much engineering, I found a few more things that I liked about the AspX that I never noticed until flying the DBX.

As it stands, I really like having two fantastic explorer ships that both have me scatching my head when I decide to take one out for a journey into the black (I'm currently in the DBX 8,200LY+ from home at the moment).

The DBX is a fantastic ship now, there isn't really any reason to buff it any further (Unless some new FD content upgrade has us craving an additional slot again!).

EDIT: I've been messing around with the hyperspace equation quite a bit recently, and I think that the figure I posted of 3.3T of Fuel per 52.20LY in my DBX is too low. The new numbers say it should be ~3.7T with a full tank of gas (3.4T when only enough fuel for a single jump (AKA Max jump range)), which means scooping for 10.8s instead of 9.6s. I'm not completely convinced I have the figures 100% right, so my apologies about that.
 
Last edited:
I still really like the DBE. And will probably get another one to fine tune my FA-off skills in it.

It has character which is the main thing IMO for a good ship :)
 
I still really like the DBE. And will probably get another one to fine tune my FA-off skills in it.

It has character which is the main thing IMO for a good ship :)

IMHO its also a relitvely ok combat ship, all you need is a good shield ( I use Bi-weave) and as equal amount of hull and module reinforcements
 
Flying around in this last night getting a couple of low lvl mods just with some of the standard materials. Totally forgot I had about 8t of engineer commodities in the hold.

https://coriolis.edcd.io/outfit/dia...CoFKCrgBZL6DwCwiJebaAAAAA==?bn=General Duties

Getting interdicted left right and centre and had myself a ball murdering everyone of them!!

I must have a fetish for ships that most people don't like! With this and my Cobra MK IV!! Next I'll have to get something truly hated by everyone!!!

IMHO its also a relitvely ok combat ship, all you need is a good shield ( I use Bi-weave) and as equal amount of hull and module reinforcements

That was my original general duties fit that I would happily hang around in a RES or CZ until I ran out of mats for reloads.
The DBE is quite a capable combat ship once you 'get it'. Some people just don't though and think that it is only an explorer vessel.
 
That was my original general duties fit that I would happily hang around in a RES or CZ until I ran out of mats for reloads.
The DBE is quite a capable combat ship once you 'get it'. Some people just don't though and think that it is only an explorer vessel.

the thing with the DBX is that it has the ability to be a long range stealth combat ship, not many people make use of the silent running feture and the DBX's naturaly low heat generation
 
IMHO its also a relitvely ok combat ship, all you need is a good shield ( I use Bi-weave) and as equal amount of hull and module reinforcements

I am just not happy with the weapon setups i tested untill now..all laser, laser / multi mix, etc.
Last night i went to Liz Ryder with like 50 mechanical scraps. My DB E now fields 2 medium seeker racks with 10/29 ammo and both got thermal cascade effect (coincidence, not planned). Large hardpoint is a gimballed beam, still need to be engineerd some.

Was too tired to test last night, but am looking foward to do so coming weekend :).
 
I am just not happy with the weapon setups i tested untill now..all laser, laser / multi mix, etc.
Last night i went to Liz Ryder with like 50 mechanical scraps. My DB E now fields 2 medium seeker racks with 10/29 ammo and both got thermal cascade effect (coincidence, not planned). Large hardpoint is a gimballed beam, still need to be engineerd some.

Was too tired to test last night, but am looking foward to do so coming weekend :).

good idea, however why not used a fixed/gimbaled pulse/burst in the large HP
 
Back
Top Bottom