Dinosaurs Dinosaur Wishlist Mega Thread

I would love Microceratus added to the Dino Roster along with Scutellosaurus,Nanosaurus, Mussaurus, Hesperosaurus,Torvosaurus, Lesothosaurus, Plateosaurus Eoraptor,Daemonosaurus, Pisanosaurus, Chileasaurus, Hypsilophodon, Orodromeus, and Thescelosaurus.
 
(Sorry if I said this already). With how the Concavenator arrived in JWE2, that opens the door for the other 4 display species to arrive to the game: Aguceratops, Teratophoneus, Peloroplites and Mononykus (not the frog like skin with barely any feathers but a gorgeous feathered model).
 
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There's too many species I'd like to see, and since they added Dunkleosteus and Dimetrodon I don't think creatures outside the mesozoic are too unreasonable.

Just to make a wider range of creatures as there's no arthropods or cephalopods.
Anomalocaris
Megalograptus
Brontoscorpius
Arthropleura
Meganeura
Orthoceras
Ammonite

Inostrancevia
Scutosaurus
Labyrinthodont
Plateosaurus
Postosuchus
Tanystropheus
Helicoprion
Stethacanthus
Edestus
Ampelosaurus
Shunosaurus
Mononykus
Epidexipteryx
Eustreptospondylus
Deinosuchus
Sarcosuchus
Purrusuchus
Kaprosuchus
Leedsicthys
Prognathodon
Kosmoceratops
Argentinosaurus
Centrosaurus
Hatzegopteryx
Nyctosaurus
Rhamphoryncus

They could add some tertiary animals to but I feel like people would start saying its ripping off Prehistoric Kingdom. But I would love to see Megalodon and Basilosaurus.

I'm not saying add all these, but any of them would be great. Especially since they could expand the biodiversity to include crocodilimorphs, arthropods and cephalopods.

Some of these could even add new mechanics to the game, instead of placing water down for wetland requirements. They could add a swamp brush. And islands for the marine reptiles to beach on.
 
I really want these animals:

Dinosaurs:
  • Balaur bondoc (this large, flightless, herbivorous raptor-like bird should be added for those who want raptor-like species safely placed with the other herbivores)
  • Pectinodon (to make up for the in-game Troodon, I believe that a fluffy, paleo-accurate troodontid like Pectinodon should be added into the game, and hopefully it will be omnivorous, eating meat, ground leaf, and insects already in the game)
  • Adasaurus and Dromaeosaurus (if we don't get paleo-accurate cosmetics or variants for Velociraptor or Atrociraptor, then the fully-feathered and accurate Adasaurus and Dromaeosaurus would do great as accurate representations of Velociraptor and Atrociraptor)
  • Segnosaurus (I think that Segnosaurus should be added as a paleo-accurate species, so it can be used as a paleo-accurate representation of Therizinosaurus, assuming that a variant of Segnosaurus with longer claws exists)
  • Ornithomimus (a feathered ornithomimid would be great to have)
  • Citipati (for those disappointed with the the in-game design of the Oviraptor's pronated arms without proper feathers, I think there should be a more accurate small or medium-sized oviraptorid like Citipati in the game)
  • Daspletosaurus and Gorgosaurus (I think these tyrannosaurs would be best as paleo-accurate versions of the in-game large tyrannosaurs)
  • Guanlong (a paleo-accurate version of the in-game Proceratosaurus would be nice, so I could have these guys truly represent the evolution of tyrannosaurs)
  • Sinosaurus (if Dilophosaurus doesn't get a paleo-accurate variant or cosmetic, I think Sinosaurus, the close relative of Dilophosaurus, should be added as paleo-accurate as possible for the game)
  • Plateosaurus (we currently don't have any prosauropods in the game, so this would be nice)
  • Magyarosaurus or Paludititan (we currently don't have dwarf sauropods, so these may be perfect)
  • Saltasaurus and/or Rapétosaurus (other mid-sized sauropods, not just Nigersaurus or Amargasaurus, could be great)
  • Argentinosaurus (it's one of, if not the largest dinosaur and among the largest land animals ever, I think it should be in the same digsite in the game as Mapusaurus (if Mapusaurus is added too) rather than Giganotosaurus, since Argentinosaurus never met Giganotosaurus and instead met Mapusaurus, a close relative of Giganotosaurus)
  • Psittacosaurus (a paleo-accurate ceratopsian would be nice to have in-game)
  • Lambeosaurus (hopefully, all hadrosaurs, not just saurolophines, would be given the option to stand and walk on all fours, and maybe Lambeosaurus could do this as well, if it is added into the game.
  • Leaellynasaura (a paleo-accurate, feathered small ornithopod would be great to have, so I don't have to rely on purely scaly small ornithopods in my park)

Non-Dinosaur Land Species
  • Simosuchus (my favorite extinct non-dinosaur reptile, this plant-eating crocodilian relative would be great to have in the game)
  • Edaphosaurus (I think that a plant-eating relative of Dimetrodon should be added so I could safely place it with the other herbivores, dinosaurs and non-dinosaurs alike)
  • Moschops or Tapinocephalus (large non-mammal synapsids would be cool to house with the dinosaurs, hopefully coexisting peaceful with one another)
  • Gorgonops or Inostrancevia (if I suggested large herbivorous synapsids, I think it's fair to suggest for carnivores as well)
  • Placerias (Lystrosaurus is already in the game, but I want even larger dicynodonts in the game, and Placerias seems to fit the bill)
  • Smilodon (I know this seems unlikely, since it is a mammal, but it has been featured in Jurassic World Camp Cretaceous, and it would be very nice to see a prehistoric mammal in the game)


Aviary Species (Including Pterosaurs):
  • Hatzegopteryx (we currently don't have dwarf sauropods, so these may be perfect)
  • Rhamphorhynchus (as long as it is paleo-accurate, I want a fluffy long-tailed pterosaur in the game)
  • Tupandactylus (this could possibly be a paleo-accurate representation of the in-game Tapejara, maybe a herbivore unlike other pterosaurs in the game)
  • Microraptor, Yi qi, Archaeopteryx, and/or Avisaurus (if we have pterosaurs in the aviary, why not add true/flying dinosaurs in the aviaries as well?)


Aquatic Species:
  • Deinosuchus (if we get better, bigger platforms or even a land exhibit/lagoon hybrids, I think Deinosuchus should be added into the game)
  • Globidens (a paleo-accurate mosasaur would be nice)
  • Leedsichthys (possibly the biggest fish ever, possibly larger than Megalodon)
  • Xiphactinus (a large, great white shark-sized predatory fish, could work in shoals unlike larger predatory fish in the game)
 
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🦖 Suggestions for Improving Jurassic World Evolution – Feedback for Frontier

Hello Frontier Team,
I want to share some thoughts and constructive criticism after playing Jurassic World Evolution 2 (including DLC). I'm a fan of the franchise and have been following its games since Jurassic Park: Operation Genesis, but honestly, I'm quite disappointed with the current experience. Despite the excellent graphics and the number of dinosaurs available, the game lacks depth and soul in many key aspects that would make it truly memorable.

1. Guests Need to Have a Real Life and Impact

One of the most overlooked aspects of gaming is the role of guests. I wish they would take cues from games like Beach Life or even Operation Genesis, where each guest had individual characteristics: tastes, personality, money, emotions, opinions, etc. Today, in Jurassic World Evolution 2, guests are simply NPCs walking around the park with no real interaction or consequences.

Why not include systems for fun, safety, danger, fines, experiences, and individual reviews?

Why does a 5-star rating depend more on the variety of dinosaurs and not so much on the actual treatment of visitors?

It would be great to have different types of audiences: scientists, environmentalists, tourists, corporate buyers, etc., with opposing or complementary interests. We could choose to focus on a specific type of park (nature reserve or commercial park) and have that impact the gameplay.

2. A more advanced building system

Another big improvement would be the ability to plan the park:

We could create building plans or ghost structures, a kind of visual skeleton that doesn't affect gameplay but helps us design before placing the real elements.

We should improve the symmetry and alignment tools for paths, fences, and structures. If you stray from a straight path, it's very difficult to create something clean or harmonious.

We could measure spaces, use adjustable grids, modular plans, etc.

3. Real customization of enclosures

We need more freedom to design complex and dynamic habitats. It's not enough to simply add trees and a water fountain.

Why not include deep lakes, live fish, hunting or fishing behaviors, areas differentiated by terrain type, individually selectable trees, etc.?

The decoration system shouldn't be limited to automatic vegetation circles, but rather we can work with square and triangular areas, more customized brushes, and interactive objects that dinosaurs actually use.

4. More Realistic Animal Behavior

Today, carnivores behave like serial killers. It makes no sense for them to kill everything that moves for no reason.

An animal should attack only for food or territory, not out of a killer instinct.

Dinosaurs' intelligence needs to evolve. They need to interact with their environment, with other individuals, with the enclosure.

Why not implement reproduction, social hierarchies, families, aging, etc.?

5. A game with great potential, but underutilized

I feel like Jurassic World Evolution has everything it needs to be incredible… but it remains a visual gallery of HD dinosaurs with no real content. Building a park today makes no sense if visitors don't interact, if the enclosures are all the same, and if the animals have no life beyond walking in circles.

I truly hope that for a future Jurassic World Evolution 3, community feedback is taken into account. Many players aren't just looking for pretty graphics: we want management, depth, believable animal behavior, visitors with personality and impact, and an ecosystem that feels alive.

Thanks for reading.
I hope this message can reach the development team and provide real ideas to make this game even bigger and more memorable.
 
🦖 Suggestions for Improving Jurassic World Evolution – Feedback for Frontier

Hello Frontier Team,
I want to share some thoughts and constructive criticism after playing Jurassic World Evolution 2 (including DLC). I'm a fan of the franchise and have been following its games since Jurassic Park: Operation Genesis, but honestly, I'm quite disappointed with the current experience. Despite the excellent graphics and the number of dinosaurs available, the game lacks depth and soul in many key aspects that would make it truly memorable.

1. Guests Need to Have a Real Life and Impact

One of the most overlooked aspects of gaming is the role of guests. I wish they would take cues from games like Beach Life or even Operation Genesis, where each guest had individual characteristics: tastes, personality, money, emotions, opinions, etc. Today, in Jurassic World Evolution 2, guests are simply NPCs walking around the park with no real interaction or consequences.

Why not include systems for fun, safety, danger, fines, experiences, and individual reviews?

Why does a 5-star rating depend more on the variety of dinosaurs and not so much on the actual treatment of visitors?

It would be great to have different types of audiences: scientists, environmentalists, tourists, corporate buyers, etc., with opposing or complementary interests. We could choose to focus on a specific type of park (nature reserve or commercial park) and have that impact the gameplay.

2. A more advanced building system

Another big improvement would be the ability to plan the park:

We could create building plans or ghost structures, a kind of visual skeleton that doesn't affect gameplay but helps us design before placing the real elements.

We should improve the symmetry and alignment tools for paths, fences, and structures. If you stray from a straight path, it's very difficult to create something clean or harmonious.

We could measure spaces, use adjustable grids, modular plans, etc.

3. Real customization of enclosures

We need more freedom to design complex and dynamic habitats. It's not enough to simply add trees and a water fountain.

Why not include deep lakes, live fish, hunting or fishing behaviors, areas differentiated by terrain type, individually selectable trees, etc.?

The decoration system shouldn't be limited to automatic vegetation circles, but rather we can work with square and triangular areas, more customized brushes, and interactive objects that dinosaurs actually use.

4. More Realistic Animal Behavior

Today, carnivores behave like serial killers. It makes no sense for them to kill everything that moves for no reason.

An animal should attack only for food or territory, not out of a killer instinct.

Dinosaurs' intelligence needs to evolve. They need to interact with their environment, with other individuals, with the enclosure.

Why not implement reproduction, social hierarchies, families, aging, etc.?

5. A game with great potential, but underutilized

I feel like Jurassic World Evolution has everything it needs to be incredible… but it remains a visual gallery of HD dinosaurs with no real content. Building a park today makes no sense if visitors don't interact, if the enclosures are all the same, and if the animals have no life beyond walking in circles.

I truly hope that for a future Jurassic World Evolution 3, community feedback is taken into account. Many players aren't just looking for pretty graphics: we want management, depth, believable animal behavior, visitors with personality and impact, and an ecosystem that feels alive.

Thanks for reading.
I hope this message can reach the development team and provide real ideas to make this game even bigger and more memorable.
👏👏👏👏👏👏👏
 
Do you have a list of Dinosaurs you would like to see in the game?

It could be a top 5 or top 10 list or even more.
Post them here.

Multiple posts are allowed in this thread.
Carnivores

Irritator - One of my absolute favorites with a funny origin story for its name! It's one you can get pretty early-on in the mobile game
Oxalaia - Another favorite! So much beautiful art of this species exists and I think our parks deserve more spinosaurid dinosaurs...

Herbivores

Pegomastax - It may not have been strictly herbivorous, but I'm putting it in this category anyway. It's a weird-looking, borderline ugly animal that would add some much-needed variety to the park
Shantungosaurus - A huge hadrosaurid, the biggest so far discovered as far as I'm aware! We have the biggest carnivores ever discovered, so why not go all-out with the biggest herbivores, too?
Patagotitan - For that reason, I would also love to see this one added! It's basically a living tower. Again, as far as I'm aware, it's the largest dinosaur that's ever been discovered. Sheer spectacle

Asiaceratops and Koreaceratops - I know we're already getting some, but we need more tiny ceratopsids
Kosmoceratops - A really unique-looking frill and a nice middle ground between the great big ceratopsids and the teeny-tiny ones. Not huge, but not small, either
Diabloceratops and Xenoceratops - Honestly, I just wanna see these one added because of their badass-sounding names
Einiosaurus - Cool forward-facing horn, and also a somewhat smaller ceratopsid to help pad out the size difference between ones we already have

Flying

Yi Qi, Ambopteryx, and Epidexipteryx - They're literally miniature dragons
Alanqa - I have a personal attachment to this one just because it's the first flying animal you unlock in the mobile game. Its final form in the game looks stunning and I think would translate to JWE very well
Darwinopterus - A chinese pterosaur named after Charles Darwin that not only has an impressive crest for a small flier, but a long tail, too! What's not to love?

Swimming

Ichthyotitan - The biggest ichthyosaur! Seeing these among a pod of much smaller Ichthyosaurus would be a sight to behold
Atopodentatus, Xenodens and Mixosaurus - Like the land animals, having more variety in terms of size would be nice

Non-Dinosaurs


Tanystropheus and Longisquama - I just think they're neat
 
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