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Almost anywhere =! anywhere, for the second time.

Pointing out something everyone knows is the same as pointing out nothing at all.

Everyone here, including Jason, is well aware that there are fringe systems that ships with 40ly, or 100ly, or two-thousand light years, cannot reach. We all have access to the galaxy map.

Sub-20ly is still plenty to get to every waypoint that's going to be on DW2.
 
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Pointing out something everyone knows is the same as pointing out nothing at all.

Everyone here, including Jason, is well aware that their are fringe systems that ships with 40ly, or 100ly, or two-thousand light years, cannot reach. We all have access to the galaxy map.

Sub-20ly is still plenty to get to every waypoint that's going to be on DW2.

If they indeed know of such fact, they should write as such.
 
So, you're laughing at how pathetic their builds are, got it. I guess we'll just set aside the fact that Rinzler was correct in saying that you can get anywhere with a base 30-40 ly range, and the next time someone like Ziggy asks me why I blow up explorers (and will continue to go way out of my way to do so for as long as I play this game from now on), I'll just point at your smarmy little bit of nonsense and say "Ziggy m'man, I present to you exhibit A. Have a look at this twaddle and tell me it doesn't make you want to destroy these guys, too?"
You blame all explorers by association based on individuals. And this time for criticism on a build. Something you guys have been doing all along [haha]

More confirmation for me. Keep digging jason. Don't let rock bottom stop you. You are proving DWE2 organisers more right with every post you make :)

#dwe2organisersforesight
 
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You blame all explorers by association based on individuals. And this time for criticism on a build. Something you guys have been doing all along [haha]

More confirmation for me. Keep digging jason. Don't let rock bottom stop you. You are proving DWE2 organisers more right with every post you make :)

#dwe2organisersforesight

You are surprised by this? The world is littered with with weak minded people using the words and actions of a few extremists to persecute entire groups of people. There are quite a number of those on the PvE side of the wall as well ;)
 
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You are surprised by this? The world is littered with with weak minded people using the words and actions of a few extremists to persecute entire groups of people. There are quite a number of those on the PvE side of the wall as well ;)
Oh yeah. I'll ridicule anyone who goes: all PvPers are small minded peevish gankers, as well. In fact I pose that this small group of ,<No>are decreasing any change for any noteworthy PvP content. They have more impact on their fellow PvPers than they can ever have on DWE2. Even if they got players in the PG, even if they follow DWE2 all the way to Beagle, the main effect Distant<NO>has is to show Frontier Open Only is a bad idea, and PvP features will be high jacked by that same small group of players. edit: By the way, this "extremist" criticised a build on a pixel spaceship. That's it. Jason is grasping at straws. He got nothing.

Too be honest, I am humbled by the DWE2 organisers, and rather ticked off at myself. When I first heard of what went on, I thought they were being quite small minded. I wouldn't even have minded Harry in the Private group. Luckily within hours their actions were justified and put my childish naive notions to shame.

And this boys and girls is why you only should allow Ziggy to host a wee up in a brewery.
 
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You know, I'd think that an elite explorer would already know this, but it seems PvPers aren't the most savy players after all...

Yes, of course I know this. Yes, there are niche cases where you need slightly more jump range to reach certain systems (hello Bowtie Nebula), but in the context of expeditions that are mapped to be pre-engineers friendly, that's irrelevent. The reason I'm saying it is that people seem to think that they need to strip their ships of all defenses to get more jump range in order to partake in an expedition. It's the 2000+ victims of Distant Ganks 2 that aren't the savvy ones.
 
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So a point I think is worth making here. The build you just linked there is G5 almost every module. I've been playing the better part of a year and even I don't have all the engineers unlocked to build that, and maybe not even enough top-tier mats for all those rolls. (Someday I'll get around to the modular terminals missions to unlock the Qwent tree and get my G5 drives done.) It would be far more convincing for the open-skeptical reader to also post more accessible builds that can survive (not fight, just survive) in open.

So for example, I would claim this build is almost as good: https://s.orbis.zone/1Pno
396MJ shields, 762 armor, 500 m/s boost and still 55 LY range. Difference is, I only use the starting tier engineers plus Cheung, Tani, and Jean from the 2nd tier (and IIRC the DWII prep week activities helped unlock these). Also, to conserve mats, I only G5 rolled the PP, FSD, and shield gen, G4 or less for everything else. There are seriously diminishing returns for some mods. Case in point, going from G4->G5 lightweight armor mod you lose maybe 10 armor but gain a small fraction of a LY jump range. Dropping to 0B shield boosters gains back some range and power draw for pretty minimal impact on shields too. Obviously there's many ways to tweak it, but overall this is a far more approachable setup and I would default to posting something like this just to pre-empt some of the "but the grind!" responses.

Oh absolutely, I just posted my G5 one since a lot of people are willing to sink the time into a ship as versatile as the asp (it's the most popular main ship in the game). I've always said that you don't need engineers to escape ganks though, as my trading guide shows.

In terms of time/effort vs effectiveness, a G1-3 modded ship from Farseer is probably the best bet, or one just like the one you linked.
 
Do you want me to post examples of places not reachable with 30-40 Ly or will you concede now?

Are you really trying to argue that I'm unaware that there are systems that are literally unreachable, thousands no doubt, regardless of how much engineering has been done to increase jump range? Yes, I'm aware of that. I'm trying to answer in the context of the discussion, not a few outliers in a 400 billion system map that don't have any real bearing on the topic. 30-40 ly jump range is more than enough to get to all the main DWE waypoints, which is all that really matters in terms of this discussion. If an explorer doesn't want to be reached, a more effective means of staying out of touch is simply mode switching rather that leaping to some far off star way off the beaten path where no one cares about anyway.
 
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