Yep. You dodged the point.
Don't blame ya
I don't blame ya either for doing the same
Yep. You dodged the point.
Don't blame ya
Sure Bob.
Their words. Not mine.
Yep.
They've been known to use "tools" and team tactics, will follow prey inland...
But the lack of content determines their actions. Right?That's called taking responsibility for their actions.
Their actions do not determine the lack of content however.
Oh you had a point. So sorry, I thought you were taking a cheap shot.I don't blame ya either for doing the same
That's called taking responsibility for their actions.
Their actions do not determine the lack of content however.
But the lack of content determines their actions. Right?
If the content of this game is not to their liking, perhaps they might care to try another game. EvE, I hear, has all the aggressive ruthless gameplay they desire. Oh wait, they've already been there for years and then come here - for the nice cockpits and lack of point-and-click spreadsheet nonsense in EvE. If only Elite could be like EvE, with cockpits, but without all these damned carebears! But no, sorry - wrong game!
TL;DR - This is not the game you're looking for.
Agreed. Yet, whenever an Open PvE mode is requested, a lot of Open PvP Commanders balk.
[...]it is of course every Open Pvper's right to free speech and to belittle those that wish for an Open PvE mode; you may judge us as you see fit.
But the lack of content determines their actions. Right?
Except its those who do the PvP who tell PvEers they are carebears and they should git gud and if they want to play the BGS/PP/etc they should do it in open.
They don't want others to play their own way, they want them to play the way they do.
If you want to come into open, prepare your ship or your forum salt post for after you get killed. If you want to play solo/PG, I truly hope you enjoy your time in game.
you're sending only one message I can see to those players: "You don't belong here. Get out."
Blatantly dishonest.
Please don't force your gameplay preferences or choices onto other people.
If the content of this game is not to their liking, perhaps they might care to try another game. EvE, I hear, has all the aggressive ruthless gameplay they desire. Oh wait, they've already been there for years and then come here - for the nice cockpits and lack of point-and-click spreadsheet nonsense in EvE. If only Elite could be like EvE, with cockpits, but without all these damned carebears! But no, sorry - wrong game!
TL;DR - This is not the game you're looking for.
Guess this is what happens when Frontier leaves a bug in the game that breaks all PvP and makes it literally unplayable, not to mention the complete lack of any PvP content over the past few years.No, we covered that already.
They kill regardless.
Well, no, but I definitely understand how some could become bored with PvE combat content like this:
NPCs are programmed to be convenient. People don't like getting rammed, so NPCs try to avoid collisions so strongly that they won't even apply the breaks to stop two-thousand ton corvettes from sitting on their butts, yet can't handle maneuvering in rocks well enough to avoid getting T-boned by, or losing games of chicken with, the same.
Not that gunning down docking computer Asps with frag boat FDLs is often more challenging, but at least you have to win an interdiction and there is some potential to encounter someone whose life goal isn't to line up and get shot.
Guess this is what happens when Frontier leaves a bug in the game that breaks all PvP and makes it literally unplayable, not to mention the complete lack of any PvP content over the past few years.
FDev's complete indifference to true PvP content has lead us to seek to create our own for a bit.
So if lack of content is irrelevant to their actions both these comments are false.
Lack of content has no impact on their actions.
Which mean Frontier will not prevent this behaviour by creating content.
Message recieved, thanks for clarifying Bob.
Some rich irony there, since killing Cmdrs for no reason is explicitly OK according to the devs.
There is a difference between what happens in the bubble and an expedition like this. A bunch of people who play differently than you decided to organize a trip far away from the bubble, people you knew would be unprepared for you. Because not everyone is well networked as you guys are.
If your little massacre party taught you anything, it should be that not everyone knows about Private Groups, or get information from the forums, or knew better than to show up on Open. They just heard about an exploration mission and wanted to join.
Or, to use another term: filthy casuals.
And, of course, the original post from ryan_m that started this bit included the line:
But isn't that what you're doing by hunting down these people? People who are participating in something that has nothing to do with you. There is no reason to do this other than to show them the error of their ways with their loadouts. Seems like you're forcing your gameplay preferences and choices on them.
I believe anything goes in the bubble in Open because just about any choice of action can be rationalized in-game in some fashion. There's certainly no in-game rationale for this. This is just a motorcycle gang reading about a cross-country bicycle trip for charity, and deciding now would be a great time to cosplay Fury Road.
And, of course, blaming the bicyclists for not riding motorcycles.
Indeed it is, and I have no issue with Cmdrs destroying Cmdrs in the rawest sense of the gameplay. "For no reason at all", as you say.
But that simple notion really isn't what this thread has been discussing, and you know this. There are reasons behind the so called 'distant worlds gank', and it has nothing to do with Zarek Null roleplay which was once amusing but is now just a tiresome excuse.
Why not be frank and lay those reasons bare?
You are equivocating/moving the goalposts with "this behavior".
Do you mean just "killing" or "killing of player groups x y and z"?
If you mean just killing, yes, killers kill.
And no one is blaming FDev for that, aside from accommodating via the rules.
If you are referring to the choice/variety of targets available, that changes things considerably.
That part is on FDev.
Killers can only kill what is available.
Just like real predators.
That's actually why some animals become man eaters; we've starved them out of their normal prey.