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Deleted member 115407

D
That's the bit I'm not sure I'm allowed to say...naming and all that.

Hint.. a well known ED streamer

Naming and shaming only applies if you're actually shaming the person.

If you're just giving an account of the game I think you're OK.
 
So the excuse is some bug that doesn't actually prevent challenging PvPcombat AT ALL but simply makes it easier for an opponent to flee if they don't want to play by your rules? And the chosen alternative is to target a group of unchallenging non-combat focused players who present easy targets and who are just trying to enjoy the game participating in an activity they enjoy? You lot are nothing more than a bunch of attention-seeking yobos who are incapable of letting others engage in such an event unmolested. You have to be the centre of attention in everything. It's seemingly impossible for anyone to want to enjoy any form of group activity in open without you lot trying to impose the way you want to play on others, which at the end of the day only means that if you're trying to drive others away from open, you're of course going about it the right way. And people want open-only Powerplay?

And Frontier's supposed indifference to PvP? Well, maybe that says to you that PvP is perhaps not actually a core focus of the game at large, but merely a by-product of the game environment and design? That it's not a particularly high priority for them? An intended inclusion, but not core? That perhaps the attitude of certain PvPers is not exactly a desired consequence? There is CQC of course, which is entirely PvP-focused content, but of course that's not good enough for you lot because you're limited in ship choice and loadout (and I actually don't blame you here really because I can see how limiting CQC is in that regard given the style of PvP you want), not to mention that everyone who joins CQC is actually prepared for PvP combat and the consequences are inconsequential on the loser in each fight. However, even if Frontier altered CQC to allow all ships in the game and all loadout options, I'd wager that still wouldn't be good enough for some, if not many, of you. But even with the limitations CQC imposes compared to your desired style of PvP, every time one of these mass events roll around you lot seem to take great delight in boasting about how many opponents you've destroyed from amongst a group of non-PvP focused players as though you've done something special.....and then you wonder why Frontier hasn't paid attention to a supposed bug that doesn't actually even stop you PvPing at all but is simply annoying when an opponent happens to not play your way, by your rules of what PvP 'should' be. And the solution is to go murdering a bunch of players who have little or no interest in PvPing, in playing your way and present soft targets, posing little or no challenge in combat. And you then want respect for that?

Stick to PvP leagues and you'd have my respect. Do this sort of thing and I look at such players with disgust.




LOL
PVP seems like a poor fit for you.
 
Not sure if I am allowed to say this, but..

I was also watching Nats stream yesterday, and there was one pvp type person (you can guess who) who successfully destroyed Nats ship. There were many many more pvpers who failed to even get close, in approx 2-3 hours of playing with them in open.

There were only compliments from Nats about, you know who; meanwhile on you know who's stream he was apologetic for destroying Nats ship. WEIRD...just weird.
I believe by now, those DWEers in Open know very well what's going on and don't mind being shot at. Or are in Open because of curiousity.

If you log into Open again and again and again, and get frustrated about players shooting at you ... you missed a little trick in the log in process :)
 
LOL
PVP seems like a poor fit for you.

On the contrary, I've played many online PvP games in my time, ever since Quake on dialup and have enjoyed many PvP experiences. I readily profess though that my own personal preferred PvP style is the arena approach like CQC rather than assymetric open world based PvP. That said, I despise those who take delight from preying on the weak and portraying it as something special.
 
They are quite responsible for their own actions.
And proud of them too!
"Guess this is what happens when Frontier leaves a bug in the game".
No it is what happens when you aim at another CMDR and press the fire button.

"FDev's complete indifference to true PvP content has lead us to seek to create our own "
It's all FDev's fault for being indifferent to true PvP content, so we seek to create our own.

Instead of: We're only doing this because we think it's fun. We like one-sided non-challenging PvP.
Not: because Frontier left a bug in the game.
Not: because FDev's complete indifference.
 
I imagine there will come a point, shortly after the core or so, where the gankers will lose interest in staring at the jump screen and doing nothing but pressing the J key for hours and hours and hours on end, not having built up the proper tolerance for such activities unlike their counter parts in the exploration field.

At that point the chase will no doubt ease up through simple attrition. My advice to our "scientific" brethren is just grit your teath and bite down for a bit longer and then the pressure will ease up, and then it will probably get better. After all, can you even imagine a pvper with the fortitude to make it all the way to Beagle Point? No doubt Open will be pretty safe once you get a truly long distance away from the starting point.
 
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"Guess this is what happens when Frontier leaves a bug in the game".
No it is what happens when you aim at another CMDR and press the fire button.

"FDev's complete indifference to true PvP content has lead us to seek to create our own "
It's all FDev's fault for being indifferent to true PvP content, so we seek to create our own.

Instead of: We're only doing this because we think it's fun. We like one-sided non-challenging PvP.
Not: because Frontier left a bug in the game.
Not: because FDev's complete indifference.



LOL!
There are no qualms abut killing whether there is content or not.

The lack of content has an obvious effect.
Killers will keep killing, but they'll just look for targets instead of having them already.
No one is suggesting that the killing itself is FDevs fault.

It's a pretty straightforward relationship to me.
It takes quite a bit of mental gymnastics to frame it in a negative or disingenuous light.
 
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"Guess this is what happens when Frontier leaves a bug in the game".
No it is what happens when you aim at another CMDR and press the fire button.

"FDev's complete indifference to true PvP content has lead us to seek to create our own "
It's all FDev's fault for being indifferent to true PvP content, so we seek to create our own.

Instead of: We're only doing this because we think it's fun. We like one-sided non-challenging PvP.
Not: because Frontier left a bug in the game.
Not: because FDev's complete indifference.

But you said it yourself :
I believe
that's different

See what i did there ? ;)
 
I will play the game exactly how I want to play the game and you should do the same. If you want to come into open, prepare your ship or your forum salt post for after you get killed. If you want to play solo/PG, I truly hope you enjoy your time in game. Please don't force your gameplay preferences or choices onto other people.

I would actually respect this stance under ordinary circumstances. It's absolutely true any time you're playing in Open in the Bubble, and it's why I normally play in Open. Adds spice to the game.

But for this? A dedicated exploration mission outside of the bubble, going away from the bubble, having nothing to do with the bubble? Being ganked for no other reason than playing the game differently? I mean it makes no in-world sense (Galactic Overlord notwithstanding :p ) and it's being done just because y'all found a bunch of easy targets.

I'm sorry, but you're sending only one message I can see to those players: "You don't belong here. Get out."
 

Deleted member 115407

D
I would actually respect this stance under ordinary circumstances. It's absolutely true any time you're playing in Open in the Bubble, and it's why I normally play in Open. Adds spice to the game.

But for this? A dedicated exploration mission outside of the bubble, going away from the bubble, having nothing to do with the bubble? Being ganked for no other reason than playing the game differently? I mean it makes no in-world sense (Galactic Overlord notwithstanding :p ) and it's being done just because y'all found a bunch of easy targets.

I'm sorry, but you're sending only one message I can see to those players: "You don't belong here. Get out."

We didn't "find" a bunch of easy targets. I mean, it's not like we were all flying around aimlessly and just stumbled upon them.

The targets not only told use where they were, but made themselves easy to kill (some even despite our outfitting advice).
 
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I would actually respect this stance under ordinary circumstances. It's absolutely true any time you're playing in Open in the Bubble, and it's why I normally play in Open. Adds spice to the game.

But for this? A dedicated exploration mission outside of the bubble, going away from the bubble, having nothing to do with the bubble? Being ganked for no other reason than playing the game differently? I mean it makes no in-world sense (Galactic Overlord notwithstanding :p ) and it's being done just because y'all found a bunch of easy targets.

I'm sorry, but you're sending only one message I can see to those players: "You don't belong here. Get out."



You're way off base imo.
That last line is blatantly dishonest.
 
Because I'm sure all those explorers felt welcomed by you guys.

I said it was the message you sent. Whether or not it was what you intended is another matter.

I'm talking about the words in black and white, that you even quoted.

Don't try to make it about me either.
 
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LOL!
There are no qualms abut killing whether there is content or not.

The lack of content has an obvious effect.
Killers will keep killing, but they'll just look for targets instead of having them already.
No one is suggesting that the killing itself is FDevs fault.

It's a pretty straightforward relationship to me.
It takes quite a bit of mental gymnastics to frame it in a negative or disingenuous light.
Sure Bob.

Their words. Not mine.
 
If you want to come into open, prepare your ship or your forum salt post for after you get killed. If you want to play solo/PG, I truly hope you enjoy your time in game.


/=

you're sending only one message I can see to those players: "You don't belong here. Get out."


Blatantly dishonest.
 
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