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The best ... I mean one of the best times I had with Distant Worlds was traveling through the Abyss. My T-6 had a 27 LY range, which meant I couldn't take the short-cut, so I had to take the long route ending up in dead ends, having to backtrack and deciding on different routes. At one time I couldn't find the way back, and it actually caused me to panic a little. When you're 55.000 LY away from home and you get lost it does have an effect on you. Ed found himself in the same situation and hearsay tells us that at one point he was ready to give up, if not for the excellent people of Distant Worlds who guided him through the Abyss.

All those upgrades on jumpranges did cause the galaxy to be a less interesting place.
 
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An open galaxy and with it its dangers. In which you can get PK'ed. All approved and condoned by Frontier within the rules of the game. Why is that so hard to accept? It's not like this game is revolutionary with this concept also. When you join open you agree to play by these rules or get played. If you don't agree with those rules then you shouldn't be in open.
 
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Yes, of course I know this. Yes, there are niche cases where you need slightly more jump range to reach certain systems (hello Bowtie Nebula).

"Niche" is a relative word, this kind of systems cover all of the corners in the galaxy and some regions are only transversable with 50 Ly or more.

but in the context of expeditions that are mapped to be pre-engineers friendly, that's irrelevent.

If I were to go to BP, I'd try and go for the big kahoona now that I'm there (which is what I did the first time I went to the Abyss).

The reason I'm saying it is that people seem to think that they need to strip their ships of all defenses to get more jump range in order to partake in an expedition.

For this expedition, that notion is true although if I'm going to cross all of the galaxy, I rather make it as painless as possible, hence moar jump range for me. In other news, not all expeditions are as easy as DWE 1/2.

It's the 2000+ victims of Distant Ganks 2 that aren't the savvy ones.

I agree, they should have used Fleetcomm when approaching a waypoint.
 
Yes, of course I know this. Yes, there are niche cases where you need slightly more jump range to reach certain systems (hello Bowtie Nebula), but in the context of expeditions that are mapped to be pre-engineers friendly, that's irrelevent. The reason I'm saying it is that people seem to think that they need to strip their ships of all defenses to get more jump range in order to partake in an expedition. It's the 2000+ victims of Distant Ganks 2 that aren't the savvy ones.

I think the real issue is that on a big trip like this, taking 33-50% off your jump range in order to protect against PvP players represents hours of their life (LOTS of them) that they could spend doing something else if people were, frankly, just a bit nicer. It's easy to see why they would resent that.
 
I think the real issue is that on a big trip like this, taking 33-50% off your jump range in order to protect against PvP players represents hours of their life (LOTS of them) that they could spend doing something else if people were, frankly, just a bit nicer. It's easy to see why they would resent that.

And the even more real issue is that in a "cutthroat galaxy", where exploration was quite specifically targeted to become more naturally dangerous, players are flying 70LY cardboard boxes on minimal thrusters and shields - and coming home after months with a few % damage unless a human player intervenes.

There are admittedly a few obnoxious folk around but in no other game do people so collectively complain when a very, very deliberate sacrifice of protection and agility leads to their demise. Y'all don't make it easy on yourselves by yelling against them nasty griff0rs at every chance, without taking the time to actually read the situation.
 
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Are you really trying to argue that I'm unaware that there are systems that are literally unreachable, thousands no doubt, regardless of how much engineering has been done to increase jump range?/QUOTE]

No, you said it yourself.

Yes, I'm aware of that.

Well then speak as such.

I'm trying to answer in the context of the discussion, not a few outliers in a 400 billion system map that don't have any real bearing on the topic.

As I said, such systems exist in all of the corners of the galaxy and that includes the corner on which BP is located.

30-40 ly jump range is more than enough to get to all the main DWE waypoints, which is all that really matters in terms of this discussion.

That's true, however, what if you want to detour to visit some hard to reach system? Good jump range is all about flexibility and speed.

If an explorer doesn't want to be reached, a more effective means of staying out of touch is simply mode switching rather that leaping to some far off star way off the beaten path where no one cares about anyway.

Or even more simple, just leave the gankers eating dust while you blaze past them. IMO, Fleetcomm is only necessary when entering a waypoint if you aren't protected.
 
The best there was pre-engineers was over 40 Ly.

We did have over 30 but anything that high on the scale isn't even equipped enough to be called an explorer. 'conda with 4D plant, 1D distributor, no internals, dinky thrusters and TWO sizes down on fuel tank is still just over 40LY without engineering.

What's your point?

That sarcasm is alive and well.
 
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We did have over 30 but anything that high on the scale isn't even equipped enough to be called an explorer. 'conda with 4D plant, 1D distributor, no internals, dinky thrusters and TWO sizes down on fuel tank is still just over 40LY without engineering.

Fuel tanks don't affect max jump range and you could definetly get above 30 Ly with some perks.

Here's an Anaconda with SRV, shields, DSS, boostable and vanilla fuel tank with 39.38 Ly max.

That sarcasm is alive and well.

So?
 
And the even more real issue is that in a "cutthroat galaxy", where exploration was quite specifically targeted to become more naturally dangerous, players are flying 70LY cardboard boxes on minimal thrusters and shields - and coming home after months with a few % damage unless a human player intervenes.

There are admittedly a few obnoxious folk around but in no other game do people so collectively complain when a very, very deliberate sacrifice of protection and agility leads to their demise. Y'all don't make it easy on yourselves by yelling against them nasty griff0rs at every chance, without taking the time to actually read the situation.

My point is that when it's the game being dangerous and difficult, people handle it better than when it's another player making that choice when they don't have to.

When it's a human on the other end that's making you spend additional hours of your life just to deal with them, and you know they're doing that entirely by choice, knowing exactly what it costs you (and even delighting in it), it can be difficult not to take it personally.
 
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Why does someone come to a thread about ganking just to flame and impose his/her so called superiority because they don’t like what someone else is doing in a video game. Fact is they are killing literally 100s of players and there is not much they can do about it so instead of building a pvp ship and going out there to fight or just accept that they got bested they cry on a thread that’s a obvious jab at them.

:)
We all go boom eventually!
 

AP Birdman

Banned
My point is that when it's the game being dangerous and difficult, people handle it better than when it's another player making that choice when they don't have to.

When it's a human on the other end that's making you spend additional hours of your life just to deal with them, and you know they're doing that entirely by choice, knowing exactly what it costs you (and even delighting in it), it can be difficult not to take it personally.

You have the choice not to deal with players though. Just play in solo/pg instead if you're not up to it. Or just build your ship appropriately if you wanna play in open. It's as simple as that. If you think there's anything you could say that would make myself or any other ganker reconsider what they do you're sorely mistaken. This is the way that we enjoy playing the game and there's nothing you can say or do to change that. All you can do is just make sure you're prepared for the moment you come face to face with us or play in solo/pg if you're not up to it. Sorry but that's just the way this game was made.
 
Have you seen what Harry can do to an unsuspecting mothership?
last time i saw his stream not 2 days ago he was joining random commanders on multicrew, using up all their heatsinks, deploying all their scb's, and shooting at them with their own SLF laughing all the way doing it, rinsing and repeating with any ship he could get on, am sure that's all working as intended.
 
You have the choice not to deal with players though. Just play in solo/pg instead if you're not up to it. It's as simple as that.

Is it tho? Let's say for the sake of argument that I was putting together a noteworthy expedition and I didn't especially want to "play" with you guys. If I chose to announce that fact and use a private group would you simply respect that decision and not even attempt to infiltrate the group?
 
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Is it tho? Let's say for the sake of argument that I was putting together a noteworthy expedition and I didn't especially want to "play" with you guys. If I chose to announce that fact and use a private group would you simply respect that decision and not even attempt to infiltrate the group?

Didn't that just happen? :D
 
last time i saw his stream not 2 days ago he was joining random commanders on multicrew, using up all their heatsinks, deploying all their scb's, and shooting at them with their own SLF laughing all the way doing it, rinsing and repeating with any ship he could get on, am sure that's all working as intended.

Yes it does work as intendend. a cmdr can change which modules can be operated if someone joins his ship. If said cmdr doesnt restrict that its his own fault.
 

AP Birdman

Banned
Is it tho? Let's say for the sake of argument that I was putting together a noteworthy expedition and I didn't especially want to "play" with you guys. If I chose to announce that fact and use a private group would you simply respect that decision and not even attempt to infiltrate the group?

No, but I can only speak for myself and DRTY Co. We have a strict rule against joining pg's to grief. This kind of thing is extremely rare though I'd imagine. And it sounds to me like Fdev has restored the credits and what not to the player when that has happened.
 
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