The zoo nerds are just more powerful than the dino nerdsI feel like that's normal for them, they don't seem as serious about speculation as we do.
The zoo nerds are just more powerful than the dino nerdsI feel like that's normal for them, they don't seem as serious about speculation as we do.
Honestly, June feels too early for something that was said to be "later this year". If it was going to be June I'd think they would have said summer instead of later this year.Late June could be a nice middle-ground. It's about 2 months since the last pack released (which is later than usual, anyway) and any later... July just feels like a bad month to release what is probably intended to be a major release. And, TBH, getting another outsource_lqa update within the 2-3 weeks following launch would put it on pace with that next JWE2 DLC and when that is likely coming.
The community is notoriously extremely bad at estimating how much effort goes into creating the animals. Calling an animal like the sloth bear and the takin "more or less just reskins" is absolutely wild and shows little understanding of how much work goes into model and texture side of making an animal and an overestimation of how much the animation side of the animal plays a role.Well they are. Animal packs usually have 1 or 2 "high effort" 1 or 2 "medium effort" ones and the rest are more or less just reskins.
Perhaps, im no expert at all at modelmaking etc. Tho i gotta say that maks some picks in the past even werider to meHonestly, June feels too early for something that was said to be "later this year". If it was going to be June I'd think they would have said summer instead of later this year.
The community is notoriously extremely bad at estimating how much effort goes into creating the animals. Calling an animal like the sloth bear and the takin "more or less just reskins" is absolutely wild and shows little understanding of how much work goes into model and texture side of making an animal and an overestimation of how much the animation side of the animal plays a role.
Putting the swan as "the high effort" one, implying it isn't also using a tweaked flamingo animation set on the other hand shows how easy it is for people to misinterpret things. The majority of people never realized the Tasmanian Devil is on a readjust raccoon animation set and the vast majority still hasn't noticed all the animation work that went into the Nile Lechwe, an animal most people would classify as "a mere reskin".
With the exception of the spider monkey, which would be the first animal that requires a bigger overhaul because it uses its tail much more than any of the other monkeys we have, none of the animals mentioned would have to start from scratch or wouldn't have an animation set they could remap. Coati, tamarin, howler, mara and pelican all fall in the "adjustments to an existing animation set + adding a few new ones" which have been done for animals like the takin etc., whilst animals like the tree kangaroo require readjusting existing animation sets and adding a new climbing animation set which is something they've done for koala etc.. Again, nothing that Frontier hasn't done before at this point.
This is not a personal jab to you here, but the whole "1 to 2 high effort animals and the rest are clones" rhetoric is something that has lived in people's minds and is honestly quite easy to disproof if you take a look under the hood of the game.
If we go based on what we predicted this time last year its probably an island pack since that was the leading theme besides drylands which came true. I wasnt part of that thread originally so I may be wrong. It could also be highlands which was the major theme for the fall and winter threads last year.Roster for this new pack is probably already decided so at this point we don’t have any influence on what it may consist.
We can try to remember what we wished more than half year ago and mix it with a couple of what’s most requested. Highlands, some birds, monkey and SA.
They always mix highly requested species with absolute oddballs. So just not to be totally disappointed it would be the best just to wish for nothing in particular and be eventually positively surprised.
Because there is no way on earth that all of our personal requested species would end up in that pack.
The process of picking animals probably starts way before the budget is put in place, during blue sky planning. A lot of those factors will help define the broad roster first and foremost, and afterwards they'll narrow it down what can be done within the (time) budget but also what can be done within the mechanics of the game, etc. etc.Perhaps, im no expert at all at modelmaking etc. Tho i gotta say that maks some picks in the past even werider to me
Yeah, I am sure there will be alot of "Only the X and Y animals are useful to me" and the like no matter what pack will consist off. It is very hard to please everyone when the animal needs are so individual. It is better to expect that the roster wont be just top 8 animals from meta wishlist and that there will probably be some oddballs/picks you would personally not make. Easier that way to not get dissapointed.Roster for this new pack is probably already decided so at this point we don’t have any influence on what it may consist.
We can try to remember what we wished more than half year ago and mix it with a couple of what’s most requested. Highlands, some birds, monkey and SA.
They always mix highly requested species with absolute oddballs. So just not to be totally disappointed it would be the best just to wish for nothing in particular and be eventually positively surprised.
Because there is no way on earth that all of our personal requested species would end up in that pack.
Yeah but they then used most of the flagship animals of the mountain, and islands pack especially in the oceania and eurasia packs.If we go based on what we predicted this time last year its probably an island pack since that was the leading theme besides drylands which came true. I wasnt part of that thread originally so I may be wrong. It could also be highlands which was the major theme for the fall and winter threads last year.
Yeah that i already imagined. Gotta be quite the monkeyphobic ungulate fanclub over thereThe process of picking animals probably starts way before the budget is put in place, during blue sky planning. A lot of those factors will help define the broad roster first and foremost, and afterwards they'll narrow it down what can be done within the (time) budget but also what can be done within the mechanics of the game, etc. etc.
I think some of the picks that landed weird for us might have been picks they thought were nice animals, animals that fit the theme, etc. At the end of the day, you'd be surprised that a lot of software decisions are also made because the team wants a certain thing in their software (whether it's games or other kinds of software), not everything is always determined by the numbers. I'm glad, otherwise I wouldn't be doing the job I do![]()
Don't forget the SifakaYeah but they then used most of the flagship animals of the mountain, and islands pack especially in the oceania and eurasia packs.
A mountain pack i can still see, tho probably as a scenery one with something like spec bear, baboon, markhor and monal.
An Islands animal pack does have alot of very cool candiates, but those are mainly of groups frontier usually largely avoids. But mostly its ship has probably sailed because 3/4 of the main island pack animals people threw around back then are now in game.
But, Javan langur, tree kangaroo, crowned pigeon, radiated tortoise, nene, aye aye, atlantic puffin and tuatara would be one hell of a pack
Spider monkey aint expection, if you put howler in adjustment category.With the exception of the spider monkey
Maybe local Cambridge farms noted these as important heritage farm breeds? Not much else to go on to validate why they chose these exact ones. Highland cow and American donkey are obvious choices for a petting zoo pack, the others it gets a little more difficult to say why.I have a question, if the selection of animals has been made from the beginning, or as many people on the forum said, the DLC and the animal lineup of the DLC have been decided a long time ago. It has nothing to do with the complexity of model production. So what considerations did they decide on the current lineup of the Farm DLC? There are obviously better choices.
since literally all but 2 animals are european only one of those is from outside britain probably proximity made most of the choices. I still have no idea what possessed them to choose the alpine goat out of all the goats. The highland cow has been the most common pick for cow breeds in speculation for a while alongside the watsui so that is no surprise.I have a question, if the selection of animals has been made from the beginning, or as many people on the forum said, the DLC and the animal lineup of the DLC have been decided a long time ago. It has nothing to do with the complexity of model production. So what considerations did they decide on the current lineup of the Farm DLC? There are obviously better choices.
Yeah probably, we know frontier visits UK zoos for inspiration and research so a barnyard dlc very much could of meant local farms to save costs on travel.So....maybe my previous guess was right?View attachment 390755
If this is the case, some of my previous guesses should be correct. I have some pictures of the "island" area of Chester Zoo. I think... I think... they may have been "inspired" by more than just animals. .Yeah probably, we know frontier visits UK zoos for inspiration and research so a barnyard dlc very much could of meant local farms to save costs on travel.
I've long speculated that the majority of issues with monkeys is that the tails and the climbing system don't mix well. We for the vast majority have primates/monkeys that haven't got long tails or ones that can realistically keep their tails upwards during a lot of animations; so I guess that might be the reason. Again, we don't know, but I think the most logical reason is some technical reason we're not aware ofYeah that i already imagined. Gotta be quite the monkeyphobic ungulate fanclub over there![]()
It's not that it has nothing to do with complexity of model production, it's that it's not the only criteria that will eventually end up deciding whether an animal gets added or not.I have a question, if the selection of animals has been made from the beginning, or as many people on the forum said, the DLC and the animal lineup of the DLC have been decided a long time ago. It has nothing to do with the complexity of model production. So what considerations did they decide on the current lineup of the Farm DLC? There are obviously better choices.
Nah, I disagree. For me it's the same story as the lemur and it lacking the tail stuff I mentioned earlier. You can still somewhat get away with making a howler that doesn't use its tail for locomotion. It's not perfect and it would be better with it, but it's a "you squint and its fine" Planet Zoo approach.Spider monkey aint expection, if you put howler in adjustment category.
The Tropical Pack was HEAVILY inspired by this area, and Chester Zoo on the whole. The Islands area is one of the best themed exhibits in the UK!If this is the case, some of my previous guesses should be correct. I have some pictures of the "island" area of Chester Zoo. I think... I think... they may have been "inspired" by more than just animals. .View attachment 390757View attachment 390758View attachment 390759View attachment 390760View attachment 390762