DLC20 Discussion (maybe, but why not?)

It's as unrealistic as having all the roller coasters, rides, and themes from PC1 on PC2, and that's exactly what's happening...

I can understand that not everything might be available from launch, but I think they can keep adding free content (which we've already paid for) with updates.
What good is it (in terms of diversity) to have flying birds and aquariums if I'm going to lose the land animals I already have? That way, I'll never be able to create a diverse zoo, let's say in South America. I'm going to have toucans and arapaimas, but I'm going to lose the ocelot or bush dog I just paid for...
I feel like some animals will be cut from launch, but then re-released later on down the line for certain expansions.
I just can't see every single animal we've gotten released immensely at launch
 
I can understand that not everything might be available from launch, but I think they can keep adding free content (which we've already paid for) with updates.

I'm going to have toucans and arapaimas, but I'm going to lose the ocelot or bush dog I just paid for...
I think everyone in this community agrees with this, if we were to make our own ideal sequel.

I don't think anyone actually wishes there were fewer animals in game, even if there weren't any obstacles.

I just understood that people see the trend everywhere else, and agree that's unrealistic, therefore aligning their expectations
 
It's important not to forget that the act of buying a video game is no different than buying food at a restaurant. Yes, the people who actually make the product are (usually) human beings with lives and passions. Does that mean we should tolerate it when bad decisions are made? If a restaurant uses stale bread for its BLT instead of fresh bread because it takes less time to put on the plate, is that something to be accepted and tolerated? If the problem is with someone higher up in the workplace chain, why are they not ensuring the best for their subservient so they can provide for us consumers in the best way possible? If CEOs are screwing over employees, then that root cause of the problems. Throwing our money at them isn't how you solve this problem, it's how your endorse the problem.
I think I talked quite a lot of how much I dislike the quality and content drop in the latest DLC. I want good quality for my money (and not hidden price raises). But exactly because I want high quality for my money, I am willing to accept less quantity. To a degree at least. With PC2 it was too much quantity drop.

More often than not quantity and quality just can't come together for financial reasons. You can't put as much organic food on a plate as you can high processed food. It is what it is.

So I don't know, but your critique of just staying quiet when things are off and just throwing money at them is aimed at the wrong person here.
 
I don't think they'll include every animal from PZ1. Game history shows people will pay twice or three times (or if we want to include the Sims series even four times!) for all the content from previous games again, packaged as expansion packs.

If the sequel far surpasses its predecessor in terms of gameplay, quality, and features, then yes — I’m one of those people who’ll start all over again, cause then it won't feel like a sequel but like a whole new game with new mechanics and everything. I simply love PZ and can't think of any other game that's as relaxing, peaceful and as beautiful as it is.
 
your critique of just staying quiet when things are off and just throwing money at them is aimed at the wrong person here.
My critique is that expecting a sequel to retain all content from its predecessor while also expanding on what's already present to justify the price point is actually pretty level-headed when they both use the same engine and models. I've increasingly began to resent the idea that consumers are "ungrateful" when they hold this view, even though it's exactly the kind of thing sequel should do. The quantity's already there, why does it need to be re-sold to justify quality?
 
My critique is that expecting a sequel to retain all content from its predecessor while also expanding on what's already present to justify the price point is actually pretty level-headed when they both use the same engine and models. I've increasingly began to resent the idea that consumers are "ungrateful" when they hold this view, even though it's exactly the kind of thing sequel should do. The quantity's already there, why does it need to be re-sold to justify quality?
But my initial post says I expect lively animals, which would need adjustment in model, animation, behaviour etc. So it's not the same content anymore. It's content that were put additional work into.

Again: I am not a stamp collector. I want to actually play with the animals. So no, just porting things / animals over does not work for me.
Also, no matter how little effort is put into a sequel, I doubt it is often a copy and paste job. But I am no dev and I don't even want to discuss that, as, again: I expect a quality raise in animals in PZ2. THAT is what sequels should do. Step up, not warm up.
 
I don't think they'll include every animal from PZ1. Game history shows people will pay twice or three times (or if we want to include the Sims series even four times!) for all the content from previous games again, packaged as expansion packs.

If the sequel far surpasses its predecessor in terms of gameplay, quality, and features, then yes — I’m one of those people who’ll start all over again, cause then it won't feel like a sequel but like a whole new game with new mechanics and everything. I simply love PZ and can't think of any other game that's as relaxing, peaceful and as beautiful as it is.
The Sims franchise is a perfect example of justified sequels and problematic sequels.
In my POV:

From 1 to 2 = real level up, worth starting over.
From 2 to 3 = real level up, worth starting over (and I say that as someone who hated Sims 3 for its game play) but love for details droped
From 3 to 4 = Major cut backs, strapped off base game, overpriced DLCs, a real problematic scam history
 
But my initial post says I expect lively animals, which would need adjustment in model, animation, behaviour etc. So it's not the same content anymore. It's content that were put additional work into.
I don't think it's quite that cut and dry. The vast majority of PZ's models are very good and, IMO, wouldn't need to be remade from scratch to have more interesting behaviours and animations. Even then, these would be universal changes across the board (assuming Frontier would update the animal models, which they've very rarely done across PZ and all 3 JWE games). If Frontier decides to re-sell wild boars while adding red river hogs to PZ2's base game and both species get the same changes made, where's the justification when both species have the same treatment? It's quite arbitrary and just reeks of desperation to make cash from people who have conceded too much ground.
 
The Sims franchise is a perfect example of justified sequels and problematic sequels.
In my POV:

From 1 to 2 = real level up, worth starting over.
From 2 to 3 = real level up, worth starting over (and I say that as someone who hated Sims 3 for its game play) but love for details droped
From 3 to 4 = Major cut backs, strapped off base game, overpriced DLCs, a real problematic scam history

Yeah, but I wouldn’t go as far as comparing Frontier to EA. Like people already said, EA’s just a greedy crappy company that rips players off with bad but overpriced content. EA should really be a warning example.
What I meant is exactly that it doesn’t have to be that way. If a sequel isn’t just the same old stuff repackaged, but brings fresh ideas, deeper gameplay, new mechanics, features, possibilities — then to ME that’s not a sequel, but more like a whole new game. And if it’s done well, I’m totally in and don’t see it as milking players.

Sims 1 is still the best, in my opinion😅

I can still hear the Sims 1 women curse "salp.... salp!" ...
 
Yeah, but I wouldn’t go as far as comparing Frontier to EA. Like people already said, EA’s just a greedy crappy company that rips players off with bad but overpriced content. EA should really be a warning example.
What I meant is exactly that it doesn’t have to be that way. If a sequel isn’t just the same old stuff repackaged, but brings fresh ideas, deeper gameplay, new mechanics, features, possibilities — then to ME that’s not a sequel, but more like a whole new game. And if it’s done well, I’m totally in and don’t see it as milking players.



I can still hear the Sims 1 women curse "salp.... salp!" ...
Yes, I understood you exactly that way. I just listed things as comparison between good sequels and scamming sequels.

Frontier surely is far from EA, But I do get EA vibes with the last DLCs, as I said, and I hope they turn that around.

What we do know is that Frontier is a lot quicker (and better) in listening to feedback than EA.
 
Yes, I understood you exactly that way. I just listed things as comparison between good sequels and scamming sequels.

Frontier surely is far from EA, But I do get EA vibes with the last DLCs, as I said, and I hope they turn that around.

What we do know is that Frontier is a lot quicker (and better) in listening to feedback than EA.

I have no clue about the financial situation of game developers, but I imagine that the packs coming out now come from a highly downsized development team for PZ, which still has to satisfy the huge fan community’s wishes. Resources are simply being focused on other games that are newly released.
However, I believe that if Frontier had worked on a PZ2 instead of JWE3, it would have generated a MUCH higher and more sustainable cash flow.

I also kind of see a rather desperate attempt to squeeze as much as possible out of PZ with limited resources. Whether it has EA vibes, I’m not sure — that probably depends on how well Frontier is doing financially, and whether this is a desperate move to keep the company afloat or just pure greed like EA.
 
I have no clue about the financial situation of game developers, but I imagine that the packs coming out now come from a highly downsized development team for PZ, which still has to satisfy the huge fan community’s wishes. Resources are simply being focused on other games that are newly released.
However, I believe that if Frontier had worked on a PZ2 instead of JWE3, it would have generated a MUCH higher and more sustainable cash flow.

I also kind of see a rather desperate attempt to squeeze as much as possible out of PZ with limited resources. Whether it has EA vibes, I’m not sure — that probably depends on how well Frontier is doing financially, and whether this is a desperate move to keep the company afloat or just pure greed like EA.
EA isn't doing super well finacially as well, though. They are basically kept alive by football manager and Sims as far as I know.
I have full sympathy for their situation. At the same time, I don't agree with the quantity and quality dop I am personally expiriencing with the last DLCs. There would have been other solutions to profit finacially from PZ without the hidden price raise in my opinion.

I don't think them working on JWE3 means they did / do not work on PZ2. And PZ2 will only give them a sustainable cash flow when the base game is really good from the start. And I would not underestimate the power of JWE3.

PC2 should have been that success but wasn't, due to the bad release, but if it had been, honestly, things would have looked so much better from every angle. Now.... I honestly think we are financing the free PC2 updates with the PZ DLCs.
 
To all PC players: was PC2 release a mess or was it a disaster? I tend to read mixed things from what you all post. Do you also think in time PC2 will be out of the weeds?
I still don’t have a straight answer if cities skylines 2 is now playable or if its legacy is tarnished. I just remember what an irreparable disaster simcity was and how EA poorly handled it.
If we do get a PZ2 then they better test it a bunch and delay it if need be until they have a satisfactory game to be released.

“Disney world in 1956 nothing worked.” "Yeah, but, John, if The Pirates of the Caribbean breaks down, the pirates don't eat the tourists."
 
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