Ah, okay, so it was not just me who thought an announcement was likely last Tuesday.
Nope! A lot of people expected it last Tuesday based on the tease-to-reveal timing that we had for Zookeeper.
What "release schedules" are you referring to? I gave up on flying birds or fully aquatic species after the Lorikeet Affair, so I am not expecting revolutionary changes.
The 'schedule' for release I was referring to was just that we used to get a new DLC once every ~3 months. Now it's once every ~5-6 months or so.
Then the problem is the format itself. If it was changed, we wouldn't be in this rut
You can blame the format, the release schedule, or whatever... But I don't think that would fix the "problem." If we had the same sized packs releasing once every 2 months rather than every 3 months for the first four years of release (assuming the additional two alternated between animal and scenery packs) we'd have 44 more habitat species and 8 more exhibit species.
That feels pretty substantial and I'm
sure it would have made more people happy. But that's just in a vacuum. I feel like, at that rate, you'd be sacrificing quality and you might risk burn-out among the fans. Or you'd need to add staff/resources and it would cease being profitable. I'm saying this because you'd think that if it were all as easy as this... Then Frontier would have done it, right? People act like they're holding back "just because" when in reality there's practical reasons some of these things don't happen.
And if it was just the format and release schedule, and they loaded up on more ungulates to give you whatever it is you want? Then there would be different people advocating aggressively for a different type of animal that feels underrepresented as a result. By virtue of the broad number of animals found in zoos there's just no way a game like this will appease everybody unless it were in development ad infinitum.
My point isn't that people shouldn't advocate for what they want. But let's not act like it's a fully fixable issue. Because if things are done in a way that make one person happy it's going to make others unhappy by virtue of scarcity.