Do planet zoo game developer really know what we want in planet Zoo game ???

@RabidOkapi very well said. I agree with everyone we all want more animals. It’s obvious. But imo if we get into that whole well this animal is close enough thing then you basically trade quantity for quality. This is one thing I don’t want planet zoo to become. I think there’s a lot of people that simply don’t understand the work and time involved in designing and development. I think some are getting impatient which is understandable as even I wish there was a way to have a monthly dlc pack of 4 animals but realistically this just isn’t likely going to happen. Now as dlc sits we pay about 2$ per animal which is very fair IMO for the quality animals plus scenery pieces makes it a bargain imo. Now I see people wanting to add 2 animals which is fine but yeah that bumps price to 14-15$. Not terrible but will everyone be willing to pay 20-30$ per pack with 8-10 animals and patiently wait longer for each pack and also would frontier take a hit in all actuality with many not able to spend this much possibly?
There's another topic about the profitability with some links and a video. Won't expect any change since it's working great for them.

Mentioned something similar multiple times as well and I'm pretty sure i'm not willing to pay that much for 8-10 animals. Will be a discount purchase.
And there are a lot of people who don't want to pay that much for DLC.
Heck, even with the current prices some aren't willing to buy those because it's too expensive or something against the DLC strategy of companies. And they wait for discounts.

And maybe looking at the bigger picture, at some point the game will be done and having several packs of 8-10 animals with that price. Not sure people would be enticed to purchase the game at all. For example: 4 packs of 8-10 animals: would 32-40 extra animals for $80-120. Most gamers rather buy 3-4 other games instead of DLC for 1 game.
At least with smaller packs, people are able to make a choice at a reasonable price.
 
Guys, there's an entire video regarding the rig process of Frontier. You can find it here. As they mentioned in the video, all animals have custom rigs because their rigging setup allows them to do so. They have both ways to quickly make custom tailored rigs and quickly transfer animations from one rig to a complete different rig.

It's an interesting watch even if you're not really well versed in what rigging is. At this point in the video they do a round up about the process. There's no need to guess how they do it or tell them how they should do it, because if you look at the video, you'll find out that they already have a very heavily optimized flow for their rigging and animating process. So well optimized, I'm jealous that we didn't have this when we were modding ZT2.
 
Here we go again. I thought we were over the "Frontier is not capable of creating more animals in a 4 months time frame" but it seems we're not, despite all the evidence we have indicating the whole DLC model is not a matter of time constraints but a decision to allocate a limited amount of resources to said DLCs.

I have never been convinced by the this animal is close enough to the other one to use the rig with such ease(outside of wolves, bears, some deer), and I struggle to find how these rigs would be as simple as claimed.

[...]

I feel a lot of the just make this animal with this rig are not quite as easy as many are thinking. Not to mention they would still have to include that animals natural behaviors, zoopedia information, coat variation, sounds, and more.
Quoting just these parts but it applies to the whole post:
You summed up pretty well all the components that need to be done for each new animal that is created, but I feel that some stuff needs clarification:

- Rig. Probably the most difficult part, I think we can all agree on that. Just so we know what we're talking about when we say "rig", it is basically the skeleton of an animal. Now, as Iben has posted while I'm writing this, the video he linked is self explanatory. Even the most difficult aspect of creating an animal is heavily optimised by Frontier and (as said in the video), making rigs based on existing ones can take as little as a few days. I assume that means just one person working on that. It's important not to mix facial expression, coat textures and animal size with the rig itself. Facial expression and coat textures can indeed take some time but they're cosmetic/texture changes for the most part - easier to accomplish. The size of an animal, from my little knowledge on graphic design and by observing how some mods are made, can be as easy as changing some figures (if you have the best tools available, which Frontier has).
In general, I think we can reach a consensus that, from a zoological point of view, all the species within the same genus share an almost identical PZ rig. So some animals' rigs would take very few time to make, even close to no time at all (clones).

-Animations/behaviour. Possibly the second most time-consuming component of an animal. But the more animals we get, the more that can be copied from old animals to new ones. Frontier made a great effort in this regard with the last couple of DLCs. Now, recycling the diving animations for other animals should allow to save some time.
As an example of recycling animations, virtually any antelope that is added in the future should not require new animations other than maybe a very speficic one to use a new enrichment item or for fighting. Same applies to many other animal groups that have been mentioned here.

-Texture. Having in mind we're talking about extremely good proffesionals and artists like Frontier has and with the best tools available, it should take no more time than it takes to the most prolific PZ modder. Indeed, the facial expression is probably what takes more time, but certainly not 3-4 weeks (saying this because we get 5 animal textures every 4 months). Coat variations (in most cases) are just different shades/saturation/tints applied to the same coat/fur.

-Sounds. Same applies. Many animals within the same group, family, genus etc. make similar noises. The more animals we get, the more that can be recycled. I assume at least some of the completely new sounds like the ones from penguins, seals etc. were already recorded when the PZ team visited some zoos like Chester, San Diego, etc. Yes, up until now every animal that was released in DLCs was pre-planned before the game launched. But honestly, even if they ran out of real recorded sounds, there are animal sounds databases from which they can be acquired.

-Zoopedia/requirements. For obvious reasons, it doesn't take much time.

@RabidOkapi very well said. I agree with everyone we all want more animals. It’s obvious. But imo if we get into that whole well this animal is close enough thing then you basically trade quantity for quality. This is one thing I don’t want planet zoo to become. I think there’s a lot of people that simply don’t understand the work and time involved in designing and development. I think some are getting impatient which is understandable as even I wish there was a way to have a monthly dlc pack of 4 animals but realistically this just isn’t likely going to happen. Now as dlc sits we pay about 2$ per animal which is very fair IMO for the quality animals plus scenery pieces makes it a bargain imo. Now I see people wanting to add 2 animals which is fine but yeah that bumps price to 14-15$. Not terrible but will everyone be willing to pay 20-30$ per pack with 8-10 animals and patiently wait longer for each pack and also would frontier take a hit in all actuality with many not able to spend this much possibly?
I agree the price is good for the content, and that not everyone would be willing to pay more than 15-20$ for a DLC. But it wouldn't be the first time that a videogame produces big DLCs (20$) and these DLCs end up being succesfful and profitable. Also, the argument here by most people who request more animals is that we'd like more animals in the same 4 months time frame, not more time. Everything I wrote above, which has been thoroughly discussed before in the forum indicates that it is possible to accomplish that.
I think this may get exaggerated as well. I've seen a lot of people say "it only takes 3 days to make a rig now", and don't equate the other steps needed to complete an animal (which we have absolutely no estimate from Frontier). But I think what gets missed from that video is that the presenter said it can take as little as 3 days to rig an animal, meaning this is the absolute minimum. It says nothing as to the maximum length or time, or even what the average length of time is to rig an animal. And again, we have no idea how long the animation time takes, how long it takes to research behaviours to animate, etc. It seems to be assumed that the only reason they don't include more animals in a DLC is because they actively choose too. It may be more of a time constraint (again, outside of the rigging process, we really don't have any good estimate of the length of time to create a new animal from start to finish).
Well, as you even wrote below, the "it only takes 3 days to make a rig now" was said by Frontier itself, so, even if it's the minimum, I don't see how this is exaggerating. But this being said, I have to disagree. I haven't seen a lot of people claiming that, in fact, I don't recall anyone. What I have seen is people claiming it could take 3 days to make certain animals like the b&w ruffed lemur, the Malayan tapir, the Grevy's zebra, the leopard, etc.; not every animal.
Indeed, we don't know how long it takes to research behaviours, make animations, etc. But all the information we have now is the video Iben linked and the work done by modders. And, even if some of the the modded animals are nowhere close Frontier's quality, everything indicates that, with the best professionals and tools available, it shouldn't take that much time. Hence why it is assumed that the only reason why more animals are not included is simply a matter of a business strategy or a lack of resources for PZ content.
 
Last edited:
Yeah, but ever since the video appeared first time, I get even less why we only get 4 habitat animals in a dlc.I still don't think sound and animations are the problem but a way too small dev team.

Regarding pricing of bigger DLCs: Other successcful franchises already show that a 20-30 € DLC has absolutely no problems to sell well.
Because it's their commercial strategy. It's a business after all - you do what you think works best for you.
 
@random goat from what I’ve read there’s actually much more involved then just this. There’s the whole business side of the deal as well and several steps that happen before dlc even goes into effect and then more steps when actually making the dlc. I’ve never seen a dlc yet in a complex game that didn’t take several months or more to complete.
 
I’ve never seen a dlc yet in a complex game that didn’t take several months or more to complete.
Well, that depends entirely on the size of the DLC of course. There are DLCs as small as a construction item in PZ.

But I agree that it's the whole business side that is regulating the resources and content put in each DLC, of course. That is what I've been trying to make a case of in this thread. It's not a matter of what Frontier employees are capable of pulling off in a 4 months time frame but what the employers decide regarding the DLC model. I agree that maybe from a business POV it makes most sense to do what makes more profit, and so far the game and its DLCs have showed to be a moderate (if not a great) success to the company's income. But then again I don't know to which point this "it works as long as it's profitable" mentality can perservere without the customers perceiving the company as they perceive EA, for instance.
 
Last edited:
I agree the price is good for the content, and that not everyone would be willing to pay more than 15-20$ for a DLC. But it wouldn't be the first time that a videogame produces big DLCs (20$) and these DLCs end up being succesfful and profitable
Well, you are right about that. Going with JWE, that DLC was received well. That DLC brought a lot of new stuff to the game, especially for the fans of the original JP.

They are succesfull with the current DLC strategy, so why change and/or risk that success?
There aren't many companies willing to change a very succesfull/profitable formula, even when some people disagree with it. (they still buy it).
I know that EA releases numbers on their microtransactions, always surprised that many people are spending that amount of $. No wonder they stick with this strategy.

What games are people referring to?
There aren't many companies that release numbers on their dlc sales.
(And don't think TheSims4 is the best example - that's one of the most popular franchises in gaming)
 
No one is saying they want the rigs to be completely copy-pasted. The argument is more that if you already got a rig, you got somewhere to start. Then you can take away everything not fitting the new species being made, keep what makes sense and add what is missing. That must save time over creating one from scratch.

I don't know much about programming, but I imagine it would go something like that.

I think it is quite easy to see, that was done with a lot of animals in the base game.

Some are obvious like the bears and tortoises. Those they probably didn't have to rework a lot.

Others they still had a fine base rig for, but needed much more work after. I would imagine the aardvark and the pangolin as well as the anteater later are born from the same rig, even though they don't feel the same in the end.
Yes...and the Himalayan Brown Bear and two tortoise species are often complained about. Those two make sense to re-use the rigs...but they also receive scrutiny for being too similar and the waste of a spot.
 
But then again I don't know to which point this "it works as long as it's profitable" mentality can perservere without the customers perceiving the company as they perceive EA, for instance.
EA is a league of it's own :D :D
But EA has something else going on, people dislike/hate the company for buying other devs and changing that franchise. Or destroying that franchise. (especially during Westwood studios, people started hating on EA)

They don't care that much either. People still buy EA games on a large scale and microtransactions are hated by a large group of the community but people still buy those.
For a lot of games they don't release DLC anymore but just microtransactions (skins etc) but gameplay wise not much extra content.
Or just release almost the same game a year later and just add "part 2" or "2021" to the game title.

When the game just doesn't interest anyone (Anthem), they just pull the plug or let the game die out.
 
EA is a league of it's own :D :D
But EA has something else going on, people dislike/hate the company for buying other devs and changing that franchise. Or destroying that franchise. (especially during Westwood studios, people started hating on EA)

They don't care that much either. People still buy EA games on a large scale and microtransactions are hated by a large group of the community but people still buy those.
For a lot of games they don't release DLC anymore but just microtransactions (skins etc) but gameplay wise not much extra content.
Or just release almost the same game a year later and just add "part 2" or "2021" to the game title.

When the game just doesn't interest anyone (Anthem), they just pull the plug or let the game die out.

Haven't bought an EA game for ages.... The last one was Simcity in 2014, and what a debacle was that.

*I probably will have to again in the near future, as EA took over Codemasters and will be publishing their F1 game from now on, let's see what a Wreckfest that will become....
 
I do want to reiterate that the concept of "a modder does it in x amount of time" is not really a good indicator of how long it takes to do it in a professional environment. In professional environments there's a lot more steps to go through which you don't have to when it comes to modding. Pull requests, quality control, meetings, etc. All of that takes time.

Not going to go into lengthy discussions on how much time, but there is a difference and it can be significant.
 
I do want to reiterate that the concept of "a modder does it in x amount of time" is not really a good indicator of how long it takes to do it in a professional environment. In professional environments there's a lot more steps to go through which you don't have to when it comes to modding. Pull requests, quality control, meetings, etc. All of that takes time.

Not going to go into lengthy discussions on how much time, but there is a difference and it can be significant.
Yep, I agree that there are things like the ones you mention to consider when making that comparison. The tools available are not the same either. From a psychological point of view it is also not the same to work on something as a hobby or because you're expected to do so.

My point still stands though. If 5 animals is really the maximum that Frontier is capable of pulling off every 4 months, the 75 base game animals should have taken 5 full years to be made. That is obviously not the case. And that is why it's clear (at least to me) that many resources have been allocated to other projects to the detriment of PZ. Particularly more clear so that the more animals created, the easier it is to create new ones.
 
Yes...and the Himalayan Brown Bear and two tortoise species are often complained about. Those two make sense to re-use the rigs...but they also receive scrutiny for being too similar and the waste of a spot.

In my case, I haven't complained for having two brown bears or two tortoises, but about the concrete subspecies they went for in the second animal. I would have preferred they were the Eurasian brown bear and the African spurred tortoise just to add more options to use them (wider presence, different biomas).
 
In my case, I haven't complained for having two brown bears or two tortoises, but about the concrete subspecies they went for in the second animal. I would have preferred they were the Eurasian brown bear and the African spurred tortoise just to add more options to use them (wider presence, different biomas).
In fact, most people who want bigger DLCs here aren't against similar species. If one otter species (that is not popular in zoos) would be enough for me, if I'd think we have enough bears or canines of felines, I wouldn't even complain about the small DLCs. As you said, it comes down to representation, may it be biome, continent or just world wide zoo representation.
 
In my case, I haven't complained for having two brown bears or two tortoises, but about the concrete subspecies they went for in the second animal. I would have preferred they were the Eurasian brown bear and the African spurred tortoise just to add more options to use them (wider presence, different biomas).
That brings up one of the underlying problems with their current format. If they don't nail every single animal choice, it immediately tanks the entire dlc pack. And that's something they definitely struggled with early on. I think there is a general consensus among the community, not in it's entirety, but generally, that the first 3 packs had at least one very poor choice of animal in them.

Arctic pack: The Arctic wolf over the Arctic fox is one that is still pretty mind boggling. The Arctic fox was actually very highly requested before the game even initially released. I can only cut them a little bit of slack because it was still very close to initial release (like a month after?) so they wouldn't have been able to change it after the game came out. Still though, I feel like it should've been obvious for them as to which would've pleased more people, back whenever they started planning out their dlcs.

South America pack: For most people this one just comes down to the llama getting picked over the capybara. This is where you really run into the other problem of umbrella-ing a huge and extremely biodiverse area with just four animals and calling it a day (for that pack anyways). This one I feel like there's even less of an excuse and I can't really fathom why it would've been picked other than someone at Frontier really likes llamas. Capybaras are arguably one of the most popular zoo animals period, and have been requested to be added just about everywhere I've seen, again going back to before initial release.

Australia pack: Dingo over Tasmanian devil (or wombat, quoll etc.) This was one that felt...I don't know how best to phrase it...tone deaf, perhaps? You really decided to choose a placental canine to represent the one place on earth that has marsupial predators? Come on now. Whatever backlash you got, you deserved on this one Frontier. Even if the dingo is associated with Australia, their are more quintessential Australian animals.

Aquatic pack: That brings us to our most reccent dlc. I think this was the first time the community was close to unanimously happy with every animal we got. The only real criticisms I saw for this was just that we need more animals, because some species such as the California sea lion or Asian short-clawed otter got left out. I did very appreciate them giving us two more south American animals to supplement the poor diversity in the game.

So, it seems likely they're going to just power forward with this model of dlc. I don't like it, I don't agree with it, and I personally choose not to support it anymore, however others can certainly do so if they wish. I just know that I will be pretty disappointed when Year 3 is over (and in all likelihood the end of PZ's lifecycle) and we've only gotten 20 more animals from this point on.
 
Arctic pack: Yeah, a lot of people were surprised with the Arctic Wolf. Arctic Fox and Musk Ox were 2 popular suggestions for that one. Personally think the Musk Ox would've been a nicer choice.

South American: Llama was a very popular one when they released the DLC, but I think over time that mood has changed somewhat. When the coat variations were discussed, a lot of people wanted this for the Llama. Capybara would've been my preference as well.

Australia Pack: The backlash was mainly on this forum. From what i've heard outside this forum is that the koala and kangaroo was highly requested and the other species were less important to them ("happy either way"-vibe).
Funny, someone pointed it out recently: The WF3 game had a "Down under" DLC, also without the T. Devil. https://wildlifeparkgame.fandom.com/wiki/Wildlife_Park_3
Maybe the general public doesn't associate T.Devils that much with Australia? ( I really don't know)

Aquatic: I think the pick of the Giant Otter over the Asian Small-Clawed otter was maybe the most debated choice. I don't think they made a mistake with that one, even though I prefer the small clawed otter for it's smaller habitat requirements.
 
I just chose two of the animals you had mentioned. I have not used mods, so I cannot express success or failure, but even if the mod is extremely well made, do we have any way of telling how difficult it was for that modder to make the Gaur? I am not saying modifying from the rigs is impossible; rather that it is equally as difficult in some instances to re use a rig than it is to simply create a new one. How long did it take to elongate the gaurs back legs? The dominant back structure? The narrower/longer neck?

Really, my main point here is that I have heard many say it should be much simpler and easier to take this rig and make this animal, but in a lot of cases, I really struggle to see how. Some animals are near clones, but Frontier get attacked for releasing clone animals as being weak links of a pack. It's like people are searching for a non-clone animal that may somehow come relatively close enough to a current rig, and that path could significantly hinder the quality of the rig. And even if it is possible to create the animal off of said rig, many seem to think it is much easier, but I highly doubt how accurate that is in many cases.


I'm going to attempt to reply to this again, as my reply from yesterday disappeared before I could post it. In any case, it will not be so lengthy, I do wanted to address a couple of your points.

In my opinion a lot of the complaining you see in this forum and other platforms about animals choices that are all too similar to each other steams from the same exact issue we are trying to have address, the very small quantity of animals available in each dlc, they both go hand and hand together.

During the Australia DLC as an example there was a number of players that voiced their frustration with the Dingo as it was yet another canine taking a precious spot from something maybe a little more unique and distinct from anything else we have in game. For me the Dingo was amazing, it was so well done, and definitely enjoy having it in the roster, however I understand those players frustrations as well, or try to at least. Now had that DLC included a Wombat and a Tasmanian Devil, would the complaints had been the same? I do not think son. Two additional inclusions bringing the habitat animal additions to 6 can end up making a big difference in the general mood of players.

The same can be said about the llama in the SA DLC, it was a unique animal, it did not resemble anything else we had in the roster, however there was an overwhelming amount of critique, for a number of reasons important to those players. Had we had a sloth and Howler Monkey added to that DLC, would the level of frustration had been the same?

During the Arctic DLC release it was the Arctic Wolf that raised a few questions, and this exactly tied to your point, did we really need another wolf? Had there been an Arctic Fox and Musk Ox added, not a single person would have complained about that inclusion, especially given the fact that the Arctic, well is not the Amazon, so aside from aquatic mammals that were not a possibility back then, there really was not much to pull from, aside from maybe an Arctic Hare?

I had no issues with any of these animals and appreciated every single one of them, but completely understand those who did. Is not that they do not want those animals is that they do not want to lose that precious spot to them over something that may never make it in the game.

My issues were with the inclusion of Himalayan Brown Bears and Formosan Black Bears in the base game, I have been very vocal about those two. Do I not want those two bears in the game? Of course I want them, I will never not want an animal, unless it is a prehistoric or mythical creature, however they took two spots that could have maybe gone to Sun bears, Sloth Bears, North American Black Bears, in short, bears far more common in zoos. There is also the argument that, well the Sun Bear eventually will come, so no loss there, right? Not so fast, imagine we do receive a Sun Bear in March, and it is a Southeast Asia DLC that holds four habitat animal slots, that Sun Bear took the spot of another animal that would have been a precious addition to the game, so at the end the two odd bears in the base game did create a domino effect.

I understand that 10 animal DLCs might be too much of a shift for Frontier to take, and there is nothing we can do about that, other than live with it. However four animals it is way too few animals, and a compromise for at least two additional animals would be greatly appreciated, and I'm sure that the extra cost associated with this inclusions would be something the majority of players could live with, maybe not buy a pack of chewing gum for a week, or walk one day instead of taking the bus, again it would be a reasonable price increase to most.
 
I'm going to attempt to reply to this again, as my reply from yesterday disappeared before I could post it. In any case, it will not be so lengthy, I do wanted to address a couple of your points.

In my opinion a lot of the complaining you see in this forum and other platforms about animals choices that are all too similar to each other steams from the same exact issue we are trying to have address, the very small quantity of animals available in each dlc, they both go hand and hand together.

During the Australia DLC as an example there was a number of players that voiced their frustration with the Dingo as it was yet another canine taking a precious spot from something maybe a little more unique and distinct from anything else we have in game. For me the Dingo was amazing, it was so well done, and definitely enjoy having it in the roster, however I understand those players frustrations as well, or try to at least. Now had that DLC included a Wombat and a Tasmanian Devil, would the complaints had been the same? I do not think son. Two additional inclusions bringing the habitat animal additions to 6 can end up making a big difference in the general mood of players.

The same can be said about the llama in the SA DLC, it was a unique animal, it did not resemble anything else we had in the roster, however there was an overwhelming amount of critique, for a number of reasons important to those players. Had we had a sloth and Howler Monkey added to that DLC, would the level of frustration had been the same?

During the Arctic DLC release it was the Arctic Wolf that raised a few questions, and this exactly tied to your point, did we really need another wolf? Had there been an Arctic Fox and Musk Ox added, not a single person would have complained about that inclusion, especially given the fact that the Arctic, well is not the Amazon, so aside from aquatic mammals that were not a possibility back then, there really was not much to pull from, aside from maybe an Arctic Hare?

I had no issues with any of these animals and appreciated every single one of them, but completely understand those who did. Is not that they do not want those animals is that they do not want to lose that precious spot to them over something that may never make it in the game.

My issues were with the inclusion of Himalayan Brown Bears and Formosan Black Bears in the base game, I have been very vocal about those two. Do I not want those two bears in the game? Of course I want them, I will never not want an animal, unless it is a prehistoric or mythical creature, however they took two spots that could have maybe gone to Sun bears, Sloth Bears, North American Black Bears, in short, bears far more common in zoos. There is also the argument that, well the Sun Bear eventually will come, so no loss there, right? Not so fast, imagine we do receive a Sun Bear in March, and it is a Southeast Asia DLC that holds four habitat animal slots, that Sun Bear took the spot of another animal that would have been a precious addition to the game, so at the end the two odd bears in the base game did create a domino effect.

I understand that 10 animal DLCs might be too much of a shift for Frontier to take, and there is nothing we can do about that, other than live with it. However four animals it is way too few animals, and a compromise for at least two additional animals would be greatly appreciated, and I'm sure that the extra cost associated with this inclusions would be something the majority of players could live with, maybe not buy a pack of chewing gum for a week, or walk one day instead of taking the bus, again it would be a reasonable price increase to most.
I would 100% agree with an addition of two more animals, and I see all these as valid points.

I just don’t think 10 animals, plus game changing features, plus all the other requests is realistic by any means, and some complaints are starting to sound like we are entitled to this expansive post release content.

On the price...I think 2 more for a few extra bucks is spot on. However, the idea of approaching $30 makes me hesitant to buy, and it’s not due to financial struggle. I could easily afford it, or skip eating out on a few occasions to make up for it.

My big issue with a $25-30 DLC is I am basically paying for half of the base game, and while I get it is a DLC, I have a hard time paying that much for a much smaller percentage of content. The smaller packages (by no means equal in value to the base game) are easier to swallow just because they are so cheap.
 
My big issue with a $25-30 DLC is I am basically paying for half of the base game, and while I get it is a DLC, I have a hard time paying that much for a much smaller percentage of content. The smaller packages (by no means equal in value to the base game) are easier to swallow just because they are so cheap.
You actually do pay close to $20 already for 8 habitat animals, 2 exhibit animals, some building pieces and absolutely no in-depth features though, don't you? I don't know what the $ price is for a dlc, but I don't pay much less. Just because it's split into two DLCs doesn't make it cheaper. Actually, with the aquatic pack you also paid the same price as with the previous DLCs with getting LESS. There were much less building pieces in the game, while no additional features and / or animals.
I already said that I can overlook this for ONE DLC. But if that's the road Frontier is taking, it's getting near to EAs micro transaction.
And sooner or later we might be at a point, where australian animals are split into three 10$ DLCs, just called differently and people who want to have a divers australia section in their zoo will be paying 40$ instead of 30$ anyway - again with no added features.
 
Back
Top Bottom