No.Why do people move from open to solo under certain circumstances and could that be a problem?
No.Why do people move from open to solo under certain circumstances and could that be a problem?
I play board games with friends and civilized people with the unsaid agreement that we're getting together to have fun, all of us. If I were to equate a board game to ED in Open, it's like middle-school me taking my chess set to the playground and inviting everyone and anyone to play, including the schoolyard bullies. Heck, if I just play chess with a friend on the playground, odds are a bully would come along and flip the board on us... So yeah, there's validity in having a safe* place (modes) to play our games without people flipping our boards over.Not entirely. I find that 'being in punching distance' tends to somewhat mitigate the worst tendencies in humans.![]()
I'd think anyone who has played enough board games or table-top RPGs, with enough people, would generally be immune to being caught off guard by "dingleberries" in video games.
You cant get attacked in open from solo. Your stuff is perfectly safe.Again, 'optional' is no argument. The fact that you can get attacked in open remains.
The problem with this, I see is, same with combat logging, an abuse of the consequence free mode switching, instead of adapting to the situation.
I think both is a problem.
Ah yes, that does stray into exploity territory. But fortunately it can be bypassed by going iinto a mode where this isn't possible.All the wonderfully creative forms of station griefing, for example.
O yeah, that much is clear. While I think most players do subscribe to the sort of gameplay they were envisioning, it only takes a couple of dingleberries to torpedo that.To be clear, I think that FD generally completely misunderstood online gaming when designing ED. DB and Sandro might be game enthusiasts, but if so I'd wager it is mostly board-games instead of online computer games. Their concept of adversarial actions seems based on how people behave in a social, real-life, setting. A setting where 'creating fun together' is more important than 'winning', never mind going out of your way to explicitly try to make other people unhappy. It would explain why they are constantly caught off-guard when people invent new and creative ways of being a dingleberry.
The issue here is clear. It's players. Players will always try to find ways to game the system, whichever system you decide upon.In that light I suspect that the modes are designed to fit, on a higher level, one's desired game style. Instead, many use it to 'game the system'. Playing Solo because you dont enjoy, in general terms, interacting with others in your session. Playing Solo strictly because it allows for a more efficient powerplay meta is quite another. So at its most basic I suspect any mode-changing motivated by a perceived increase in chance to 'win' (whether it is to make PP easier, to refresh the mission board in the old days et cetera) instead of an intrinsic preference is unintended. Not everything that is unintended is wrong, of course, and once FD becomes aware of unintended behavior they still have to determine whether they want to allow it or not. But still, the idea that not all behavior is intended and desired is not invalid, I feel.
The more common solution is: lets not invite Jack Dingleberry to our games anymore.Only if they think you're serious and that they won't come out on top...even then some people can't help themselves.
Really? Now you have my pitty. Your quality filter for company seems to be broken there.
Among my friends we have a board game day once a month. I play pen and paper RPGs since over 30 years now. (I just calculated that and it scares me! Damn! ) Yet my encounters with the mentioned "dingleberries" were very few in that time.
All in all, the whole act of meeting and playing for an afternoon is some effort. You have to plan and organize. It comes with a kind of social contract: you meet, you have fun. If what you say is true, then the people you play with don't really understand the mere basics of such a social contract. (In the run of over 30 years of pen and paper roleplaying, we had exactly two people who were filtered out by breaking social contract. They both got one warning to behave better, they failed, they didn't get further invitations. )
I am sorry that your experience seems to have been so bad.
Players will always try to find ways to game the system, whichever system you decide upon.
I don't think that's an issue that is easily dealt with.
The more common solution is: lets not invite Jack Dingleberry to our games anymore.
Indeed.As for vague social contracts...people's ideas of fun can be very different.
Sandro publicly posted that leaving the game using menu exit, at any time, is acceptable (and he acknowledged that not all players would agree).Game needs a more coherent and explicit vision, publicly posted, so people can know how things are support to work. Then it needs actual moderation.
I could say something about an official Open PvE mode being added to the game, but the last time I did this the forum had a meltdown.With those two and the existence of the three game modes and the single shared galaxy state - what else needs to be said?
It isn't like that at all.... Non pilots federation members still attack us in mobius... It is just that actual pilots federation members"That and I signed up for Mobius, for things like CGs when I want to do some hauling without an immersion-breaking ganker gauntlet."
Yes, because we all know how immersive having everyone grinning and offering to hug you is in the dystopian future that is the ED universe![]()
I'd think anyone who has played enough board games or table-top RPGs, with enough people, would generally be immune to being caught off guard by "dingleberries" in video games.
Because it can be abused, it’s that simple.In a game where other players are optional on a session by session basis, why would mode switching be considered to be a problem to be solved?
Whether mode switching is a problem or a feature is a matter of opinion - that mode switching on a session by session basis exists is a fact, as it has been since before the game was launched.Because it can be abused, it’s that simple.
Indeed - we could go right back to the Kickstarter FAQ's mention of multiple Open "groups" (modes) where the rules could be different to suit different play-styles....I could say something about an official Open PvE mode being added to the game, but the last time I did this the forum had a meltdown.
Sandro publicly posted that leaving the game using menu exit, at any time, is acceptable (and he acknowledged that not all players would agree).
With those two and the existence of the three game modes and the single shared galaxy state - what else needs to be said?
It's the elephant in the room. The game environment which proves most popular in other MMOs and ED doesn't yet offer.I could say something about an official Open PvE mode being added to the game, but the last time I did this the forum had a meltdown.
I don't doubt that you have - and it may well be that they form part of the collateral damage that particular design decisions have resulted in (that haven't changed the design decision).I have examples that I am confident Sandro would consider abuse of the feature.
I would expect that those reiterations and clarifications were made in the hope that players would understand what is supposed to be. There are those that still consider affecting the BGS from Solo and Private Groups to be "cheating" or "exploiting" - even after Frontier's reiteration.Your example are just a reiteration/clarification of specific rules, not a description of the game that is supposed to result from them.
The rules are not really in question, what Frontier is trying to do with them is. The latter is far more important than legalisms, but since we lack this, we have only the rules, which, as implemented and enforced, result in a totally incoherent, implausible, setting. If everyone knew what was supposed to be, interpreting the rules that are, and filling in the gaps of rules that aren't, would be a simple matter.
Why tho? It's a pretty reasonable question. However the game is designed as it is. Whether that was a good idea is written in another book.I could say something about an official Open PvE mode being added to the game, but the last time I did this the forum had a meltdown.
I have examples that I am confident Sandro would consider abuse of the feature.
Your example are just a reiteration/clarification of specific rules, not a description of the game that is supposed to result from them.
The rules are not really in question, what Frontier is trying to do with them is. The latter is far more important than legalisms, but since we lack this, we have only the rules, which, as implemented and enforced, result in a totally incoherent, implausible, setting. If everyone knew what was supposed to be, interpreting the rules that are, and filling in the gaps of rules that aren't, would be a simple matter.
I would expect that those reiterations and clarifications were made in the hope that players would understand what is supposed to be.
There are those that still consider affecting the BGS from Solo and Private Groups to be "cheating" or "exploiting" - even after Frontier's reiteration.