Sounds like people who demand updates to eliteStrangely the more demanding and childish he became, the less people listened.
Sounds like people who demand updates to eliteStrangely the more demanding and childish he became, the less people listened.
But of course I switch to PG or Solo for CGs. I don't play games with people who annoy me, no matter if I'm sitting at a table or in front of a monitor. Since I can be 95% sure there are unimmersive griefer kiddos waiting at CGs, I decide to avoid them, just like I avoid annoying people elsewhere.This is my first CG on PC, woo! I've been "ship watching" at one of the CG stations, and the flow of CMDR trading traffic has been steady. Finally I decided to grab a few tons of grain in my Dolphin to do my part, and on my return to the system I was chased by two very persistent griefers. To my amazement, I escaped two interdiction attempts and also survived an attack in normal space. I love my Dolphin!
After playing cat-n-mouse with the griefers for about 20 minutes, give or take, I decided I wanted to actually sell these goods and get properly "registered" with the CG, so I switched to Solo, landed at the station, sold my goods, and then switched to Open again. Thing is, the station was just as empty in Open as it was in Solo! Ironic, since I was going to ask in local comms how everybody was getting past the griefer blockage. Maybe I got my answer - maybe everyone switched to Solo! Either that or everyone went to bed while was playing with griefers, or perhaps I wasn't allowed back into the original instance I was in...
So I'm asking the question here - does a griefer "blockade" cause the majority of players (the ones trading) to switch to Solo when participating in a CG? While I survived my cat-n-mouse with the griefers, I wasn't able to actually get close enough to the station to safely drop from SC. And let's face it, if I was serious about trade, I would have been there in a bigger ship, not my "let's play with griefers" Dolphin.
The other question I have is, where are all the valiant PvP protectors I keep hearing about but never see? Why do griefers own supercruise with no opposition? Don't go pointing fingers at me, I just started over, and I did my bit for queen and country by distracting those griefers for 20+ minutes, keeping them away from serious traders. Where are all you Elite ShinDez Warriors of Justice? Are you hiding under your beds?
EDIT
Just to clarify, I'm not talking about people switching from Open to Solo FOREVER, but just for a trading CG while griefers are blockading the system.
The politically correct SJW term for griefer.W T (letter between E and G) is a Purple-Haired Hero?![]()
I'm not so sure about not having intended that. I see no problem if the big scary griefer decides to do his mat gathering in solo. It's funny when that big bad griefer posts on this forum how solo is an exploit though. But that just makes the big bad griefer a hypocrite.
There's no rule against being a hypocrite
The form of PvP I was talking about, shoot random CMDRs, however is a legit form of PvP. I'm not sure which form of Open PvP you're talking about.
So, the bottom line is, what is the unintended behaviour with regard to mode switching?
The form of PvP I was talking about, shoot random CMDRs, however is a legit form of PvP. I'm not sure which form of Open PvP you're talking about.
So, the bottom line is, what is the unintended behaviour with regard to mode switching?
Speaking of rules, I'm pretty sure there are no "rules" (as in, you'll get banned by doing this) for station ramming, but does Frontier even have an opinion on this? I personally see it as exploitation of a weakness in the game, as nobody is going to tolerate someone using a vehicle to kill innocent people in a parking lot, nor would a "loitering is punishable by death" station allow RAMMING of other ships on purpose. I suspect Frontier just doesn't know how to write code to differentiate intentional ramming from accidental fender-benders.
I personally will block any and all station rammers (the code may not recognize them, but I sure do). Still, I wonder if anyone at Frontier has ever commented on this officially or "off the record".
Speaking of rules, I'm pretty sure there are no "rules" (as in, you'll get banned by doing this) for station ramming, but does Frontier even have an opinion on this? I personally see it as exploitation of a weakness in the game, as nobody is going to tolerate someone using a vehicle to kill innocent people in a parking lot, nor would a "loitering is punishable by death" station allow RAMMING of other ships on purpose. I suspect Frontier just doesn't know how to write code to differentiate intentional ramming from accidental fender-benders.
I personally will block any and all station rammers (the code may not recognize them, but I sure do). Still, I wonder if anyone at Frontier has ever commented on this officially or "off the record".
PvP exists because players can shoot at anything in the instance. It's not specifically rewarded nor does it have significant direct effects on the BGS (as, if it did, it would be exploited - just as scan bounties were exploited back in the day, causing the implementation of the bounty cap)....but has a designed meta game add-on for PvP interaction. It is a mess, if you ask me. This optionality of ED kills a lot of its significance. (<-Does this sentence make any sense?)
Yes, my own experiences at the latest CG over the last few days have allowed me to answer my original post, which was made in a more "civilized" time of this Interstellar Initiative. Think of the OP as the opening chapter of a very long book (this thread), with the main character progressing from farm boy to Jedi throughout these many pagesI think we've realised an end point to your OP.
Given they introduced the speed limit in a (failed) attempt to limit station griefing I'd say they accept it will happen but don't want to make it too easy and want to protect players who don't appreciate it.
Which they've already done with modes and block.
As for the accidental/deliberate ramming code thing, a dev once said if they (or anyone else) could write software to do that reliably they'd be in the insurance/law enforcement business making an absolutely massive wodge of loot.
Crazy pink haired clowns blowing everyone up for the lols is neither immersive nor dystopian. It's just silly and ridiculous. At least try to make a valid argument."That and I signed up for Mobius, for things like CGs when I want to do some hauling without an immersion-breaking ganker gauntlet."
Yes, because we all know how immersive having everyone grinning and offering to hug you is in the dystopian future that is the ED universe![]()
Hey, are you drunk again?The fact that those who take pleasure in shooting random CMDRs are peeved about the presence of the non-Open modes, means the non-Open modes are working as intended.
It's just a game fellers, just pixel space ships. No need to twist those panties because you can't see some other kids when they are playing the game the way they want to.![]()
That won't help. Rammers rarely kill me, but they annoy the hell out of me and completely ruin the feel of the game. Some pervert "touching" me at just 10 m/s over and over is going to ruin my gameplay and end up on my block list.What wrong with imposing a hard <100 speed limit withing 2k of the station?
Their concept of adversarial actions seems based on how people behave in a social, real-life, setting. A setting where 'creating fun together' is more important than 'winning', never mind going out of your way to explicitly try to make other people unhappy. It would explain why they are constantly caught off-guard when people invent new and creative ways of being a dingleberry.
I'd think anyone who has played enough board games or table-top RPGs, with enough people, would generally be immune to being caught off guard by "dingleberries" in video games.
Not entirely. I find that 'being in punching distance' tends to somewhat mitigate the worst tendencies in humans.![]()