Do "purple-haired heroes" scare everyone into Solo?

As someone who has only recently given in to pressure and got their first smartphone I am obviously not au fait with leetspeak so:

W T (letter between E and G) is a Purple-Haired Hero? o_O
 
This is my first CG on PC, woo! I've been "ship watching" at one of the CG stations, and the flow of CMDR trading traffic has been steady. Finally I decided to grab a few tons of grain in my Dolphin to do my part, and on my return to the system I was chased by two very persistent griefers. To my amazement, I escaped two interdiction attempts and also survived an attack in normal space. I love my Dolphin!

After playing cat-n-mouse with the griefers for about 20 minutes, give or take, I decided I wanted to actually sell these goods and get properly "registered" with the CG, so I switched to Solo, landed at the station, sold my goods, and then switched to Open again. Thing is, the station was just as empty in Open as it was in Solo! Ironic, since I was going to ask in local comms how everybody was getting past the griefer blockage. Maybe I got my answer - maybe everyone switched to Solo! Either that or everyone went to bed while was playing with griefers, or perhaps I wasn't allowed back into the original instance I was in...

So I'm asking the question here - does a griefer "blockade" cause the majority of players (the ones trading) to switch to Solo when participating in a CG? While I survived my cat-n-mouse with the griefers, I wasn't able to actually get close enough to the station to safely drop from SC. And let's face it, if I was serious about trade, I would have been there in a bigger ship, not my "let's play with griefers" Dolphin.

The other question I have is, where are all the valiant PvP protectors I keep hearing about but never see? Why do griefers own supercruise with no opposition? Don't go pointing fingers at me, I just started over, and I did my bit for queen and country by distracting those griefers for 20+ minutes, keeping them away from serious traders. Where are all you Elite ShinDez Warriors of Justice? Are you hiding under your beds?

EDIT

Just to clarify, I'm not talking about people switching from Open to Solo FOREVER, but just for a trading CG while griefers are blockading the system.
But of course I switch to PG or Solo for CGs. I don't play games with people who annoy me, no matter if I'm sitting at a table or in front of a monitor. Since I can be 95% sure there are unimmersive griefer kiddos waiting at CGs, I decide to avoid them, just like I avoid annoying people elsewhere. :)
 

sollisb

Banned
I'm not so sure about not having intended that. I see no problem if the big scary griefer decides to do his mat gathering in solo. It's funny when that big bad griefer posts on this forum how solo is an exploit though. But that just makes the big bad griefer a hypocrite.

There's no rule against being a hypocrite :)

The form of PvP I was talking about, shoot random CMDRs, however is a legit form of PvP. I'm not sure which form of Open PvP you're talking about.

So, the bottom line is, what is the unintended behaviour with regard to mode switching?

There's a whole lot of truth in that. I personally, prefer 'fair as possible' when PvPing. That is to say, mano a mano.. Then it's my skill with my ship against the other player/ship. But I've come to realise, that in Elite, that is a huge failing on me. Expectign fairness or ethical-PvP is just not going to happen in Elite.

because of that, I have decided to leave Open as a mode not suited to me or my play style.

The problem I see is that many players want open to suit their playstyle, when it just never will. If I go into Open mode, I fully expect some ganking and very little one on one. After doing so and getting ganked, I'd be the last person to come on here and complain about it. This is not to be confused with me saying I think it is wrong and ruins the real PvP of Elite.

The solution is quiet simple. Don;t join Open and expect fairness or etchics or morals to flyign within the tin cans.
 
The form of PvP I was talking about, shoot random CMDRs, however is a legit form of PvP. I'm not sure which form of Open PvP you're talking about.

All the wonderfully creative forms of station griefing, for example.

So, the bottom line is, what is the unintended behaviour with regard to mode switching?

To be clear, I think that FD generally completely misunderstood online gaming when designing ED. DB and Sandro might be game enthusiasts, but if so I'd wager it is mostly board-games instead of online computer games. Their concept of adversarial actions seems based on how people behave in a social, real-life, setting. A setting where 'creating fun together' is more important than 'winning', never mind going out of your way to explicitly try to make other people unhappy. It would explain why they are constantly caught off-guard when people invent new and creative ways of being a dingleberry.

In that light I suspect that the modes are designed to fit, on a higher level, one's desired game style. Instead, many use it to 'game the system'. Playing Solo because you dont enjoy, in general terms, interacting with others in your session. Playing Solo strictly because it allows for a more efficient powerplay meta is quite another. So at its most basic I suspect any mode-changing motivated by a perceived increase in chance to 'win' (whether it is to make PP easier, to refresh the mission board in the old days et cetera) instead of an intrinsic preference is unintended. Not everything that is unintended is wrong, of course, and once FD becomes aware of unintended behavior they still have to determine whether they want to allow it or not. But still, the idea that not all behavior is intended and desired is not invalid, I feel.
 
Speaking of rules, I'm pretty sure there are no "rules" (as in, you'll get banned by doing this) for station ramming, but does Frontier even have an opinion on this? I personally see it as exploitation of a weakness in the game, as nobody is going to tolerate someone using a vehicle to kill innocent people in a parking lot, nor would a "loitering is punishable by death" station allow RAMMING of other ships on purpose. I suspect Frontier just doesn't know how to write code to differentiate intentional ramming from accidental fender-benders.

I personally will block any and all station rammers (the code may not recognize them, but I sure do). Still, I wonder if anyone at Frontier has ever commented on this officially or "off the record".

Given they introduced the speed limit in a (failed) attempt to limit station griefing I'd say they accept it will happen but don't want to make it too easy and want to protect players who don't appreciate it.

Which they've already done with modes and block.

As for the accidental/deliberate ramming code thing, a dev once said if they (or anyone else) could write software to do that reliably they'd be in the insurance/law enforcement business making an absolutely massive wodge of loot.
 
Speaking of rules, I'm pretty sure there are no "rules" (as in, you'll get banned by doing this) for station ramming, but does Frontier even have an opinion on this? I personally see it as exploitation of a weakness in the game, as nobody is going to tolerate someone using a vehicle to kill innocent people in a parking lot, nor would a "loitering is punishable by death" station allow RAMMING of other ships on purpose. I suspect Frontier just doesn't know how to write code to differentiate intentional ramming from accidental fender-benders.

I personally will block any and all station rammers (the code may not recognize them, but I sure do). Still, I wonder if anyone at Frontier has ever commented on this officially or "off the record".

Before you joined there was no speed limit: any damage caused by collision was a crime. So people would boost shieldless sideys into condas, and then the conda would be killed by the station. The speed limit was introduced and made it possible to be immune to this trolling tactic. These kinds of things are unwanted, and even though some forms of station ramming still exist it is now far easier to not lose your ship to it. A complete 100% bulletproof coding against all forms of ramming is very difficult though, even conceptually.
 

Robert Maynard

Volunteer Moderator
...but has a designed meta game add-on for PvP interaction. It is a mess, if you ask me. This optionality of ED kills a lot of its significance. (<-Does this sentence make any sense?)
PvP exists because players can shoot at anything in the instance. It's not specifically rewarded nor does it have significant direct effects on the BGS (as, if it did, it would be exploited - just as scan bounties were exploited back in the day, causing the implementation of the bounty cap).

PvP was, I would posit, not designed to be "significant" in terms of its ability to dominate the game - simply because it is optional. If, on the other hand, Frontier had been making a PvP driven game then it would only have had a single game mode and would likely have a different galaxy state for each platform.

(yes, the sentence did make sense)
 
I think we've realised an end point to your OP.

Do PHH scare everyone into Solo? - No

But some do interfere, annoy, harass, have zero or go against RP as in current save humanity CG, exploit, remove gameplay and immersion, divert from current goals, get in the way enough to make some people choose to go PG or Solo. Mostly by individual actions so some just get blocked.

They just don't scare anybody.

Some switch modes after 5 minutes trying to get a docking pad. They're not scared of the wait, it just gets a bit boring after a while.

Edit: misquoted OP so corrected
 
I think we've realised an end point to your OP.
Yes, my own experiences at the latest CG over the last few days have allowed me to answer my original post, which was made in a more "civilized" time of this Interstellar Initiative. Think of the OP as the opening chapter of a very long book (this thread), with the main character progressing from farm boy to Jedi throughout these many pages :D
 

sollisb

Banned
Given they introduced the speed limit in a (failed) attempt to limit station griefing I'd say they accept it will happen but don't want to make it too easy and want to protect players who don't appreciate it.

Which they've already done with modes and block.

As for the accidental/deliberate ramming code thing, a dev once said if they (or anyone else) could write software to do that reliably they'd be in the insurance/law enforcement business making an absolutely massive wodge of loot.

What wrong with imposing a hard <100 speed limit withing 2k of the station?
 
"That and I signed up for Mobius, for things like CGs when I want to do some hauling without an immersion-breaking ganker gauntlet."

Yes, because we all know how immersive having everyone grinning and offering to hug you is in the dystopian future that is the ED universe:)
Crazy pink haired clowns blowing everyone up for the lols is neither immersive nor dystopian. It's just silly and ridiculous. At least try to make a valid argument.
 
The fact that those who take pleasure in shooting random CMDRs are peeved about the presence of the non-Open modes, means the non-Open modes are working as intended.

It's just a game fellers, just pixel space ships. No need to twist those panties because you can't see some other kids when they are playing the game the way they want to. :)
Hey, are you drunk again?
 
What wrong with imposing a hard <100 speed limit withing 2k of the station?
That won't help. Rammers rarely kill me, but they annoy the hell out of me and completely ruin the feel of the game. Some pervert "touching" me at just 10 m/s over and over is going to ruin my gameplay and end up on my block list.

I do think Frontier could track how many times a ship bumps other ships in a station, and once that limit is hit, a warning is given ("Ramming is a crime punishable by death"), and then after a few more, BOOM! You know, like notoriety for ramming.
 
Their concept of adversarial actions seems based on how people behave in a social, real-life, setting. A setting where 'creating fun together' is more important than 'winning', never mind going out of your way to explicitly try to make other people unhappy. It would explain why they are constantly caught off-guard when people invent new and creative ways of being a dingleberry.

I'd think anyone who has played enough board games or table-top RPGs, with enough people, would generally be immune to being caught off guard by "dingleberries" in video games.
 
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