Do "purple-haired heroes" scare everyone into Solo?

Sorry for getting off-topic here, but why is everyone with a normal hair colour hauling grain, when synthetic reagents give MUCH more profit (about 7k/tonne)? Synthetic Reagents are part of the II as well?

I am afraid I'm missing something very obvious here...
This CG is an interesting one. Grain is available nearby in huge quantities at nearby orbital stations. Synthetic reagents are further (>60ly for good sources) and only at planetary bases.

The choices are therefore:-
1. Carry vast quantities of grain very quickly to boost the CG tier and get a good percentage rating.
2. Go for synthetics, taking longer for each trip but making profit on the trips; maybe less payout at the end of the CG.

I'm going the synthetics route as the gameplay is then less repetitive and I think the per-trip profits (5M each trip in a T9) will outweigh what I might lose by coming in at a lower percentage on the CG. But if I was intent on being in the top 10% or top 10, that would be the wrong strategy.
 
Well I learned something new today. Not only can I make Arx by dying, I can actually make credits by dying!!! Who'd a thunk?
 

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This CG is an interesting one. Grain is available nearby in huge quantities at nearby orbital stations. Synthetic reagents are further (>60ly for good sources) and only at planetary bases.

The choices are therefore:-
1. Carry vast quantities of grain very quickly to boost the CG tier and get a good percentage rating.
2. Go for synthetics, taking longer for each trip but making profit on the trips; maybe less payout at the end of the CG.
Ah yes make sense. However I cannot imagine the faster grain delivery justifies a ~8x less profit..

I'm going the synthetics route as the gameplay is then less repetitive and I think the per-trip profits (5M each trip in a T9) will outweigh what I might lose by coming in at a lower percentage on the CG. But if I was intent on being in the top 10% or top 10, that would be the wrong strategy.
Ok stupid question again: are these tiers still a thing with IIs? And based on tonnes delivered instead of net profit?
 
Whoever taught you to tap dance did an excellent job.
Well, it's the old first-past-the-post argument.

If open has 40% of players, while solo has 35% and private has 25%, then open would have more players than any other mode, but it wouldn't have the majority of players. Without actual hard numbers it's silly to speculate exactly what the breakdown is though.
 
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Ok stupid question again: are these tiers still a thing with IIs? And based on tonnes delivered instead of net profit?
Yes, the CG (first part of the II) has tiers, based just on tons delivered. I believe the Diso one is at tier 4; I'm just about to log in and look.

My choice about the synthetics can be seen as the selfish choice: I make good profit per trip but the CG as a whole doesn't benefit so much. I guess the people hauling grain are either focussing solely on the CG tonnage or trying to be in the top 10.
 
Why should I do that, would I have a chance of winning the fight?
I'm flying a cutter with military grade armor, all military slots with hull reinforcement plus few shield boosters... Just enough to escape an interdiction and it seems pirates are suddenly not interested in my grane anymore 🤷‍♂️
 
You realise that Sandro literally used the word "majority" to describe the number of people in open in the video on the first page, right?
He did. If he used the word "majority" correctly that should mean "more than 50%".

It's worth noting that this was before squadrons and all their PGs though.
 
You realise that Sandro literally used the word "majority" to describe the number of people in open in the video on the first page, right?
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meh whatever. I’ve never been one to cave to peer pressure and go with the crowd.

I like to blaze my own trail. I think someone said that too.
 
Okay, I'll add my two cents here as well...

No, gankers don't scare anyone to solo, because gankers are not scary. I haven't checked, but I'm pretty sure someone has already linked Rinzelrs vid in here.
Surviving a gank attempt is easy. I checked a while ago and counted ~400 player interdictions on me for last year. None came even close to causing actual damage to my ship. The only people gankers can kill are
a) Noobs that don't know what they are doing(and they are much more threatened by getting jamed in the mailslot or running out of fuel)
b) Experienced Min/Maxers who fly without shield to get a few tonnes/lightyears extra, and these know the risk

For everyone else, surviving a gank attempt is a no-brainer.

Now, many people consider it sufficient to point at Rinzlers vid and say: "See, no excuse to not fly in open". But what they miss is simply: "Why should someone fly in open". You gain nothing from it.
'But the thrill, the danger !!!' What danger. Gankers are no threat, they are just a minor annoyance. Once you realize that, most people do what OP did, and opt-out of this pointless annoyance.
 
Exactly. It’s not that gankers “scare” anyone. They’re an annoyance. I’d just rather be doing something I find entertaining rather than waste my time being someone else’s content.
The problem stems from lack of compelling content in the pure PvE aspect of the game: ED desperately requires human interaction to give your simplistic in game actions some kind of gravity and meaning. Playing the PvE aspect of the game only is about as fun as cheating at playing solitaire.
 
You realise that Sandro literally used the word "majority" to describe the number of people in open in the video on the first page, right?
And Fdev also said that only 2.8 % board flipped.
I believe that the majority in CG's fly in solo or PG, i wonder why....... it's the purple hair
 
The problem stems from lack of compelling content in the pure PvE aspect of the game: ED desperately requires human interaction to give your simplistic in game actions some kind of gravity and meaning. Playing the PvE aspect of the game only is about as fun as cheating at playing solitaire.

I just like flying space ships in VR without people bothering me so for me it works but I would certainly welcome more content that doesn’t force me into relying on others to make the game entertaining.
 
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