Do you like the blue POI system?

Replace blue POIs?

  • Yes, replace them

    Votes: 107 72.3%
  • No, I love them

    Votes: 16 10.8%
  • I don't care

    Votes: 25 16.9%

  • Total voters
    148
  • Poll closed .
Not much to add that isn't already in the OP. Notification and "salvage hunt searching" once locked on to the target would be a better mechanism.
 
I have said yes, but I don't mind the blue circle mechanic for minor POI's like rock outcrops or geysers or small stuff. But the larger POI should use the scanvenger hunt mechanic.

Much more fun like that.
 
Since FDEV only considers changes in gameplay mechanics if enough people make noise I'll ask you to keep the thread alive by participating in all kinds of off topic discussions like:

- ship transfer delays
- crime & punishment
- open vs solo
- to grief or not to grief
- what is worse, griefing, combat logging or griefing by combat logging?
- is the game dead?
- does multiplayer even exist?
- maybe there are some mysteries hidden in this thread? Help us find them!

PS

- what happened to offline mode?
- third person mode
- 5000 more fire buttons please
- undo the python nerf


I don't mind the blue circles but your suggestion of the Scavenger hunt approach does sound better. But...

It will be annoying if I see an anomaly, but don't have an SRV in my ship because it takes far too long to summon one that does and even if I did, some other player would just attack for the lulz as there is no crime and punishment system. It's that sort of thing that makes me swap to Solo to avoid the cess-pit of Open. Mobius means I can be sociable and avoid the griefing although that doesn't get me as riled as those nasty combat loggers spoiling my (sorry, their) fun. Mind you, as soon as SC is released this game is dead because of the lack of any real multiplayer making this forum more interesting than the game with all those mysterious things people post.

I'm sure this game was advertised with an offline mode in the Kickstarter bumpf but disappeared before release. I was looking forward to playing on my laptop while half way up Everest with no Internet connection so I demand it is bought back and while we are at it, the external camera sucks the big one as it's far to limited. I want full control of my ship while admiring it's backside and who thought it was a good idea to only give us two fire buttons to share between the fifty things that can be fired? I demand a hot-key for every possible function the game has. My PC has two keyboards so I want at least 500 mappable command buttons. And finally, the Python was much more fun before it was nerfed so I demand it is put back as it was because the nerf triggers me :(

PS. Just for anyone that didn't read the OP the above is not serious (I notice this sort of thing needs to be explained some times :))
 
I don't mind the blue circles but your suggestion of the Scavenger hunt approach does sound better. But...

It will be annoying if I see an anomaly, but don't have an SRV in my ship because it takes far too long to summon one that does and even if I did, some other player would just attack for the lulz as there is no crime and punishment system. It's that sort of thing that makes me swap to Solo to avoid the cess-pit of Open. Mobius means I can be sociable and avoid the griefing although that doesn't get me as riled as those nasty combat loggers spoiling my (sorry, their) fun. Mind you, as soon as SC is released this game is dead because of the lack of any real multiplayer making this forum more interesting than the game with all those mysterious things people post.

I'm sure this game was advertised with an offline mode in the Kickstarter bumpf but disappeared before release. I was looking forward to playing on my laptop while half way up Everest with no Internet connection so I demand it is bought back and while we are at it, the external camera sucks the big one as it's far to limited. I want full control of my ship while admiring it's backside and who thought it was a good idea to only give us two fire buttons to share between the fifty things that can be fired? I demand a hot-key for every possible function the game has. My PC has two keyboards so I want at least 500 mappable command buttons. And finally, the Python was much more fun before it was nerfed so I demand it is put back as it was because the nerf triggers me :(

PS. Just for anyone that didn't read the OP the above is not serious (I notice this sort of thing needs to be explained some times :))

Awesome!
 
POIs should be more like the wave scanner. Non-descript circles are just odd. And the wonky way that mission POIs roll around the planet leading you on a pretend "search" that is actually 100% on safety-rails, it's boring. If you're going to just shift the location, but still tell us exactly where to go, why bother with the dancing around? There is no player involvement, unless you count "chasing a carrot on a string" as player participation.

Needs a refresh for sure. Something that has actual gameplay where the player can make mistakes, and feel good when they get it right. You know, like star trek ;)
 
Get rid of the random POI stuff. Give us a scanner that populates the planetary map, and let us fly there.

Yup. And include some SRV-like thingie (or what we got in supercruise now) allowing us to at least get a rough idea of what we can expect there.
Which should allow Frontier to reduce the ridiculous amount of POIs, every square kilometer of every planet in the bubble being littered with dozens of wrecks and canisters doesn't make a whole lot of sense to me.
 
POIs should be more like the wave scanner. Non-descript circles are just odd. And the wonky way that mission POIs roll around the planet leading you on a pretend "search" that is actually 100% on safety-rails, it's boring. If you're going to just shift the location, but still tell us exactly where to go, why bother with the dancing around? There is no player involvement, unless you count "chasing a carrot on a string" as player participation.

Needs a refresh for sure. Something that has actual gameplay where the player can make mistakes, and feel good when they get it right. You know, like star trek ;)

Good point.
 
POIs should be more like the wave scanner. Non-descript circles are just odd. And the wonky way that mission POIs roll around the planet leading you on a pretend "search" that is actually 100% on safety-rails, it's boring. If you're going to just shift the location, but still tell us exactly where to go, why bother with the dancing around? There is no player involvement, unless you count "chasing a carrot on a string" as player participation.

Needs a refresh for sure. Something that has actual gameplay where the player can make mistakes, and feel good when they get it right. You know, like star trek ;)

Yeah that carrot chasing thing...probably was from the same thought-form that coded cargo missions where one agrees and signs a contract to go xyz then you re jerked around and sent elsewhere.
 

Craith

Volunteer Moderator
I also like the wave scanners - it is a great solution, it uses skill to find what you want, but it is simple and can easily learned.

another (related, but maybe offtopic enough to attract attention) thing I would like would be planetary heat maps, that could be gotten by scanning the planet. The DSS would increase greatly in value if it told you not only the average polonium distribution on this planet, but also areas with increased polonium concentration (or ore in the future - those would be location where you would find mining POIs now). It could also show tectonic plates, helping with geyser-detection. If you had a wake scanner, you might pick up any leftover particles from recent ship crashes, which would also show in a heat map where those might be.

But the blue circles? those are just ugly and gamey, I am glad they only appear above 1.5km, so I can just hug the ground and won't see them except maybe on approach. I get that this might not be the most efficient way ... but better than blueberry planet.
 
Voted for change.

I would prefer to see something like those mission POIs overlaid on the hud if you're close enough to them, but no dancing around - they'd be exact. The blue circles themselves would be exact, depending on altitude - my goal then would be to avoid landing for POIs I'm not interested in, therefore I should be able to inspect them from the air.

I suspect tho that the entire reason it's clunky and unrealistic is to force people to use the SRV.
 
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It's still clunky, unrealistic and doesn't allow immersive gameplay. Because there is no good way to find them they need to be all over the place, doesn't make much sense when you are exploring.

Not to mention what KIND of POI is found.

A millenium from now our sensors should be able to pick upp the difference between:

Geological Find = Geyser or Minerals

Distress signals = Lifepods

Metallic Debris Detection = Crashed Ship

Radio Signals = Settlement (ANY kind)

Unknown Signal = Alien Site

Exploring means we should be able to EXTRAPOLATE the data not just get a "Duh, there be...STUFF...over THERE!"
 
I think that putting the maps on the planets in the system screen was a building lock toward more detailed scanning maechnics coming in multi-crew. A full sensor operator/navigator position that can be hot swapped into is an open book for all these requests.
 
I hope if they do make some changes to POI's they also do something about planetary coordinates. They should be visible from the system map and make placing markers an option. Temporary markers would be ok that disappear once you leave the system but bookmarks would be even better.
 
I hope if they do make some changes to POI's they also do something about planetary coordinates. They should be visible from the system map and make placing markers an option. Temporary markers would be ok that disappear once you leave the system but bookmarks would be even better.


I do agree.

Also I hope that rocks will not be POIS with blue circles in 2.2 but stay wave-scanner detectable only. Maybe I did get something wrong and I don't need to panic.

For planetary things I really would wish for a good way to mark and remember special places like gorges and canyons and geysers. The coordinates are there but it all could get a bit more comfortable to access, like DarthRavadge sayed.

Also a heat-map would be great after a detail-scan, detailing regions with rare-earths and regions with unusual structures (POIs).
 
I guess the blue circles are there and growing bigger as we approach as, you know, they get closer. But they don't get smaller with better locating which is a bit odd. Maybe we are encouraged to trundle about in the SRV?

There are many things that could be done to introduce surface exploration. A wave scanner would be nice, but how about a swath scanning mode for the detailed surface scanner instead that would record some blurry level of detail as we circle round the planets in Orbital Cruise mode? It could include payout for area scanned, as well as give us indication of where stuff is potentially concentrated. This could be then used as an overlay on the radar when we drop out of cruise mode nearer to the ground, to replace the blue circles.

:D S
 
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