OP gave a couple of good examples and more were added to the thread.Things to do with ground vehicles?
Uh, racing, DUH!
OP gave a couple of good examples and more were added to the thread.Things to do with ground vehicles?
Uh, racing, DUH!
OP gave a couple of good examples and more were added to the thread.
Sorry, I misunderstood your post!I know, I've read the thread. I'm guessing racing surface vehicles wouldn't be your thing.
I'd turn one of my ships into a race car hauler in a nanosecond.
did it ever occur to you that creating paintjobs generates revenue whereas fixing bugs probably doesn't? I think that explains why FDev is releasing paintjobs and ship kits. The revenue stream from paid add -ons pays staff at FDev. Hopefully some people who who do bug fixing. It is up to every player if they want to invest into paint jobs or not.
Yes, I realize though that fixing things doesn’t provide excuses to sell more Arx so I’m not holding my breath.
That’s the point. Continually releasing fluff to spend Arx on, while ignoring glaring issues and even breaking things that were working in the past, does not make for a great game in the long run, or a great company.
Does ED need more ground vehicles? For example:
What kind of ground vehicles do you want or ships only?
- Hoverbike. The benefits are faster surface transportation vs an SRV. More nimble between obstacles. Downsides are less cargo space and more fragile.
- Harvester, excavator, drilling vehicle. A surface mining update could include heavy-duty vehicles.
- Hovertank. For heavy combat and to transport troops (NPCs) in a battlefield.
- Submarine. To go underwater in lakes, rivers and oceans. It's ideal for water worlds.
...and some of the bug fixes look like they might have come from people who make paints...The people who fix bugs aren’t the people who make paints, it’s a very different skill set. If you have an art team you should utilise them.
Although looking at some of the paints/kits maybe they were made by the people who fix the bugs.![]()
If only we could mine on planets and haul commodities between bases in some of these SRV variants. It would allow for a lot of game loops and make use of the scale of the planets, but I suppose if you have a space ship, why truck it across a planet?
I'm still facepalming at the launcher detecting no connection to the servers but still loading the game anyway even though I'll have to quit out to desktop to try again. This was a "bugfix". It's like they're deliberately trying to waste my time. Oh wait, that explains Trailblazers.......and some of the bug fixes look like they might have come from people who make paints...