Just curious, why do you hate it?
Because ---v
But that's true for all sizes. Large and medium ships got much more agile with engineers. And while small ships also gained some agility, the bigger ones gained more out of these changes. It's much harder for a fully engineered light ship (and almost impossible for some of the slower small ships) to reliably stay out of the firing arc of a fully engineered large ship than to do so when no engineering was around.
That's just not realistic at all, and takes some of the fun out of the game. I hate seeing a destroyer (Anaconda, Corvette, etc) whipping around like a F22. It breaks my immersion, it ruins any tactical advantage I might have flying a smaller, lighter ship, etc. I also hate flying a large ship as if it were just Viper with a different cockpit. That's why I purposefully undersize my Conda's engines and fly very slow when I take it into combat, using different tactics (broadsides, drifting, etc) than I would in a small ship. Unfortunately all NPC pilots seem to think they are in Vipers, so I see Conda's doing tight loop-de-loops full-throttle, and it makes me so very sad...
ps - I'm ex-Navy, and aircraft carriers maneuver very different than the jets they launch (I know, not a perfect analogy, but inertia is inertia).
Last edited: