That will please @RELSPIThey can add smuggling, snuggling, and piracy. Press E to cuddle with a thargoid
That will please @RELSPIThey can add smuggling, snuggling, and piracy. Press E to cuddle with a thargoid
What you think versus what is reality are two different things. It’s just plain false to say they have implemented no change based on feedback. Fleet carriers is the first example that comes to my mind. They were originally wing based, then they changed to personal fleet carriers based on feedbackI don't think there is a single instance of FD taking feedback and then making further changes.
Oh man, how the worm has turned, it only seems a few weeks ago y'all was laughingly whinging about our blinky avatars for VR....What you think versus what is reality are two different things. It’s just plain false to say they have implemented no change based on feedback. Fleet carriers is the first example that comes to my mind. They were originally wing based, then they changed to personal fleet carriers based on feedback
You got your VR bud, now it’s my turn for the blinking avatarOh man, how the worm has turned, it only seems a few weeks ago y'all was laughingly whinging about our blinky avatars for VR....
I don't like a lot of FPS games because they can be very unrealistic. All FPS games normally have some form of difficulty but the more unrealistic they are the less inclined I am to learn how to win at them. Some examples being Apex Legends or Counterstrike where you see all the "good" players bounce around like they have ants in their pants to avoid getting shot. It's not a skill I want to learn so I don't play those games. I'm hoping Odyssey will be different...I, from time to time, play FPS games. Enjoy them even. But.....I'm not sure this game needed FPS content added on.
Not quite, we've 3/4 got it, see my sig ;-)You got your VR bud, now it’s my turn for the blinking avatar
I’ve also stated multiple times I’m against dragging out releases because of whinging... even if I don’t like the result. Get stuff out the door and roll forward. No matter what, people are going to complain. Might as well keep moving the game forward.
Not quite, we've 3/4 got it, see my sig ;-)
Being honest and serious with you bro, I'm waiting to see what the two dev diaries say about interiors, and if there isn't any good news I'll be weighing into that campaign, ship interiors and EVA are a big part of what has been called space legs for over five years now, if it isn't sitting waiting on us as a nice surprise, I'm going to join your campaign to get it added as an Odyssey update.
That other space game who's name shall not be spoken on these forums did cave exploration, and that turned out to be a real threat to sleeping pill vendors. Could FDEV do better - perhaps.I guess I was hoping for something more......unique from Odyssey? Spacewalks to investigate broken hulls of ships (which are already in the game), taking SRVs into cave systems to find loot and explore what's down there ("what do you mean we get earthquakes down here?!!?") ....I'm looking forward to the next Dev diary which will hopefully make me and this post look silly.
YES, and I'm glad you did...snip.. cut.. JETPACK racing ! I mean come on JETPACKS !!... snip... cut JETPACK !! my JETPACK !! ... something..something JETPACK !
Did I mention JETPACKS ?
Has anyone questioned whether FPS gamers would want a space game tacked onto their chosen genre?In terms of massively expanding the game's audience and securing more revenue for continuing development? Yes. It's needed.
Has anyone questioned whether FPS gamers would want a space game tacked onto their chosen genre?
They also did changes to the FSS due to player feedback. All of this balancing going on right now is due to player feedback.What you think versus what is reality are two different things. It’s just plain false to say they have implemented no change based on feedback. Fleet carriers is the first example that comes to my mind. They were originally wing based, then they changed to personal fleet carriers based on feedback
They also did changes to the FSS due to player feedback. All of this balancing going on right now is due to player feedback.