Don't we WANT to support the devs RIGHT NOW?

But I have still schlept my butt to Jaques in a Cutter to help that CG out. I've attended endless CGs. I have no problem spending hours doing things in the game and enjoying it immensely. But there is nothing immensely enjoyable or immersive in looking at a list of ships and realising they are in the wrong places and I'll have to spend an entire session involved in fleet management. So that maybe in the next session I can do the things I wanted to do.

Yes they are throwing things under the bus. They have since Alpha. This, is nothing new. Attacking people who just want to play the same game you do, because they have a slightly different opinion is a garbage attitude. I honestly expected better?

There is a balance, but people are so uncontrollably raging there's no way to actually discuss. No wonder the Dev's don't want to engage. Do you want to be abused endlessly? Probably not.
Yes. God yes. All of that.

Heaven forfend that some people not be 100% opposed to the game trying to become marginally more respectful of our time. Maybe that'll have huge unanticipated consequences (well, not actually unanticipated, because literally every possible downside of instant ship transfer, no matter how tenuous or implausible has been shouted from the bell-tower by somebody over the course of the last week). Maybe the concerns about it breaking the game might turn out to be just a TAD hyperbolic. Maybe it'll need to be fixed. Maybe it won't. Either way, the yelling at people who aren't viscerally revolted that ship transfer won't take days to ZOMG GO BACK TO YOUR CALL OF DUTYS YOU ARE NOT WORTHY is getting pretty ****ing tedious.
 
I don't remember the t-shirt incident, though I'll agree we all get over-invested from time to time. I don't think that's the case here though, quite the opposite in fact. A lot of us are becoming less and less invested, because warts or not, ED is becoming less and less "elite". I believe you're an 84-er? At the time would you have described Elite as an easy, convenient game? I suspect anything but, and it was that challenge that was it's most attractive feature. ED is turning into something I'd expect to see on a free to play mobile phone game, just with better graphics.

Yeah but modern games development dictates that people simply wont play games like the original Elite anymore.

I mean can you imagine if they realised the game and it was as difficult to dock as it was in the original, or if FA was always off and you had to fly with Newtonian physics. Or have IronMan mode forced onto the player?

That may have made ED more of an Elite game, but would it have made it a better game? I don't think so, we are dinosaurs of a bygone era, rose tinted spectacles and all that. In the end FD would have not sold no where as many copies of the game if they had gone down that route, those days are long gone. You can either get stuck in the past or accept it and move on. I choose to move on.

No ED is not an Elite game through and through but i also don't see it as turning into some sort of casual mobile game either, we are not even close to that sort of scenario, not even to the NMS sort of scenario. FD might go down that route, but I dont see it sorry I just dont.
 
I think a caravan full of gypsies came round and sold a whole bunch of magic potions promising to cure everybody's warts and gall bladder disease and impotency and acne and ingrowing toenails and rising damp.

The caravan moved on to the next town full of entitlement and overblown expectations and made even more money.

And now everybody is raging.

Let go. Move on. Play Freelance 2 with some mods.
Or Digger Simulator.

Or stay. Embrace. Enjoy. Have fun. Fly spaceships. Have family members sit behind you and engage in Starship command bridge roleplay. Pretend to stagger and fall about when the ship gets hit by an asteroid. Fall on the floor gasping for air when the canopy cracks.
(Cracked canopy? Didn't that say something to you from the very get go about this particular game of spaceships?)

Stop bashing at the keyboard and screaming at your wide-screen 80" HD amazeballs monitor bought on credit for just one game. Have a look at yourself. Watch some YouTube video of neckbeards and fat kids raging at their games.

Seriously.

I can't wait for instant transfer. Gonna be awesome. More time flying spaceships and having fun. Less time staring at witchspace.
And that's coming from an explorer.
 
Yes. God yes. All of that.

Heaven forfend that some people not be 100% opposed to the game trying to become marginally more respectful of our time. Maybe that'll have huge unanticipated consequences (well, not actually unanticipated, because literally every possible downside of instant ship transfer, no matter how tenuous or implausible has been shouted from the bell-tower by somebody over the course of the last week). Maybe the concerns about it breaking the game might turn out to be just a TAD hyperbolic. Maybe it'll need to be fixed. Maybe it won't. Either way, the yelling at people who aren't viscerally revolted that ship transfer won't take days to ZOMG GO BACK TO YOUR CALL OF DUTYS YOU ARE NOT WORTHY is getting pretty ****ing tedious.

Agreed .. Sadly ..
 
OP - don't worry about it. Something like this happens with every major patch.

It will blow over. Then FD will release the next major patch, and people will find the next hot topic to rage over.

In between patches, the Open vs Group vs Solo debate usually heats up as people have nothing else to rage over.

People need their catharsis.

You ninja'd me commander...every update of ED that comes along a group of 'core' players get up in arms, it's not the game it used to be, or it's not the game they want it to be. FD have ruined the game with this that or the other change. Threats of mass quitting, threats of people leaving in droves...sigh

I love the game and even though I disagree with instant transfer of ships i'm going to enjoy the game just as much, and probably more with all the things that going on in the game.

Frawd
 
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OP - don't worry about it. Something like this happens with every major patch.

It will blow over. Then FD will release the next major patch, and people will find the next hot topic to rage over.

In between patches, the Open vs Group vs Solo debate usually heats up as people have nothing else to rage over.

People need their catharsis.
Not so sure about this one Agony. I've been positive or cautiously optimistic up until this point. I've noticed other posters like myself who are not so prone to vitriol also stepping in to say this is a step too far. This one may in fact be more of a mountain than a molehill.
 
, we are dinosaurs of a bygone era,.

everything else aside, this is 100% true, and it saddens me to be honest... gaming demographics are no longer considering people like me... and its a shame because my/ (our?) demographic has a fair amount of disposable cash.

Take forinstance the evolution (devolution) of Call of Duty from an amazing 1 player narrative experience with a tagged on MP mode to what it is now, an arena shooter with a tagged on single player game...

or the new starwars battlefront which took it to the next level and didnt even bother with the narrative at all.... how can you have a starwars game with no narratively driven campaign ?
such a waste of some top notch assets.

Last night i was playing evolve, not a bad game, but i just could not get over the amazing game which could be made using those assetts instead of just an arena "kill the baddie" shooter.

but today the AAA industry does not care about players like me...................

(which is why i backed ED so highly (relatively)... because it was aimed at a sorely neglected corner of the player base.
 
Yeah but modern games development dictates that people simply wont play games like the original Elite anymore.

I mean can you imagine if they realised the game and it was as difficult to dock as it was in the original, or if FA was always off and you had to fly with Newtonian physics. Or have IronMan mode forced onto the player?

Would have made ME happy, but no the xbox generation couldn't/wouldn't cope with it. That's not what I'm saying though... we were sold an evolution of Elite, and each patch takes us further ansd further away. Noone expects newtonian physics or near impossible docking, but equally RNG and teleportation are also things we don't expect. It's like making a star wars game but everyone gets to use the force coz it's convenient.. it's just wrong. I also disagree, we are a lot closer to being a casual game where you play five minutes here and there with no learning curve, no skill development, and no time or emotional investment than I'd like to be, and getting closer with every patch.
 
everything else aside, this is 100% true, and it saddens me to be honest... gaming demographics are no longer considering people like me... and its a shame because my/ (our?) demographic has a fair amount of disposable cash.

Take forinstance the evolution (devolution) of Call of Duty from an amazing 1 player narrative experience with a tagged on MP mode to what it is now, an arena shooter with a tagged on single player game...

or the new starwars battlefront which took it to the next level and didnt even bother with the narrative at all.... how can you have a starwars game with no narratively driven campaign ?
such a waste of some top notch assets.

Last night i was playing evolve, not a bad game, but i just could not get over the amazing game which could be made using those assetts instead of just an arena "kill the baddie" shooter.

but today the AAA industry does not care about players like me...................

(which is why i backed ED so highly (relatively)... because it was aimed at a sorely neglected corner of the player base.

All fair points, although for me (at the time) COD was more about the multiplayer than it was for the single player. Modern warfare was the sweet spot, it went downhill after that.

As a gamer I have to embrace what comes out in the end to a certain degree, I dont have a choice in the matter. Im not going to be one of these people who says that I am only going to play games that came out before 2000 for example. (Not yet anyway!)

ED is Elite 2016 in the end, nothing more, nothing less. In all honesty at this point ED is exactly what I expected it to be, after I got over the kickstarter campaign and reality set in.

And as stated before regarding supporting FD it doesn't just come down to ED, Planet Coaster is also there as well, and Frontier looks like they are getting that spot on so far.

- - - - - Additional Content Posted / Auto Merge - - - - -

A great game. I have been thinking about that myself :) FD could learn something about the mechanics of multiple ship ownership from the X3 series.

X3 is X3, Elite is Elite, they dont have to learn anythng from it.

The X series is alright as well, but its a little too sim for my liking. Yes ED could borrow some ideas from it, but other than being set in space, they are radically different games.
 
One thing to keep in mind when it comes to game development companies is that the dev team doesn't usually make a lot of the big decisions regarding direction. A bunch of c words in suits do.
 
Would have made ME happy, but no the xbox generation couldn't/wouldn't cope with it. That's not what I'm saying though... we were sold an evolution of Elite, and each patch takes us further ansd further away. Noone expects newtonian physics or near impossible docking, but equally RNG and teleportation are also things we don't expect. It's like making a star wars game but everyone gets to use the force coz it's convenient.. it's just wrong. I also disagree, we are a lot closer to being a casual game where you play five minutes here and there with no learning curve, no skill development, and no time or emotional investment than I'd like to be, and getting closer with every patch.

ED is nowhere near being a casual game, due to the actual gameplay. Instant transfer isn't going to change the core mechanic in the game. Flying spaceships.

In fact it's going to help players learn to understand the game better by providing ease of access to a variety of ships with different loadouts for different purposes.

Is it going to get easier to avoid, defeat interdictions? No.
Is it going to get easier bounty hunting or running assassination missions? No.
Is pvp in CGs going to get more challenging and demanding? No.
Is it going to get easier learning trade routes, learning how to dock and undock, how to use mines and escape pirates easier? No.

Is fleet management going to be easier? Yes.

That's about it really.

It's all a hoohaa in a peapod.

Considering the amount of blind eyes turned to many aspects and mechanics in the game that 'ruin' immersion, don't fit with 'lore' or don't make any 'sense' it really is absurd.

Keep doing the right thing FD.

I want to fly spaceships. Can't wait to crash into a volcano with a deck full of passengers and then blame my crewmates while I fly off in a 3D printed fighter back to a station with no facilities and get another spaceship on demand.

My evenings gaming sessions are going to be jam packed with fun.
 
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I have great respect for the developers.

Not so with head of development.

Guess why?!

Why? Maybe you should actually listen to the laveradio podcast in full.

Also Michael has already stated in the other thread that instant ship transfer is NOT what Sandro wants either, he was arguing for timed as well.
 
Would have made ME happy, but no the xbox generation couldn't/wouldn't cope with it. That's not what I'm saying though... we were sold an evolution of Elite, and each patch takes us further ansd further away. Noone expects newtonian physics or near impossible docking, but equally RNG and teleportation are also things we don't expect. It's like making a star wars game but everyone gets to use the force coz it's convenient.. it's just wrong. I also disagree, we are a lot closer to being a casual game where you play five minutes here and there with no learning curve, no skill development, and no time or emotional investment than I'd like to be, and getting closer with every patch.

Oh come now .. The 'xbox generation' .. Thats beneath you.

I also play Xbox as well ....
 
ED is nowhere near being a casual game, due to the actual gameplay. Instant transfer isn't going to change the core mechanic in the game. Flying spaceships.

In fact it's going to help players learn to understand the game better by providing ease of access to a variety of ships with different loadouts for different purposes.

Is it going to get easier to avoid, defeat interdictions? No.
Is it going to get easier bounty hunting or running assassination missions? No.
Is pvp in CGs going to get more challenging and demanding? No.
Is it going to get easier learning trade routes, learning how to dock and undock, how to use mines and escape pirates easier? No.

Is fleet management going to be easier? Yes.

That's about it really.

It's all a hoohaa in a peapod.

Considering the amount of blind eyes turned to many aspects and mechanics in the game that 'ruin' immersion, don't fit with 'lore' or don't make any 'sense' it really is absurd.

Keep doing the right thing FD.

I want to fly spaceships. Can't wait to crash into a volcano with a deck full of passengers and then blame my crewmates while I fly off in a 3D printed fighter back to a station with no facilities and get another spaceship on demand.

My evenings gaming sessions are going to be jam packed with fun.

Thanks cmdr...a voice of sanity in what otherwise appears to be an insane asylum thread

rep

Frawd
 
Oh come now .. The 'xbox generation' .. Thats beneath you.

I also play Xbox as well ....

No insult intended re consoles. You yourself pointed out that games today are not what we grew up with, and that there's less challenge and more facilitation today. These are the games that the "xbox generation" think are normal, and they don't appreciate/enjoy the challenge & level of gameplay they had to put into early games to compensate for the lack of anything else on those primitive machines.
 
No insult intended re consoles. You yourself pointed out that games today are not what we grew up with, and that there's less challenge and more facilitation today. These are the games that the "xbox generation" think are normal, and they don't appreciate/enjoy the challenge & level of gameplay they had to put into early games to compensate for the lack of anything else on those primitive machines.

However there are also games out there that do both.

For example Forza Motorsport, you can set the game up to be so easy (and casual) that the game can practically play itself, You can also set the simulation so high that its practically unplayable. (My settings are sim, but not unplayable) Its true that a lot of games these days are not a challenge, however there are a lot of games out there that still as well, if you are willing to set that challenge yourself. You try playing Halo 2 on Legendary and tell me its not a challenge.

I firmly believe we are living in a golden age of videogaming, and coming from someone who has been playing them for nigh on 40 years thats saying something. There is something for everyone these days , on any device you can think of. Its true at the very top AAA gaming is stagnant, boring and in some cases downright deceitful (NMS looking at you). But its never been a better time to be a gamer, even I can see that, rose tinted spectacles included.

I don't think its quite as clear cut as you make it out to be, there are still plenty of games out there that challenge players, ED may not be one of them, but tbh games are there for fun as well.
 
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Agreed. I wouldn't want anyone or FDev to think that my vocal dissent with recent choices is a sign that I'm going to give up on the game. I'm not a 5 year old who will just toss all my toys when things don't go my way. I will go on with the game because so much of it was and remains to be very appealing to me.

However, I am seeing a pattern in development that I believe does not coincide with core values of Elite. Rather, I see a pattern of development that is trying to cater to a larger audience that is not familiar with Elite or similar games of its nature. I'm seeing marginally successful attempts at attracting a more generalized crowd of gamers. However, I see every day how the attempts are not working. Every day there is another thread from someone who doesn't really "get" space games like Elite who then goes on a rant telling us how bad the game is and how they are upset they spent any money on such an "empty" game.

Focus on your core audience, heck, squeeze us for more money, if you have to. Just please stop trying to turn this into something everyone wants to play because that is impossible.

Reading my mind, mate!!!!! So true...
 
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