I think I will wait to see how its implemented before making a decision on whether it's good or bad.
Any thoughts on this change FDEV?
I'd love to hear an official response...
Hey guys,
Thank you all for your feedback on the Drag Pacifiers. We've gathered your comments and sent them onto the development team for further consideration!
Not quite. The change will still be shipped and maybe patched out next update.Dang. Doom averted AGAIN I guess. * sigh *![]()
Nice, means I get to test the soon to be Imperial Lightning Bolt. Imperial Courier +800m/s Frag n Seeker Dragusmaximus.Not quite. The change will still be shipped and maybe patched out next update.
Now, you completely take away any chance of anyone surviving a gank (not just newbies, but top players too, now!!), and leave us with the insane defense inflation? WHAT. THE. HELL. Where's the logic?
People argue for ages that escaping a gank is too easy, now it's impossible. Is there no nuance anymore?
I have a of experience with the effective use of PD and ECM. Escaping will be the same as it always was. Impossible for some and dead easy for others.
But it's definitely more difficult after that drag update then before, your health pool must be sufficiently high to survive the highwake timer at least twice, which wasn't the case before, when you could evade the inevitable grom bomb with boosts. With ships that didn't need to boost before (T9 etc.) nothing much changes, but for smaller ships which partly relied on nimbleness this really makes it more difficult.Its the DD forums, where everything is always the end of the world, griefers will run wild and all hope is lost. Permaboost is pita and has completely destroyed the flight model ED once had. Escaping a gank was easy as heck, and still is. As long as hit points will be so massive and you can always hi-wake in seconds none will change in that aspect.
It will change PvP combat though, so I suspect the PvP crowd is just trying to scare the rest into a forum revolt. Noone with even half a month of experience in this game can honestly claim it is 'impossible to escape a gank!!!!!'.![]()
Do really think me or my ships are representative of the average person who gets ganked? If course I could survive, I'm not worried about me, the defense inflation wasn't implemented for 'me'.Really? You cannot possibly conceive of a way to hi-wake your ship with 'insane defense inflation' if you cant boost? The option to hit that one button and jump away with impunity is really 'completely taken away'?
Okay.
Is it certain that there is no cool down and no counter?
Drag probably seem useless because the effect isn't that noticeable against people using faoff, hence this buff. Problem is, that the people that don't use faoff are getting double whammied.
Now, you completely take away any chance of anyone surviving a gank (not just newbies, but top players too, now!!)
Permaboost is pita and has completely destroyed the flight model ED once had.
OK, 'anyone' was a bad choice of words.Will have to wait until the servers come back up to see if there is a cool down or not.
There has never been a counter to effects that frags can apply, other than staying out of range.
If anything, pure FA off evasion will be hit harder than pure FA on evasion because it's even more dependent on boosting for rapid changes to movement vector.
Challenge accepted.
I agree.
However, the fix to this issuse should not have been a single special effect available on two weapon types; it should have been a change to the boost mechanisms themselves, or a reduction in the effectiveness of distributor Engineering.
"For every complex problem there is an answer that is clear, simple, and wrong." - H. L. MenckenWhat an interesting change. Is FDev finally trying to address the FA-off ping-pong boost spamming that killed a lot of my interest in PvP?
I'm going to use this thread to ask my questions, because I've been making the noob assumption that Drag Munitions have been disabling boost all along. So here we go (the following questions are based on pre-update behavior):
1) Apparently DM does not prevent boost, but does it limit boost exactly like 0 pips to engines would? In other words, no recharge on the capacitor implies only a couple of boosts.2) Does FA-off with DM effect behave like it does with 0 pips to engines? In other words, can I boost with FA-off and still achieve max speed even while DM effect is active?3) Does subsequent DM hits reset the effect counter, add to the effect counter, or does the counter just keep counting until DM wears off? I ask regarding the potential use of DM to keep an enemy in a permanent state of "drag".
I personally use DM in PvP as a defensive measure more than I do for offense. My Dolphin or Sidewinder (typical ships I use for running PvP blockades) will never destroy a typical griefer, but seekers with DMs is a good "kick to the knees" to slow a pursuer down long enough for me to get some distance and charge my FSD. I'm sure there are counters (especially since boost is not affected, much to my surprise), but luckily most griefers I encounter in the game don't have the level of expertise demonstrated in this forum, so this tactic actually works for me. Anyway, the more I know about DM the better I can use it. Thanks!
ps - this is posted under the assumption that Frontier will reverse their decision to nix boost.