Just full throttle, so far as I'm aware. However, boost can help with the 'Alignment' message on drifty ships.The big question on my mind is if this will prevent high waking. Is boost required to high wake or just full throttle?
Just full throttle....I mean, most of us probably boost when we areThe big question on my mind is if this will prevent high waking. Is boost required to high wake or just full throttle?
How are you going to use your Advanced Docking Computer if you don't even have a button mapped for FA on?You're right to worry about this, but not for that reason, you don't need to boost to high wake, as a rule, HOWEVER, if you are full time FA off (and have gotten so used to it that you no longer have a button mapped to turn it back on, or have forgotten what that is), you're pretty screwed, as facing your destination without flight assist OR boost, will require good thruster control at a time of minor panic. It certainly will be an issue for FA offers.
Thanks, everyone in the office is looking at me now. lolHow are you going to use your Advanced Docking Computer if you don't even have a button mapped for FA on?
Baby steps. Start with FAoff turns.Thanks @Morbad - that was much clearer
I cannot get my head around FA-Off, despite several hours of failing pitifully, too old I guess, and unable to 'loose' the control habit of the HOTAS in normal flight.
While you guys are all screaming blue murder, how comes nobody contemplates over the words "whilst it is active"?
Couldn't this timer (for how long it's active) be an easy and cheap tool to balance this new effect?
While you guys are all screaming blue murder, how comes nobody contemplates over the words "whilst it is active"?
Couldn't this timer (for how long it's active) be an easy and cheap tool to balance this new effect?
Somehow the whole drama reminds me of the introduction of SCBs (aka "health potions") where everyone and his aunt (me including) was yelling doom to the game. Meanhwile I think SCBs are quite well balanced and I'm confident something similar will happen with drag munitions.
I cannot get my head around FA-Off, despite several hours of failing pitifully, too old I guess, and unable to 'loose' the control habit of the HOTAS in normal flight.
Baby steps. Start with FAoff turns.
The possibility of a cooldown being added or extended, or the time of the boost disruption effect being tweaked isn't something that has been overlooked. However, the patch notes made no mention of such.
Fortunately, from the cursory testing I can do while dozens of jumps from anywhere with an SLF (my exploration corvette already had a large rapid fire drag seeker rack) there does appear to be a 10 second cooldown on the anti-boost portion of the effect, so the situation won't be as dire as some feared.
I consider SCBs and everything surrounding them a prime example of how not to balance something.
SCBs are only balanced because the small ones are worse than HRPs and the ships carrying large ones are easy enough to hit with feedback cascade. Feedback cascade is one of those nearly mandatory mods that only exists to balance SCBs and is nearly the only thing balancing SCBs. Every ship I've got that expects to fire at something with a class 5 or larger internal has at least one feedback rail, and many have two.
Perfectly said. And quite frankly, with G4 rapid, I wouldn't even call it easy, at least for a n00b like me. It also hampers your firegroup flexibility, since not having that feedback rail immediately available (and having to spend 0.5 secs swapping firegroups) can mean the difference of nearly 1000 HP.
Eight weapon groups on my vette. Five of them have nothing but two small feedback rails on the main trigger.
Can you key bind to immediately get to a specific group, or swap to the next group very rapidly?
On DS4 it requires a bit of finger tomfoolery to get to the next firegroup that has made me miss the window of opportunity by fractions of a second against well flown banking vettes (with C3 rapid) from my chally.
It might be overcome with practice but for not I assume if I'm going to use cascade rails they need to be on my current firegroup right now.
not even sure I could get out of the docking tube with a DS4 controller.
I have forward and next firegroup on the hat switch to the immediate left of the one I use to control my pips. It's pretty fast, but I almost never move off the groups that have the rails handy when fighting CMDRs.