56mm is smaller than 70mm is big. The average is 64mm I believe (mine is 63.5)
Everything works well on DK2 for me ...until I click on the galactic map button.
It shows the galactic map ...but then when I try to do anything it drops me back to Windows.
The game is still there and I can reopen the window and everything is fine .... as long as I don't try to do anything on the galactic map!? Weird.
Just used that link above to measure my IPD (I do wonder if that site is there to get people's CVVs from their credit cards).
I came up with an IPD of 56mm. Quite a difference from your 70. Am I going to have problems from having a small IPD (if 56 is small?!?).
Actually you can select with a mouse (within the window boundary) but to do it, you have to search for the system first, then maneuver the system to the centre of your vision and you will be able to select it.Yeah, you can't effectively click anything with the mouse anyway as neither eye lines up on where the cursor is clicking.
I mapped all the galaxy map to the HOTAS but if you have a 360 pad lying around you can have that close to hand just for map as it works well, too.
I must say, I wasn't all that impressed by the DK2 at FantastiCon. I couldn't notice any significant difference from the DK1. Was still great, just didn't feel like that big a step beyond the previous.
I must say, I wasn't all that impressed by the DK2 at FantastiCon. I couldn't notice any significant difference from the DK1. Was still great, just didn't feel like that big a step beyond the previous.
Hello everyone,
one old 84er here, recently got my DK2.
Am I correct in assuming that the current beta version of ED does not yet support low persistence with DK2?
Moving my head causes blurryness/unsharp picture, no matter if I decrease graphic options and resolution to an absolute minimum.
While not moving my head the picture is clear enough and my machine should have enough power, I can only imagine non-working low persistence as main cause. I've read comments here of silky head-tracking movement in ED and simply can't believe thats true? Is your experience really that different to mine?
:S
You might do. The problem I'm having with the DK2 is that the lenses seem to only have a very small area in the center of them that's clear, everything else is blurry. In fact, If I keep my head still and glance down at my radar, it's one blurry mess.
Apparently the DK1's lenses weren't as bad, and the hope is that the CV1 will allow you to set the width of the lenses as well as the depth (moving it closer, further away from your eyes). I'm waiting to see if anything can be done, because I love flying inside the rift. But it's just too painful right now, and I don;t want to potato up my vision permanently.
Hello everyone,
one old 84er here, recently got my DK2.
Am I correct in assuming that the current beta version of ED does not yet support low persistence with DK2?
Moving my head causes blurryness/unsharp picture, no matter if I decrease graphic options and resolution to an absolute minimum.
While not moving my head the picture is clear enough and my machine should have enough power, I can only imagine non-working low persistence as main cause. I've read comments here of silky head-tracking movement in ED and simply can't believe thats true? Is your experience really that different to mine?
:S
Along with a some of the other tips and responses you've already received, there are a few other things you can do to help get rid of some of the judder in ED.
One thing that has improved almost ANY game/demo I've used on the DK2 is disabling your other monitors before launching the game. I get everything setup and then put the ED launcher in the middle of my computer monitor. Then I use Windows + P and only allow the DK2 to be enabled. You have to kind of look out of 1 eye to press play on the launcher.
This vastly improved the judder in ED for me (as well as about any other game I've played on the DK2. This was recommended from reddit / r / oculus).
Soon as I turn my DK2 on it drops the resolution and ups the refresh rate of my main monitor. Soon as I turn my DK2 off it sets the res and refresh rate back up to native.
Not tried benching to see if also turning off the monitor has an affect or not.
What kind of strange monitor is that? :O old CRT? LCD panels(most of them) are locked at 60hz, they cant do any more or less no matter what resolution. Except some special 120hz or 144hz TN-panel gaming monitors.
I have a recent 1440p Monitor.
Maybe I didn't explain it well.
When I have the rift turned off my monitor is at 1440p @ 60Hz
When I turn my rift on I have it set so that the monitor drops the resolution (can't remember what exactly) and increases the refresh rate to 75Hz to match that of the Rift DK2.
When I turn the Rift off the monitor resets back to 1440p @ 60Hz
Doing it this way means I can access things on my main monitor (although in a crappy low res) but have significantly reduced juddering (still present in stations etc... but much less apparent).
Check the range of your monitor
Mine is H/V frequency H:30-88.7KHz V:60-75Hz
So I can get 75hz but not at 1440p
If I drop the res I can hit 75hz
The DK2 should behave like a secondary monitor without the need for all that messing about. I don't quite understand what your main monitor has to do with anything? It doesn't matter what resolution it is - it has no relationship with the DK2 at all.
The DK2 should behave like a secondary monitor without the need for all that messing about. I don't quite understand what your main monitor has to do with anything? It doesn't matter what resolution it is - it has no relationship with the DK2 at all.
Don't knock it till you try it.
The issue is the difference in refresh rates.
Most monitors are running at 60hz, your DK2 is running at 75Hz
There appears to be some issue that causes more judder in games if you have more than one monitor plugged in and the monitor(s) is 60hz and the Dk2 75hz.
Unplugging one monitor is one way to correct this issue.
Setting the other monitor to 75hz at a lower res is an alternative solution.