I'd do 100% - that would still end up with more than 500000 bodies.(I may need to set a higher threshold so that the list isn't so huge).
So, I had an idea. To better illustrate what the higher-explored places might be, could you make another version of the same map but with a cut-off please? To only render a pixel if it reaches a certain threshold, like those 100 systems for yellow that you mentioned. Although looking at the colour code, maybe 50 would be better. (But to be fair, being in such an area right now myself, I see unexplored systems considerably more often than I see explored ones.)One thing to keep in mind when looking at the EDastro heat maps is that the colors are on a logarithmic scale. It's just as incomprehensible to our brains as the really huge numbers in the galaxy (400 billion systems). But what it means is that any non-black pixel on the map just has to have at least one star visited, within a column of the galaxy that is 10x10 lightyears in size, but several thousand lightyears tall. That "pixel" might contain thousands, perhaps many thousands of stars. But if just one was visited, it turns blue instead of black. The green areas only have about 20 or so visited systems in that 10x10x8000 lightyear column. And yellow is about a hundred. Only the white and red areas are close to saturation, except in the truly sparse areas (near Beagle Point, some particularly thin gaps, and the outer rim, most notably) where saturation can happen at a lower color. And even along the Colonia Road there are many undiscovered systems.
TL;DR: The blue areas are all practically untouched, except at the edges.![]()
Last time I said that was mid of january. I've still not finished the task and even racked up lots and lots of overtime by working on itYeah, I could probably do something like that pretty easily.
This image was a 5 hour test though. Ugh.
Oh man, I've spent a fair amount of time thinking about how to do that exact thing. It's not at all simple!Yeah, I could probably do something like that pretty easily. I was also putting some thought into how to maybe estimate the saturation level. That's not so easy. It might be possible to estimate an exploration percentage within boxels by looking at the highest numbered system in each, and then seeing how many prior numbers are accounted for versus missing. Something like that will definitely be a harder hitting script that will have long execution times. I'll put some more thought into it.