ED Astrometrics: Maps and Visualizations

A couple more huge dump files added. I had neglected to include the atmospheres and surface materials, so they're available now.
 
Can you add a sheet containing something like 'highest differnce between orbital period and rotational period of tidally locked bodies'?
I stumbled upon a body with 0.6:1.0 and now I wonder how common these bodies are.

HIP 79735 (20200325-212832).png
 
I also made adjustments to the "boxel statistics" spreadsheet to clearly indicate the boxel number (appended to the name). For instance, "Eol Prou AA-A c29-300" is the 29th boxel with AA-A and c-mass. I also adjusted the script to exclude soft-deleted data, which it should have been doing anyway.
 
I've updated it to require at least 50% difference in either direction, which includes about 2.3 million entries. I've also added a column for integer ratio (EDIT: Well, mostly, it creates integers when it can).
 
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Dear, can't remember the thread.
Somewhere someone mentioned a time laps map of all neutron boosts would be interesting, and I thought that this sounds like a job for Orvidius ;)
Not sure, if it's of scientific nterest, but if every NS boost is visualized with a bling it could be a funny vid :)
Although I don't know if it's possible at all ;)
 
Yeah unfortunately I don't have access to commander travel logs. EDSM could do it, but they don't make that data publicly accessible.
 
From another thread, but it might be better to post this here:

One thing to keep in mind when looking at the EDastro heat maps is that the colors are on a logarithmic scale. It's just as incomprehensible to our brains as the really huge numbers in the galaxy (400 billion systems). But what it means is that any non-black pixel on the map just has to have at least one star visited, within a column of the galaxy that is 10x10 lightyears in size, but several thousand lightyears tall. That "pixel" might contain thousands, perhaps many thousands of stars. But if just one was visited, it turns blue instead of black. The green areas only have about 20 or so visited systems in that 10x10x8000 lightyear column. And yellow is about a hundred. Only the white and red areas are close to saturation, except in the truly sparse areas (near Beagle Point, some particularly thin gaps, and the outer rim, most notably) where saturation can happen at a lower color. And even along the Colonia Road there are many undiscovered systems.

TL;DR: The blue areas are all practically untouched, except at the edges. :)
So, I had an idea. To better illustrate what the higher-explored places might be, could you make another version of the same map but with a cut-off please? To only render a pixel if it reaches a certain threshold, like those 100 systems for yellow that you mentioned. Although looking at the colour code, maybe 50 would be better. (But to be fair, being in such an area right now myself, I see unexplored systems considerably more often than I see explored ones.)
I fully expect to only see the Triangle and DW2 routes for yellow, and a bit more with green, but it would make a nice illustration of the point that outside of the popular destinations and specific area surveys, most of the galaxy has just been travelled through.

Of course, the problem is that on the rim, the star density is too low for such a map to show that Allitnil has already tagged everything there is on the edge :D
 
Yeah, I could probably do something like that pretty easily. I was also putting some thought into how to maybe estimate the saturation level. That's not so easy. It might be possible to estimate an exploration percentage within boxels by looking at the highest numbered system in each, and then seeing how many prior numbers are accounted for versus missing. Something like that will definitely be a harder hitting script that will have long execution times. I'll put some more thought into it.
 
And now here's the first stab at a map of heavily explored areas based on detectable "gaps" in the system numbering. It needs a lot of work. For one thing, the horizontal banding is probably a bug. It's also a little darker than I anticipated (my smaller tests led me to believe it would be too bright and saturated, so I put some controls on that). I'll have to do more tinkering. This image was a 5 hour test though. Ugh.

(click to zoom)
 
Yeah, I could probably do something like that pretty easily. I was also putting some thought into how to maybe estimate the saturation level. That's not so easy. It might be possible to estimate an exploration percentage within boxels by looking at the highest numbered system in each, and then seeing how many prior numbers are accounted for versus missing. Something like that will definitely be a harder hitting script that will have long execution times. I'll put some more thought into it.
Oh man, I've spent a fair amount of time thinking about how to do that exact thing. It's not at all simple!

Boxel numbering coverage is a good idea, but outside of really dense regions, the numbering for a given boxel just doesn't go that high. It's doubly tricky because, depending on the region, people may tend to use star class filters that strongly favor undersampling the lower mass codes.

One rule of thumb that I use is that once you're away from the Bubble, there's nothing special about the Colonia highway. So the star density at the center of the highway is a good proxy for the real star density at that distance from the core. The paths from the Bubble south to the Formidine rift, and from Sag A* north to Beagle Point (although the neutron exclusion zone makes that line hard to interpret), also give you some idea of the true star density along some other slices. One project I've had in mind is to take those slices of stars and try to construct a model that estimates the true star density throughout the galaxy.
 
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