MAIN POST UPDATED.
So, this got quite a few clicks, replies and people off.
Also alot of people +1 me, (far more than the amount of zealous defenders in the following thread), so i am not alone stating that "Blaze your way" should be charged with "false advertisement" and renamed to "Grind your way".
I have removed and reorganized the content of this post, so it, hopefully, shows better what i mean and removed the "rant" away.
1. Combat
- single building block present
- CZ/RES/crime sweep is the same renamed instance
- no higher goal nor scenarios/defences/invasions/battlegrounds, just chaotic 1v1 ship grind.
- theres alot of existing mmos showing what can be done to change tech-demo into a campaign that keeps the player having fun
- combat gets boring as it looks exactly the same, single aircarft or wing farming endlessly for claims/coupons/cash
This is not a lot of existing MMO's. I'm glad it's not. I hate to have to rendezvous at some system on the opposite side of the galaxy from where I am at a specific time to take part in this afternoon's raid.
FTS.
2. Trade
- clicking a slider and jumping between stations
- to ease the grind, people use third party tools to find the best trade route
What? This lacks comprehensible material to try to discuss.
3. Exploration
- some find it fun
- after scanning N plantets in X systems you have seen everything.
I can't argue the tedium that is Exboring. It has so much potential that has yet to be tapped.
4. Engineers
- no alternative gamestyles, just +% upgrades
- easily recogniezed as the new base powerlevel
- no "options" in the end, more grind to unlock, grind to get mats, grind to get good rolls
- a supposed "fix" - change the lower limit to the current roll - not a fix for anything
I'll admit I was hoping for an actual crafting system - I'd love to build some custom, rotary lasers, plasma cannons with a frag-cannon dispersal pattern, and all manner of other customized modules, but we have a different system. For better or worse, it is what it is. But finding materials really isn't that hard or time consuming. It just requires a bit of clever.
5. Magic material storage
- why 1000?
- why teleporting between ships?
- just a lot of why's...
To prevent packrat hoarding of everything that exists. That's just stupid.
No, Powerplay is alive. It's not all that exciting, but it is alive. CQC is dead.
7. Community goals
- more grind, just a single "scenario" (material tran sfer/bounties)
- each one revolving around people doing space-trucking
There have been some other kinds of CG's - there was one to bring in Exploration data a while ago. But honestly, there is only so much variety in what we can do in the first place. This holds true for pretty much every single game made.
8. Guardians
- one mission that is done by 0.00001% of community on their own
- 1% (maybe) did it with printed out cheatsheets
Cannon is much larger than .00001% of the community. It's not their fault the rest of the community is too lazy to take the initive and strik out on their own instead of waiting to be handed everything.
9. Thargoids
- awesome idea
- game is lacking content
- thargoids have nothing to interfere with as players are either farming red ships in CZ or shoving cargo over.
Aside from still being released in bits for whatever reason, this isn't even worth addressing at this point.
10. Mining
- limpet design, insanely cumbersome "make 200 tonnes of limpets into 200 tonnes of cargo"
- prospector limpet role design, leads to even greater limpet cargo hold needed
- better than trading - a minigame
- with current rewards, has no impact on the game itself, like petbattles in wow (except pet battles in wow has more content than entire ED)
You're certainly welcome to go back to playing World of Pokemon if you prefer. You can also mine without limpets if you like. Let's see how long you can do that. And if you're half-decent, 200 tons of limpets will yield a lot more than 200 tons of cargo.
11. Flying -
https://forums.frontier.co.uk/showthread.php/384871-Blaspheming-against-the-flight-model
- any explanation for maximal speed limits on ships?
- acceleration should be used instead (of max speed) when a more agile ship has to outrun a bigger ship
- yaw/roll/pitch on some ships make no sense. theres no sane explanation for a space craft to have different speeds there
There are plenty of reasons for different ships to perform differently. Mass being the largest portion, inertia, you know, science?
12. People are watching NETFLIX while playing your game and claim they are having fun.
Guilty as charged. Ask my wife when else I've been known to watch Netflix and have fun. It's called Multi-tasking, and some people are good at it. Others are barely able to single-task.
13. Ship design
- why most ppl fly pythons / anacondas?
- there are some niche ships but largely ignored (or treated like stepping stone for python/anaconda/cutter/corvette)
- module sizes are broken. If we take x2 modifier based on cargo racks sizes then it quickly gets ridiculous when you try to estimate the efficiency of given module in regards to its size.
- how much aircraft space does a ADS needs? Size-1. Why big ships have modules sizes down to 3. Unable to split them, leading to a fun situation when a giant craft like cutter can choose between docking computer OR ads but not both, coz there is no space.
Most people fly Pythons because Pythons are supreme in their ability to outfit for multi-role operations. It's rather what they were designed to do. Most people fly Anacondas because they're big ships, with high price tags, and assume, like in most other games, that the more it costs the better it must be. That's just people being stupid and lazy again.
Module management is part of the game. It's not going to be changed, so learn to do it, accept that there will never be a single be-all-do-all-end-all ship. That's really all there is for that.
14. Ranking with empire/federation
- people complain about loosing sanity when they want to reach the big2 "fast"
- "slow" way means "never", at least for me. (missions are repetitive, restarting in a new system for a new rankup mission feels like a slap)
- no incentive to go thru this grind other than the ships... but even then, anaconda is still pretty good, so why bother.
People complain about having nothing to complain about too - I know, I divorced one like that. The Cutter and the Corvette are not intended to be handed out to just anyone, and they've never been intended to be unlocked after that first hour of puttering about in a sidewinder simply because "oh, look how big and expensive that is, it must be the best." The community would be improved 10000% if those with that line of thinking simply uninstalled and went back to WoW or EVE or wherever they came from in the first place.
15. Right now the best way to experience this game is to watch ObsidianAnt's videos.
Right now the best way to experince the game is to close your browser, get in your ship and get out there and experience the game. If you have to, block your access to youtube, reddit and even these forums until you've seen and done at least one thing completely on your own. Because that's Experiencing.
My main pain with ED is that in a world of possibilities to choose from we got a game that is bare bones with questionable design choices.
Fixes might be coming, eg mining fix is scheduled to happen in q4 next year.
Initially i was making fun of Star citizen, but now im not sure whats better: release a full but incredibly dull grind game, or release modules that are playable, albeit very very short.
Thanks! Fly safe.
Fixes are coming. Improvements are coming. Elite was never released as a "complete" game, start-to-finish. It has no storyline, it has no end game. It's not that kind of game. You cannot "win" Elite. You can only enjoy it. Or you find that you can't and you find something that suits you better.
Elite has been a work-in-progress since its release. But unlike Star Citizen, work is actually getting done. The only thing Roberts is getting done is making veiled promises - Sean Murry has delivered far better and far more than I suspect Roberts ever will.