ED Engineering Grind + Colonia/Bubble Dependency

Why?

I mean, I like Colonia, and you can buy most of the same ships and equipment here, but there's nothing advantageous about buying them out here, and there are quite a few things which it's either easier or only possible to get in the bubble.


That one costs about twice as much in materials as it would to engineer one. If you're hating material collection now, don't go for that one.
(It also doesn't work well with an Anaconda - it's a size too small)
My feeling is the OP may have read that engineering is a lot easier in Colonia due to the engineers proximity to each other etc..

EDIT; I will add that if OP is a newcomer and made the trip to Colonia for that purpose, it's no wonder they're a bit put out. Though I guess hitching a ride on Fleet Carrier would make the journey a lot easier, but I think I read that OP only plays solo.. so if so, ouch. That's far worse than the trip you need to make to get the free Anaconda at Hutton Orbital.
 
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My feeling is the OP may have read that engineering is a lot easier in Colonia due to the engineers proximity to each other etc..

EDIT; I will add that if OP is a newcomer and made the trip to Colonia for that purpose, it's no wonder they're a bit put out. Though I guess hitching a ride on Fleet Carrier would make the journey a lot easier, but I think I read that OP only plays solo.. so if so, ouch. That's far worse than the trip you need to make to get the free Anaconda at Hutton Orbital.
Solo shouldn't stop you hitching a ride on an all modes carrier, though I suppose it would be harder to pick the right one.
 
Hi there,

If this is a duplicate please refer me to the original thread below and close this one.

I would strongly suggest allowing commanders purchasing materials for in-game money, because the grind is awful. The grind is worse than in Diablo Immortal. And you have no advantage in that, because your game is not a service, whilst Diablo Immortal is an awful service/SCAM designed to steal money (and time) from people.

You must spend about 300-500 hours in-game to be able to purchase Anaconda (if you don't utilize the exploits or tips). Then, you must be able to spend a 1000 more to grind the materials needed for engineering. Not even mentioning the time needed to unlock the engineers and so on. And I'm only talking about the ships here, because upgrading suits is far more absurd and requires an infinite amount of grind.

I honestly don't understand why it's not possible to purchase those freaking materials from material traders for money, just as we are able to buy commodities. You still need to spend a load of time in the game to get somewhere, to even start. You still have a motivation to get those materials organically, because for money it would obviously be far more expensive. But still, I really prefer exploring new systems over searching for destroyed ships. I don't like combat and I don't want to destroy those ships myself.

There's far more things I don't understand, like your choices to abandon console players or DLCs that would bring thousands of players, especially as this game is basically good and has a lot of potential for improvements even today, but let me only focus on one more thing here, that is related to the topic. Why the hell do the engineers in Colonia depend on the ones in the Bubble? This is the most absurd. I have not unlocked even ONE engineer back in the Bubble. I'm now in Colonia. And I can't even attempt to engineer my modules, because I would need to go back to the Bubble and then back to Colonia. Are you kidding me?

Guys, again, you are not a predatory service. You are a proper game. There is no need for that.

Don't make me spend 1500 hours to engineer one module, so that I can spend 3000 hours just flying around. Otherwise I'll just get mad and uninstall that game and never purchase any DLC for it, out of frustration.

If there is anyone that disagrees with me, please provide me with some arguments, because perhaps I'm missing something here.

I am unable to progress any further in the game at the moment, which kills my motivation for it.
PpUEiUY.png


O7
 
Don't make me spend 1500 hours to engineer one module, so that I can spend 3000 hours just flying around. Otherwise I'll just get mad and uninstall that game and never purchase any DLC for it, out of frustration.
I have 2 commanders, each with about a half-dozen fully engineered ships. I spent less than 1500 hours per commander engineering all their ships. No-one is making you do anything.

If you spend 1500 hours to engineer one module, that is a choice you made. There is nothing FDev can do to fix that.
 
You must spend about 300-500 hours in-game to be able to purchase Anaconda (if you don't utilize the exploits or tips). Then, you must be able to spend a 1000 more to grind the materials needed for engineering. Not even mentioning the time needed to unlock the engineers and so on.
For some players this might be true. For everybody else it is not.
 
I am a bit bemused as to why the Anaconda is the thing that we judge progress against. It is a big ship and rather limited as to where it can go. I would think that a Krait/Phantom/Python/Explorer might be better to judge progress against. And you can swap many modules between them, saving on engineering, let alone that a pre-engineered class 5 FSD is available (I know the arguments about the mats cost).

Steve
 
I am a bit bemused as to why the Anaconda is the thing that we judge progress against. It is a big ship and rather limited as to where it can go. I would think that a Krait/Phantom/Python/Explorer might be better to judge progress against. And you can swap many modules between them, saving on engineering, let alone that a pre-engineered class 5 FSD is available (I know the arguments about the mats cost).

Steve
Not sure about judging progress but i can remember the feeling of flying my first Annie out of the hanger, it felt like a real accomplishment.
Other ships like the Asp (mining), Vulture (combat) and then the Python for trading gained me the credits to buy it.
The thing with the Annie (for me) was that it gave me a platform to really make some credits, the bigger cargo hold, mining lasers and guns, it was a true credit making machine and helped me grind ranks for Feds and Imps.

Imo its still just the best multi role ship out there.

O7
 
Because the 'conda is the most expensive ship you can buy without rank. The others require additional "grind" so must be initially discounted. 😛
 
Guys, you just made me uninstall that game with your arrogance. Those replies make no sense, just as the game's progression system doesn't make any sense. There's no point in both playing it and in discussing anything here. All the best
 
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It's a slow burn game for players who want a something that lasts a good while before you have everything completed. The problem you have in your argument here is that you haven't explained why taking so long to unlock and build a ship in the length of time it does is an issue to players who see that as a good thing.

That's not to say that I think things are perfect, far from it, but at least I feel like I've got my money's worth (and then some).
 
Guys, you just made me uninstall that game with your arrogance. Those replies make no sense, just as the game's progression system doesn't make any sense. There's no point in both playing it and in discussing anything here. All the best
Fair enough, it's your time to choose what to do with at the end of the day, but I do agree that ship materials should be tradable like onfoot mats. o7
 
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