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    Votes: 22 64.7%
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    Votes: 14 41.2%

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hchalkley

Senior Programmer
Frontier
By the way ... what ports ELite uses it there is no port specified? Is it one port or does it use some port range?

If you need to work around firewalls, you can override the port used by editing the appconfig.xml file, it may still be worth trying enabling upnp to see if that helps with your configuration. Please let me know if it works for you.

Packet loss is not too great on my connection (around 2% ... 0% now but it could get to 5% on bad days) ... i could try to measure it to ED server.

The game should cope ok with 2% packet loss. Intermittent connectivity gaps of several seconds will cause problems though.
 
79.x.x.x was one of the original two alpha servers. All eight of the newly added beta servers have addresses in the 54.x.x.x range

Good to know, thanks. I had been looking through my logs to try and work out what all 10 were, hadn't found another 79.x.x.x one yet, that explains why.
 
Double roundup time, double ping...much lower local speeds. Nope, don't see it happening :)

We already had this discussion once or twice, but what you are stating here that dedicated servers induces higher latency (ping) and double roundup time is simply not true. Quite the opposite in fact.
 
Join same server?

Hello fellow backers and beta testers

First off, I must congratulate Frontier for creating this awesome game. Already in this beta state the game is shaping into something unique and really great imo.

I have already done some trading and bounty hunting :D Great stuff!!

I have one question atm. Is it possible for two people to somehow join the same server in a multiplayer game or is there "just" a matchmaking mechanism atm?

Or is the "join friend" feature just not implemented yet? :D

The reason I ask is; Im located in EU (DK) and my friend is located in the US - and it would be great if we could do some bounty hunting and exploring together :cool:
 
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I have one question atm. Is it possible for two people to somehow join the same server in a multiplayer game or is there "just" a matchmaking mechanism atm?

Or is the "join friend" feature just not implemented yet? :D

The reason I ask is; Im located in EU (DK) and my friend is located in the US - and it would be great if we could do some bounty hunting and exploring together :cool:

I was watching Kerrash Landing on Twitch the other night and I'm sure he mentioned that the feature you want has just not been implemented yet but is planned.
 
**UPDATE**

Just an update, I had to clear the game save... Lost all my credits :(

But I can now login :smilie:

Oh well, goodbye that small amount that took ages to get....


Ross
 
I know octlets cannot exceed 255, the IP in the advice given is exactly what is is labeled as, an example. Also FTR it does work in forcing a server change.

No it doesn't, because it can't make a difference.

You've either had a lucky change, or changed something else, but editing the hosts file for this problem cannot make a difference because it's not referred to.

Once Windows has a name to IP address resolution it stop looking (makes sense, it's got an answer). And frontier is curently hard coding IP Addresses in the game. So DNS servers and HOSTS files are not currently referred to in Elite.

A HOSTS file is used to help perform DNS Name resolution lookups. That is, its used to convert human friendly names (elite.frontier.co.uk) to IP Address (83.222.231.12) But Windows looks at the HOSTS file very late in the process.

Once it has the IP address Windows then goes and tries to connect to the server. Computers (and this isn't just Windows, it's the way TCP/IP works) NEVER connect to a name. They can't. They only connect via IP address. And they use DNS (and maybe HOSTS file, but it's low in priority) to convert names to numbers. This is why your PC has DNS server entries as IP addresses and no allowance for a name to be put there.

What you're doing is putting an IP address into the HOSTS file to resolve to an IP Address. Windows will not look there, because Windows already got an IP address to connect to. Windows does not keep looking for other possible IP Address's once it has a resolution. If it has the wrong name resolution, Windows has no way of knowing. It just stops looking.

You can't put an IP address to resolve to an IP address. It's a concept that doesn't exist in TCP/IP. (You can alias a name to a name and repeat that infinitely. You can also set DNS to refer name A to name B and set name B to refer to name a, but that just creates a loop that gets no where).

I'm not prepared to guess why this appears to help your connection, but it's not related.
 
The weird thing is that I play from US, so most of you UK players supposed to be snoring quietly into your pillows. Gets me I dont understand why I am getting so many standby's in Azeban City starport... with more than half of the docking platforms empty :S. P2P bug? I thought this bug was fixed in Alpha... Whats the point going to the next stage of testing with even more players getting into the game with this major bug is not addressed?

Come on, fanboys, I know you are obsessed about Elite, but sober up. I love Elite too, but I at least have common sense to tell FD what I think. A bit more pushing and maybe they will not do this next time? Instead you are kissing their backside thrusters and making them sloppy. :D
 
The weird thing is that I play from US, so most of you UK players supposed to be snoring quietly into your pillows. Gets me I dont understand why I am getting so many standby's in Azeban City starport... with more than half of the docking platforms empty :S. P2P bug? I thought this bug was fixed in Alpha... Whats the point going to the next stage of testing with even more players getting into the game with this major bug is not addressed?

Come on, fanboys, I know you are obsessed about Elite, but sober up. I love Elite too, but I at least have common sense to tell FD what I think. A bit more pushing and maybe they will not do this next time? Instead you are kissing their backside thrusters and making them sloppy. :D

To be blunt, we tell FD every day what we think. We just don't make trollish threat out of it :) Following known issues thread and changelogs you would see P2P is not yet fixed. It requires long term design additions.

You get standbys not because there are many people playing, but because you are joined with other player with whom you have high ping/low bandwith.
 
No it doesn't, because it can't make a difference.

You've either had a lucky change, or changed something else, but editing the hosts file for this problem cannot make a difference because it's not referred to.

Once Windows has a name to IP address resolution it stop looking (makes sense, it's got an answer). And frontier is curently hard coding IP Addresses in the game. So DNS servers and HOSTS files are not currently referred to in Elite.

A HOSTS file is used to help perform DNS Name resolution lookups. That is, its used to convert human friendly names (elite.frontier.co.uk) to IP Address (83.222.231.12) But Windows looks at the HOSTS file very late in the process.

Once it has the IP address Windows then goes and tries to connect to the server. Computers (and this isn't just Windows, it's the way TCP/IP works) NEVER connect to a name. They can't. They only connect via IP address. And they use DNS (and maybe HOSTS file, but it's low in priority) to convert names to numbers. This is why your PC has DNS server entries as IP addresses and no allowance for a name to be put there.

What you're doing is putting an IP address into the HOSTS file to resolve to an IP Address. Windows will not look there, because Windows already got an IP address to connect to. Windows does not keep looking for other possible IP Address's once it has a resolution. If it has the wrong name resolution, Windows has no way of knowing. It just stops looking.

You can't put an IP address to resolve to an IP address. It's a concept that doesn't exist in TCP/IP. (You can alias a name to a name and repeat that infinitely. You can also set DNS to refer name A to name B and set name B to refer to name a, but that just creates a loop that gets no where).

I'm not prepared to guess why this appears to help your connection, but it's not related.

Huh, I never said it helped me connect. I said it was a way to force the game to connect to a specific server which is what it does.
 
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