Well I'll need first to add the new materials which should be pretty straightforward as well as update the rarity of the ones which changed as described here : https://www.reddit.com/r/EliteDange...eyond_30_beta_2_changes_to_engineers/dthrh67/
I'll also need to think how the material trader will impact the shopping list but that's a bit tricky. I thought about adding a checkbox to ask the user whether he wants to include other materials that can be traded for the ones required in the shopping list but the visual changes to show progress on this might be difficult to UX design (I really want to keep it simple/stupid). A user might also want to include specific materials in the list of ingredients he's willing to trade while excluding others (that he wants to keep for some reason, like it's in a blueprint or synthesis he often wants to craft).
Anyway the reference data update shouldn't take long to do and deploy (it's mostly updating the json I generated) but the other features (the important ones to be honest) might not drop sooner that most expect.
I'll also need to think how the material trader will impact the shopping list but that's a bit tricky. I thought about adding a checkbox to ask the user whether he wants to include other materials that can be traded for the ones required in the shopping list but the visual changes to show progress on this might be difficult to UX design (I really want to keep it simple/stupid). A user might also want to include specific materials in the list of ingredients he's willing to trade while excluding others (that he wants to keep for some reason, like it's in a blueprint or synthesis he often wants to craft).
Anyway the reference data update shouldn't take long to do and deploy (it's mostly updating the json I generated) but the other features (the important ones to be honest) might not drop sooner that most expect.