Release EDEngineer - an overlay to track your blueprint progress in realtime

yeah it's not a real failure, it just means you stopped the API (message shouldn't appear though)

see https://github.com/msarilar/EDEngineer/issues/421
Thanks. Now I am getting this error every time I start EDEngineer. I am pretty sure I haven't changed anything! Closing the error box closes the program.

System.AggregateException: One or more errors occurred. ---> System.InvalidOperationException: Instant out of range for DateTime
at NodaTime.Instant.ToDateTimeUtc()
at EDEngineer.Utils.System.LogWatcher.<>c__DisplayClass19_1.<GetFilesContentFrom>b__3(FileInfo f, Int32 i)
at System.Linq.Enumerable.<TakeWhileIterator>d__29`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at EDEngineer.Utils.System.LogWatcher.GetFilesContentFrom(Nullable`1 latestInstant)
at EDEngineer.Views.MainWindowViewModel.LoadState()
at EDEngineer.Views.MainWindowViewModel..ctor(Languages languages, String directory)
at EDEngineer.Views.MainWindow.<>c__DisplayClass3_0.<.ctor>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.InvalidOperationException: Instant out of range for DateTime
at NodaTime.Instant.ToDateTimeUtc()
at EDEngineer.Utils.System.LogWatcher.<>c__DisplayClass19_1.<GetFilesContentFrom>b__3(FileInfo f, Int32 i)
at System.Linq.Enumerable.<TakeWhileIterator>d__29`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at EDEngineer.Utils.System.LogWatcher.GetFilesContentFrom(Nullable`1 latestInstant)
at EDEngineer.Views.MainWindowViewModel.LoadState()
at EDEngineer.Views.MainWindowViewModel..ctor(Languages languages, String directory)
at EDEngineer.Views.MainWindow.<>c__DisplayClass3_0.<.ctor>b__0()
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
 
Hi,
thanks for this great tool!

How do I manually unlock Modules/Engineers? I already have most of the Guardian Modules and Engineers, but it doesn´t show in EDEngineer.

keep up the good work!
thx
Neubsi
 
should be all right now
That issue is resolved but I'm not able to export from Coriolis to EDEngineer. API is on, but I receive a "failed to send to EDEngineer" message. I noticed that it asks for my CMDR name as displayed in EDEngineer, but I don't actually see it displayed anywhere. Thanks for your help with this great tool.
 
That issue is resolved but I'm not able to export from Coriolis to EDEngineer. API is on, but I receive a "failed to send to EDEngineer" message. I noticed that it asks for my CMDR name as displayed in EDEngineer, but I don't actually see it displayed anywhere. Thanks for your help with this great tool.
This is a thing now? Neat!


I can reproduce the error as well.
 
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It looks like the materials are correct but some of the mod names don't match Coriolis. For example, I have LR Cannons listed in EDEngineer but LR Pulse in Coriolis. Same for a few other mods. The bigger issue is that I can't scroll up or down to see everything imported. Even full-screened it doesn't show everything.
 
you can resize the shopping list panel by dragging the red horizontal splitter and the scrollbar should appear so you can see the entire shopping list whatever its size is
 
Hi,
thanks for this great tool!

How do I manually unlock Modules/Engineers? I already have most of the Guardian Modules and Engineers, but it doesn´t show in EDEngineer.

keep up the good work!
thx
Neubsi
I’d also like to know how to do this as I’ve unlocked most of the Engineers before using EDEngineer.
 
first off, I can't imagine going mat farming without EDEngineer, and now that it's synced with Coriolis, it's g amazing!

BUT - and I'm putting money on me being a Luddite idjit, I can't seem to get the "shopping list" portion of the list to scroll? So I've had to go to microscopic font sizes to see the list. Am I missing something?

 
first off, I can't imagine going mat farming without EDEngineer, and now that it's synced with Coriolis, it's g amazing!

BUT - and I'm putting money on me being a Luddite idjit, I can't seem to get the "shopping list" portion of the list to scroll? So I've had to go to microscopic font sizes to see the list. Am I missing something?
You need to pull the list down by dragging the red line at the top down then the scroll bar will be shown.

 
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App marked as Ransomware by Malwarebytes

Hello Commander HG,

I went to install your highly recommended program from the github site, and as soon as I tried to run it, Malwarebytes halted it's execution and removed it, calling it Ransomware.
I'm of course concerned, any time a malware protection suite as reliable as Malwarebytes calls out a program in that way, you immediately get rid of it. Yet I've also seen false-positives.

Would love to use the app, but wondering if you'd heard this reported before?

-Val Spar
 
Any idea when EDEngineer will be updated for the new Guardian Forumula?

Or has my EDEngineer stopped auto updating? It used to auto-update on startup but I haven't seen it do it for a while.

MODULES

Guardian Power Plant

1 Guardian Module Blueprint Segment
18 Guardian Power Conduit
21 Pattern Epsilon Obelisk Data
15 Heat Resistant Ceramics
10 Energy Grid Assembly

Guardian Shield Reinforcement

1 Guardian Module Blueprint Segment
17 Guardian Power Cell
20 Guardian Technology Component
24 Pattern Delta Obelisk Data
8 Hardware Diagnostic Sensor

Guardian Hull Reinforcement

1 Guardian Module Blueprint Segment
21 Guardian Sentinel Wreckage Components
16 Pattern Beta Obelisk Data
16 Pattern Gamma Obelist Data
12 Reinforced Mounting Plate

Guardian Power Distributor

1 Guardian Module Blueprint Segment
20 Pattern Alpha Obelisk Data
24 Guardian Power Cell
18 Phase Alloys
6 Heatsink Interlink

Guardian FSD Booster

1 Guardian Module Blueprint Segment
21 Guardian Power Cell
21 Guardian Technology Component
24 Focus Crystals
8 HN Shock Mount

Guardian Module Reinforcement

1 Guardian Module Blueprint Segment
18 Guardian Sentinelt Wreckage Components
15 Pattern Epsilon Obelisk Data
20 Guardian Power Conduit
9 Reinforced Mounting Plate

WEAPONS

Guardian Plasma Charger Fixed Class 2

1 Guardian Module Blueprint Segment
18 Guardian Power Conduit
10 Guardian Sentinel Weapon Parts
14 Chromium
8 Micro-Weave Coolong Hoses

Guardian Plasma Charger Fixed Class 3

1 Guardian Weapon Blueprint Segment
28 Guardian Power Conduit
20 Guardian Sentinel Weapon Parts
28 Chromium
10 Micro-Weave Coolong Hoses

Guardian Plasma Charger Turreted Class 2

2 Guardian Weapon Blueprint Segment
21 Guardian Power Conduit
20 Guardian Sentinelt Weapon Parts
16 Chromium
8 Articulation Motors

Guardian Plasma Charger Turreted Class 3

2 Guardian Weapon Blueprint Segment
20 Guardian Power Conduit
24 Guardian Sentinel Weapon Parts
28 Chromium
10 Articulation Motors

Guardian Shard Cannon Fixed Class 2

1 Guardian Weapon Blueprint Segment
20 Guardian Sentinel Wreckage Components
18 Guardian Technology Component
14 Carbon
12 Power Transfer Bus

Guardian Shard Cannon Fixed Class 3

1 Guardian Weapon Blueprint Segment
20 Guardian Sentinelt Wreckage Components
28 Guardian Technology Component
20 Carbon
18 Micro Controllers

Guardian Shard Cannon Turreted Class 2

2 Guardian Weapon Blueprint Segment
16 Guardian Sentinel Wreckage Components
20 Guardian Technology Component
15 Carbon
12 Micro Controllers

Guardian Shard Cannon Turreted Class 3

2 Guardian Weapon Blueprint Segment
20 Guardian Sentinel Wreckage Components
28 Guardian Technology Component
28 Carbon
12 Micro Controllers

Guardian Gauss Cannon Fixed Class 2

1 Guardian Weapon Blueprint Segment
18 Guardian Power Cell
20 Guardian Technology Component
15 Manganese
6 Magnetic Emitter Coil
 
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yeah I think those should already be in the app since quite a while now

make sure you have the latest version and your filters are properly configured

 
First time I ever noticed that dinky little menu icon. Thank you... 1.0.9.2 is my version. Looks like I need an update.
 
I'm on v1.1.3.4 and everything seems fine but not the voice notification that used to work before. In the settings menu -> configure notifications all I get is a small window where I can chose None/Toast/Voice (which is checked) and Available Voices. Sometime ago the settings menu brought up a more complex window with all available materials and a per material check for notifications. Has this changed in the meantime or is my copy broken?

On a positive note I've also lost the windows warning each time I fire up EDEngineer. Hope there's nothing to worry about?

Btw, what does "Toast" mean as this never seemed to work for me?
 
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