Blue modules are still supplied at 50% power, green modules at 40%.40% power, blue
50% power, green
for setting power priorities
Edit: this might be a bit cryptic on my side.
When setting power priorities, you can adjust priorities to make sure certain modules never run out of power
When the PP is hit and malfunctions, the power drop to 40% for several seconds.
When PP reaches 0% integrity, it's total power levels drop to 50%
No, it’s the other way around.Blue modules are still supplied at 50% power, green modules at 40%.
Did I get it right?
Yes. The FSD is the last one in the list in a different colour and font.Question: Are the pre-engineered items in EDSY? I was looking for the pre-engineered 5A FSD but I don't see those items.
Updated to v3.7.5.8:
- added pre-double-engineered modules as built-in saved modules, appearing with a yellow tint in the module browser
- added a mouseover popup for the full build name in case it's truncated in the Shipyard table (thanks CMDR Heegs Fellowes!)
{
"event": "Loadout",
"Ship": "typex_3",
"Modules": [
{
"Slot": "LargeHardpoint1",
"Item": "hpt_atdumbfiremissile_fixed_large",
"On": true,
"Priority": 0,
"AmmoInClip": 24,
"AmmoInHopper": 256,
"Engineering": {
"EngineerID": 399999,
"BlueprintID": 129015432,
"BlueprintName": "Weapon_HighCapacity",
"Level": 5,
"Quality": 1.0,
"Modifiers": [
{
"Label": "Mass",
"Value": 13.6,
"OriginalValue": 8.0,
"LessIsGood": 1
},
{
"Label": "PowerDraw",
"Value": 1.944,
"OriginalValue": 1.62,
"LessIsGood": 1
},
{
"Label": "DamagePerSecond",
"Value": 21.270718,
"OriginalValue": 15.35,
"LessIsGood": 0
},
{
"Label": "Damage",
"Value": 29.779001,
"OriginalValue": 30.700001,
"LessIsGood": 0
},
{
"Label": "DistributorDraw",
"Value": 0.192,
"OriginalValue": 0.24,
"LessIsGood": 1
},
{
"Label": "RateOfFire",
"Value": 0.714286,
"OriginalValue": 0.5,
"LessIsGood": 0
},
{
"Label": "AmmoClipSize",
"Value": 24.0,
"OriginalValue": 12.0,
"LessIsGood": 0
},
{
"Label": "AmmoMaximum",
"Value": 256.0,
"OriginalValue": 128.0,
"LessIsGood": 0
},
{
"Label": "ReloadTime",
"Value": 2.75,
"OriginalValue": 5.0,
"LessIsGood": 1
},
{
"Label": "Jitter",
"Value": 0.5,
"OriginalValue": 0.0,
"LessIsGood": 1
}
]
}
},
{
"Slot": "MediumHardpoint1",
"Item": "hpt_atdumbfiremissile_fixed_medium",
"On": true,
"Priority": 0,
"AmmoInClip": 16,
"AmmoInHopper": 128,
"Engineering": {
"EngineerID": 399999,
"BlueprintID": 129015432,
"BlueprintName": "Weapon_HighCapacity",
"Level": 5,
"Quality": 1.0,
"Modifiers": [
{
"Label": "Mass",
"Value": 6.8,
"OriginalValue": 4.0,
"LessIsGood": 1
},
{
"Label": "PowerDraw",
"Value": 1.44,
"OriginalValue": 1.2,
"LessIsGood": 1
},
{
"Label": "DamagePerSecond",
"Value": 21.270718,
"OriginalValue": 15.35,
"LessIsGood": 0
},
{
"Label": "Damage",
"Value": 29.779001,
"OriginalValue": 30.700001,
"LessIsGood": 0
},
{
"Label": "DistributorDraw",
"Value": 0.112,
"OriginalValue": 0.14,
"LessIsGood": 1
},
{
"Label": "RateOfFire",
"Value": 0.714286,
"OriginalValue": 0.5,
"LessIsGood": 0
},
{
"Label": "AmmoClipSize",
"Value": 16.0,
"OriginalValue": 8.0,
"LessIsGood": 0
},
{
"Label": "AmmoMaximum",
"Value": 128.0,
"OriginalValue": 64.0,
"LessIsGood": 0
},
{
"Label": "ReloadTime",
"Value": 2.75,
"OriginalValue": 5.0,
"LessIsGood": 1
},
{
"Label": "Jitter",
"Value": 0.5,
"OriginalValue": 0.0,
"LessIsGood": 1
}
]
}
},
{
"Slot": "MediumHardpoint2",
"Item": "hpt_atdumbfiremissile_fixed_medium",
"On": true,
"Priority": 0,
"AmmoInClip": 0,
"AmmoInHopper": 0,
"Engineering": {
"EngineerID": 399999,
"BlueprintID": 129015432,
"BlueprintName": "Weapon_HighCapacity",
"Level": 5,
"Quality": 1.0,
"Modifiers": [
{
"Label": "Mass",
"Value": 6.8,
"OriginalValue": 4.0,
"LessIsGood": 1
},
{
"Label": "PowerDraw",
"Value": 1.44,
"OriginalValue": 1.2,
"LessIsGood": 1
},
{
"Label": "DamagePerSecond",
"Value": 21.270718,
"OriginalValue": 15.35,
"LessIsGood": 0
},
{
"Label": "Damage",
"Value": 29.779001,
"OriginalValue": 30.700001,
"LessIsGood": 0
},
{
"Label": "DistributorDraw",
"Value": 0.112,
"OriginalValue": 0.14,
"LessIsGood": 1
},
{
"Label": "RateOfFire",
"Value": 0.714286,
"OriginalValue": 0.5,
"LessIsGood": 0
},
{
"Label": "AmmoClipSize",
"Value": 16.0,
"OriginalValue": 8.0,
"LessIsGood": 0
},
{
"Label": "AmmoMaximum",
"Value": 128.0,
"OriginalValue": 64.0,
"LessIsGood": 0
},
{
"Label": "ReloadTime",
"Value": 2.75,
"OriginalValue": 5.0,
"LessIsGood": 1
},
{
"Label": "Jitter",
"Value": 0.5,
"OriginalValue": 0.0,
"LessIsGood": 1
}
]
}
},
{
"Slot": "MediumHardpoint3",
"Item": "hpt_guardian_shardcannon_fixed_medium",
"On": true,
"Priority": 0,
"AmmoInClip": 5,
"AmmoInHopper": 180,
"Engineering": {
"EngineerID": 300001,
"BlueprintID": 128988382,
"BlueprintName": "weapon_longrange",
"Level": 1,
"Quality": 0.0,
"Modifiers": [
{
"Label": "Mass",
"Value": 6.0,
"OriginalValue": 4.0,
"LessIsGood": 1
},
{
"Label": "PowerDraw",
"Value": 2.783,
"OriginalValue": 1.21,
"LessIsGood": 1
},
{
"Label": "DistributorDraw",
"Value": 3.43,
"OriginalValue": 0.65,
"LessIsGood": 1
},
{
"Label": "ThermalLoad",
"Value": 19.800001,
"OriginalValue": 1.2,
"LessIsGood": 1
},
{
"Label": "ArmourPenetration",
"Value": 90.900002,
"OriginalValue": 45.0,
"LessIsGood": 0
},
{
"Label": "MaximumRange",
"Value": 2999.998291,
"OriginalValue": 1700.0,
"LessIsGood": 0
},
{
"Label": "ShotSpeed",
"Value": 6299.208984,
"OriginalValue": 1133.333374,
"LessIsGood": 0
},
{
"Label": "Jitter",
"Value": 1.5,
"OriginalValue": 5.0,
"LessIsGood": 1
},
{
"Label": "DamageFalloffRange",
"Value": 1499.999146,
"OriginalValue": 1700.0,
"LessIsGood": 0
}
]
}
},
{
"Slot": "Slot01_Size6",
"Item": "int_shieldgenerator_size5_class5",
"On": true,
"Priority": 1,
"Engineering": {
"Engineer": "Lei Cheung",
"EngineerID": 300120,
"BlueprintID": 128673839,
"BlueprintName": "ShieldGenerator_Reinforced",
"Level": 5,
"Quality": 0.0,
"Modifiers": [
{
"Label": "ShieldGenStrength",
"Value": 155.852432,
"OriginalValue": 120.000008,
"LessIsGood": 0
},
{
"Label": "RegenRate",
"Value": 0.947383,
"OriginalValue": 1.0,
"LessIsGood": 0
},
{
"Label": "BrokenRegenRate",
"Value": 2.899532,
"OriginalValue": 3.75,
"LessIsGood": 0
},
{
"Label": "EnergyPerRegen",
"Value": 0.686881,
"OriginalValue": 0.6,
"LessIsGood": 1
},
{
"Label": "KineticResistance",
"Value": 48.785748,
"OriginalValue": 39.999996,
"LessIsGood": 0
},
{
"Label": "ThermicResistance",
"Value": -4.465306,
"OriginalValue": -20.000004,
"LessIsGood": 0
},
{
"Label": "ExplosiveResistance",
"Value": 56.47279,
"OriginalValue": 50.0,
"LessIsGood": 0
}
]
}
}
]
}
{
"event": "Loadout",
"Ship": "empire_courier",
"Modules": [
{
"Slot": "MediumHardpoint1",
"Item": "hpt_flakmortar_turret_medium",
"On": true,
"Priority": 2,
"AmmoInClip": 1,
"AmmoInHopper": 32,
"Engineering": {
"EngineerID": 399999,
"BlueprintID": 129008722,
"BlueprintName": "Decorative_Red",
"Level": 5,
"Quality": 1.0,
"Modifiers": [
{
"Label": "DamagePerSecond",
"Value": 0.17,
"OriginalValue": 17.0,
"LessIsGood": 0
},
{
"Label": "Damage",
"Value": 0.34,
"OriginalValue": 34.0,
"LessIsGood": 0
}
]
}
},
{
"Slot": "MediumHardpoint2",
"Item": "hpt_flakmortar_turret_medium",
"On": true,
"Priority": 2,
"AmmoInClip": 1,
"AmmoInHopper": 32,
"Engineering": {
"EngineerID": 399999,
"BlueprintID": 129008721,
"BlueprintName": "Decorative_Green",
"Level": 5,
"Quality": 1.0,
"Modifiers": [
{
"Label": "DamagePerSecond",
"Value": 0.17,
"OriginalValue": 17.0,
"LessIsGood": 0
},
{
"Label": "Damage",
"Value": 0.34,
"OriginalValue": 34.0,
"LessIsGood": 0
}
]
}
},
{
"Slot": "MediumHardpoint3",
"Item": "hpt_flakmortar_turret_medium",
"On": true,
"Priority": 2,
"AmmoInClip": 1,
"AmmoInHopper": 32,
"Engineering": {
"EngineerID": 399999,
"BlueprintID": 129008723,
"BlueprintName": "Decorative_Yellow",
"Level": 5,
"Quality": 1.0,
"Modifiers": [
{
"Label": "DamagePerSecond",
"Value": 0.17,
"OriginalValue": 17.0,
"LessIsGood": 0
},
{
"Label": "Damage",
"Value": 0.34,
"OriginalValue": 34.0,
"LessIsGood": 0
}
]
}
}
]
}
Thanks so much for the detailed reports and supporting Journal data! That made it very easy to add the AX Missiles and verify the fixes for all the rest. Cheers!Hi @taleden ,
a couple of issues with the current version of EDSY (3.8.11.1) I have run into:
Here (spoilerified so that the post does not take an entire page by default) is a stripped-down loadout that demonstrates the first three issues:
- For shield generators, the Regen Rate stat is locked, which means legacy mods with a secondary effect that changes the said stat do not import correctly. (This is similar to the FSD Max Fuel Per Jump issue I have reported in January, and I guess the fix will be analogous.)
- Pre-engineered AX Fixed Missile Launchers from the “Support the Sirius-Alliance Defense Pact” CG do not import correctly, and cannot be modelled at all, even in the experimental mode, because there are no blueprints defined for AX missile launchers.
- While pre-engineered Guardian Shard Cannons (LR) can be selected in outfitting, importing a loadout containing them reports an “Unknown blueprint” error (although they do appear to import correctly). There may be a similar issue with other pre-engineered Guardian modules, but I do not have those, so I cannot test them.
- Remote release flak launchers with the ‘decorative’ blueprints (from the Winking Cat treasure hunt) likewise cause “Unknown blueprint” errors on import. (Yes, I do realise those launchers are useless in actual combat; still, I think it would be good to be able to import loadouts that contain them without errors.)
And here is a stripped-down loadout that exemplifies the fourth issue:JSON:{ "event": "Loadout", "Ship": "typex_3", "Modules": [ { "Slot": "LargeHardpoint1", "Item": "hpt_atdumbfiremissile_fixed_large", "On": true, "Priority": 0, "AmmoInClip": 24, "AmmoInHopper": 256, "Engineering": { "EngineerID": 399999, "BlueprintID": 129015432, "BlueprintName": "Weapon_HighCapacity", "Level": 5, "Quality": 1.0, "Modifiers": [ { "Label": "Mass", "Value": 13.6, "OriginalValue": 8.0, "LessIsGood": 1 }, { "Label": "PowerDraw", "Value": 1.944, "OriginalValue": 1.62, "LessIsGood": 1 }, { "Label": "DamagePerSecond", "Value": 21.270718, "OriginalValue": 15.35, "LessIsGood": 0 }, { "Label": "Damage", "Value": 29.779001, "OriginalValue": 30.700001, "LessIsGood": 0 }, { "Label": "DistributorDraw", "Value": 0.192, "OriginalValue": 0.24, "LessIsGood": 1 }, { "Label": "RateOfFire", "Value": 0.714286, "OriginalValue": 0.5, "LessIsGood": 0 }, { "Label": "AmmoClipSize", "Value": 24.0, "OriginalValue": 12.0, "LessIsGood": 0 }, { "Label": "AmmoMaximum", "Value": 256.0, "OriginalValue": 128.0, "LessIsGood": 0 }, { "Label": "ReloadTime", "Value": 2.75, "OriginalValue": 5.0, "LessIsGood": 1 }, { "Label": "Jitter", "Value": 0.5, "OriginalValue": 0.0, "LessIsGood": 1 } ] } }, { "Slot": "MediumHardpoint1", "Item": "hpt_atdumbfiremissile_fixed_medium", "On": true, "Priority": 0, "AmmoInClip": 16, "AmmoInHopper": 128, "Engineering": { "EngineerID": 399999, "BlueprintID": 129015432, "BlueprintName": "Weapon_HighCapacity", "Level": 5, "Quality": 1.0, "Modifiers": [ { "Label": "Mass", "Value": 6.8, "OriginalValue": 4.0, "LessIsGood": 1 }, { "Label": "PowerDraw", "Value": 1.44, "OriginalValue": 1.2, "LessIsGood": 1 }, { "Label": "DamagePerSecond", "Value": 21.270718, "OriginalValue": 15.35, "LessIsGood": 0 }, { "Label": "Damage", "Value": 29.779001, "OriginalValue": 30.700001, "LessIsGood": 0 }, { "Label": "DistributorDraw", "Value": 0.112, "OriginalValue": 0.14, "LessIsGood": 1 }, { "Label": "RateOfFire", "Value": 0.714286, "OriginalValue": 0.5, "LessIsGood": 0 }, { "Label": "AmmoClipSize", "Value": 16.0, "OriginalValue": 8.0, "LessIsGood": 0 }, { "Label": "AmmoMaximum", "Value": 128.0, "OriginalValue": 64.0, "LessIsGood": 0 }, { "Label": "ReloadTime", "Value": 2.75, "OriginalValue": 5.0, "LessIsGood": 1 }, { "Label": "Jitter", "Value": 0.5, "OriginalValue": 0.0, "LessIsGood": 1 } ] } }, { "Slot": "MediumHardpoint2", "Item": "hpt_atdumbfiremissile_fixed_medium", "On": true, "Priority": 0, "AmmoInClip": 0, "AmmoInHopper": 0, "Engineering": { "EngineerID": 399999, "BlueprintID": 129015432, "BlueprintName": "Weapon_HighCapacity", "Level": 5, "Quality": 1.0, "Modifiers": [ { "Label": "Mass", "Value": 6.8, "OriginalValue": 4.0, "LessIsGood": 1 }, { "Label": "PowerDraw", "Value": 1.44, "OriginalValue": 1.2, "LessIsGood": 1 }, { "Label": "DamagePerSecond", "Value": 21.270718, "OriginalValue": 15.35, "LessIsGood": 0 }, { "Label": "Damage", "Value": 29.779001, "OriginalValue": 30.700001, "LessIsGood": 0 }, { "Label": "DistributorDraw", "Value": 0.112, "OriginalValue": 0.14, "LessIsGood": 1 }, { "Label": "RateOfFire", "Value": 0.714286, "OriginalValue": 0.5, "LessIsGood": 0 }, { "Label": "AmmoClipSize", "Value": 16.0, "OriginalValue": 8.0, "LessIsGood": 0 }, { "Label": "AmmoMaximum", "Value": 128.0, "OriginalValue": 64.0, "LessIsGood": 0 }, { "Label": "ReloadTime", "Value": 2.75, "OriginalValue": 5.0, "LessIsGood": 1 }, { "Label": "Jitter", "Value": 0.5, "OriginalValue": 0.0, "LessIsGood": 1 } ] } }, { "Slot": "MediumHardpoint3", "Item": "hpt_guardian_shardcannon_fixed_medium", "On": true, "Priority": 0, "AmmoInClip": 5, "AmmoInHopper": 180, "Engineering": { "EngineerID": 300001, "BlueprintID": 128988382, "BlueprintName": "weapon_longrange", "Level": 1, "Quality": 0.0, "Modifiers": [ { "Label": "Mass", "Value": 6.0, "OriginalValue": 4.0, "LessIsGood": 1 }, { "Label": "PowerDraw", "Value": 2.783, "OriginalValue": 1.21, "LessIsGood": 1 }, { "Label": "DistributorDraw", "Value": 3.43, "OriginalValue": 0.65, "LessIsGood": 1 }, { "Label": "ThermalLoad", "Value": 19.800001, "OriginalValue": 1.2, "LessIsGood": 1 }, { "Label": "ArmourPenetration", "Value": 90.900002, "OriginalValue": 45.0, "LessIsGood": 0 }, { "Label": "MaximumRange", "Value": 2999.998291, "OriginalValue": 1700.0, "LessIsGood": 0 }, { "Label": "ShotSpeed", "Value": 6299.208984, "OriginalValue": 1133.333374, "LessIsGood": 0 }, { "Label": "Jitter", "Value": 1.5, "OriginalValue": 5.0, "LessIsGood": 1 }, { "Label": "DamageFalloffRange", "Value": 1499.999146, "OriginalValue": 1700.0, "LessIsGood": 0 } ] } }, { "Slot": "Slot01_Size6", "Item": "int_shieldgenerator_size5_class5", "On": true, "Priority": 1, "Engineering": { "Engineer": "Lei Cheung", "EngineerID": 300120, "BlueprintID": 128673839, "BlueprintName": "ShieldGenerator_Reinforced", "Level": 5, "Quality": 0.0, "Modifiers": [ { "Label": "ShieldGenStrength", "Value": 155.852432, "OriginalValue": 120.000008, "LessIsGood": 0 }, { "Label": "RegenRate", "Value": 0.947383, "OriginalValue": 1.0, "LessIsGood": 0 }, { "Label": "BrokenRegenRate", "Value": 2.899532, "OriginalValue": 3.75, "LessIsGood": 0 }, { "Label": "EnergyPerRegen", "Value": 0.686881, "OriginalValue": 0.6, "LessIsGood": 1 }, { "Label": "KineticResistance", "Value": 48.785748, "OriginalValue": 39.999996, "LessIsGood": 0 }, { "Label": "ThermicResistance", "Value": -4.465306, "OriginalValue": -20.000004, "LessIsGood": 0 }, { "Label": "ExplosiveResistance", "Value": 56.47279, "OriginalValue": 50.0, "LessIsGood": 0 } ] } } ] }
JSON:{ "event": "Loadout", "Ship": "empire_courier", "Modules": [ { "Slot": "MediumHardpoint1", "Item": "hpt_flakmortar_turret_medium", "On": true, "Priority": 2, "AmmoInClip": 1, "AmmoInHopper": 32, "Engineering": { "EngineerID": 399999, "BlueprintID": 129008722, "BlueprintName": "Decorative_Red", "Level": 5, "Quality": 1.0, "Modifiers": [ { "Label": "DamagePerSecond", "Value": 0.17, "OriginalValue": 17.0, "LessIsGood": 0 }, { "Label": "Damage", "Value": 0.34, "OriginalValue": 34.0, "LessIsGood": 0 } ] } }, { "Slot": "MediumHardpoint2", "Item": "hpt_flakmortar_turret_medium", "On": true, "Priority": 2, "AmmoInClip": 1, "AmmoInHopper": 32, "Engineering": { "EngineerID": 399999, "BlueprintID": 129008721, "BlueprintName": "Decorative_Green", "Level": 5, "Quality": 1.0, "Modifiers": [ { "Label": "DamagePerSecond", "Value": 0.17, "OriginalValue": 17.0, "LessIsGood": 0 }, { "Label": "Damage", "Value": 0.34, "OriginalValue": 34.0, "LessIsGood": 0 } ] } }, { "Slot": "MediumHardpoint3", "Item": "hpt_flakmortar_turret_medium", "On": true, "Priority": 2, "AmmoInClip": 1, "AmmoInHopper": 32, "Engineering": { "EngineerID": 399999, "BlueprintID": 129008723, "BlueprintName": "Decorative_Yellow", "Level": 5, "Quality": 1.0, "Modifiers": [ { "Label": "DamagePerSecond", "Value": 0.17, "OriginalValue": 17.0, "LessIsGood": 0 }, { "Label": "Damage", "Value": 0.34, "OriginalValue": 34.0, "LessIsGood": 0 } ] } } ] }
I agree it would be nice to have a toggle between min- and max-charge usages of those weapons, but to do that properly I think I'd need more data on not just how the distributor draw scales but also how it interacts with things like the burst-interval and reload-time. (I vaguely recall somebody doing some testing that may have covered this way way back, but have no idea where to find that thread now.)To further the subject of the plasma chargers, the charged-up draw appears to be x10. (this info is also from DemiserofD): https://forums.frontier.co.uk/threads/so-them-overcharged-plasma-launchers.610103/post-9988505
So if I'm reading this right, the max ammo capacity of plasma slug weapons ought to be (FuelTanks+ReserveTank)*50, which would be easy enough to plug into that ammo duration stat. ...except, that's not just for the one weapon, it's shared by all weapons, which may have fairly different consumption rates based on their ROF and reload times. So for a single plasma slug weapon this would be easy to model, and for several identical weapons it wouldn't be much harder, but as soon as there's more than one that's slightly different (such as from slightly different engineering progression affecting ROF) it seems like it'd suddenly become quite complicated to model accurately. I could ballpark it by just using the average sustained-shots-per-second across all plasma slug weapons, but I'm not sure how accurate that would turn out to be in practice.Also while I'm thinking about this thread... https://forums.frontier.co.uk/threa...ffected-by-hardpoint-size.507199/post-8744621
It would be nice to see actual ammo duration for plasma slug weapons based on the fuel tanks mounted.
I agree it would be nice to have a toggle between min- and max-charge usages of those weapons, but to do that properly I think I'd need more data on not just how the distributor draw scales but also how it interacts with things like the burst-interval and reload-time. (I vaguely recall somebody doing some testing that may have covered this way way back, but have no idea where to find that thread now.)
So if I'm reading this right, the max ammo capacity of plasma slug weapons ought to be (FuelTanks+ReserveTank)*50, which would be easy enough to plug into that ammo duration stat. ...except, that's not just for the one weapon, it's shared by all weapons, which may have fairly different consumption rates based on their ROF and reload times. So for a single plasma slug weapon this would be easy to model, and for several identical weapons it wouldn't be much harder, but as soon as there's more than one that's slightly different (such as from slightly different engineering progression affecting ROF) it seems like it'd suddenly become quite complicated to model accurately. I could ballpark it by just using the average sustained-shots-per-second across all plasma slug weapons, but I'm not sure how accurate that would turn out to be in practice.