Patch Notes Update Elite: Dangerous 1.02 change log

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well just discovered another serious trade nerf.
and no its not rare commodities, its bulletin board missions.

earlier you would have been payed according to the amount and the cost of the goods, that is gone now. transport mission for 118 tea gives only 28k and i have seen similar ones, that is rediculous and i hope a bug.
you would need at least a type 7 to beeing able to accept that mission and then its not worth sacrificing that much cargo hold for so little profit.
also the "get me something"-missions have been nerfed from 100% profit to about 30%.

i wanna see that mod state again, that he is doing 6-7M profit in 2-4h playtime a day with the new system....

keep going FD you essentially broke the trading system now. mission payouts nerfed tremendously, markets flooded with goods everywhere (demands low)... with this patch you made sure the grind is real, good work.

since the only thing that got buffed is the bounty hunting, maybe you just want to push every player in that direction like in beta, when you nerfed everything into the abyss except the mechanic you wanted us to test?
excuse me, but i am a little fed up right now...
 
But... apparently they have getting an anaconda as a goal, just like you might have "getting challenges in a sidewinder" as a goal. None of those goals are inherently more right or wrong are they? the difference is that when taking into account that this is, afterall, a game, that goal is completely unreasonable for the average gamer due to the time investment :)

nobody is asking to own the galaxy, I think it is mainly a matter of a bunch of people feeling like upgrading their ship is where they get their feeling of progression etc. and that specific path of progression has been nerfbatted to hell.

I really don't think it is relevant to the debate about the mechanic what X person will do once they get their anaconda, or what you think would be a better way for them to play the game :) just like it'd be irrelevant if I added some oppinions on how I thougt you should play the game to make it more good for you :) I mean maybe to some peopl getting the fattest ship IS the bestest most fun.

Personally I just want to keep my asp running while doing conflict zone stuff to immerse myself in the story, but since conflict zone payout is still not .. well lets be diplomatic and say not really tuned to the expense of using bigger ships than the cobra, that isn't feasible. You could argue that I should get into a sidewinder but.. c'mon. I love my asp :D
I have no need either to get an anaconda. But many think to get the most expensive ship will make them invulnerable. But every ship serve a purpose. ive fought and killed a player in an anaconda and I flew an viper....
Many are to focused on wrong things in this game. get credits and get bad ass anaconda ( its not a bad ass ship) But when they reach their goal they will be surprised that it don't meet their expectations.
I tried the ship in beta and its nothing I have as goal to own, It just dot fit into the play style I have :)

.
I have a fully kitted Asp now iam actually gona get me a fully kitted viper, serv different purpose. :)
 
well just discovered another serious trade nerf.
and no its not rare commodities, its bulletin board missions.

earlier you would have been payed according to the amount and the cost of the goods, that is gone now. transport mission for 118 tea gives only 28k and i have seen similar ones, that is rediculous and i hope a bug.
you would need at least a type 7 to beeing able to accept that mission and then its not worth sacrificing that much cargo hold for so little profit.
also the "get me something"-missions have been nerfed from 100% profit to about 30%.

i wanna see that mod state again, that he is doing 6-7M profit in 2-4h playtime a day with the new system....

keep going FD you essentially broke the trading system now. mission payouts nerfed tremendously, markets flooded with goods everywhere (demands low)... with this patch you made sure the grind is real, good work.

since the only thing that got buffed is the bounty hunting, maybe you just want to push every player in that direction like in beta, when you nerfed everything into the abyss except the mechanic you wanted us to test?
excuse me, but i am a little fed up right now...

Raise your rep with a faction, not locals,,, and you will se better missons, I saw a payout for nearly 400k just to deliver some 40 ton cargo.
 
I disagree that it needs to be a lot more lucrative, there are some issues that need to be addressed but playing as a trader is currently viable. I play as a trader myself with a bit of exploration thrown in. Once the background sim is working as it should be we'll review the balance if needed.

Michael

You don't have enough ships in game so it gives the perception of the top tiers as damn near unreachable due to the underpopulated mid tier. I know more ships are coming but the lack is exacerbating the perception.
 
My idea on that is you look at the faction that the wanted ship was associated with, the Authorities are in the same faction. They choose to side with their faction instead of playing "cop" as they should.
 
Raise your rep with a faction, not locals,,, and you will se better missons, I saw a payout for nearly 400k just to deliver some 40 ton cargo.

i am friendly with the faction and allied with the locals.
i got 300k missions prior to this patch, now i only see deliver 50 tons or 100+ tons for a meager payout.

the only trade good that might be unaffected and was always very high are metals, but i haven`t seen a metal haul mission, yet.
 
i am friendly with the faction and allied with the locals.
i got 300k missions prior to this patch, now i only see deliver 50 tons or 100+ tons for a meager payout.

the only trade good that might be unaffected and was always very high are metals, but i haven`t seen a metal haul mission, yet.
I know it could be more missions that I tied to the ship your a flying. But on the other hand if you are flying an in lakon 9 that have greate cargo space you can make around 700k c to 1 mil in a single trip.

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I know it could be more missions that I tied to the ship your a flying. But on the other hand if you are flying an in lakon 9 that have greate cargo space you can make around 700k c to 1 mil in a single trip.
Cant edit my post so I make a correction. I mean not a single trip, back and forth.
 
Since bug reports seem to be getting a lot of dev attention here, can I point you to this thread?

The mobile app has been broken since launch. Tickets opened just get immediately closed with the equivalent of "we're working on it." Any official word on when this might be working again?
 
Please stop dodging the question.

What is the current Frontier Developments DESIGN GOAL of how quickly someone should be able to buy that ship?
For pity's sake, Michael, you're talking like a politician trying to be re-elected. Just tell us what the number is, in hours, from your design document. If you don't have a number, tell us that, too.

750 hours at one hour a day is over 2 YEARS of casual play, to get an Anaconda, using your hypothetical numbers. If that's within the realm of possible & reasonable, I'm very concerned, myself.

Exactly what i have been thinking. net profit should be more or less what it was.

Im lasy, so anyone working on a good routeplaningapp allready? Come on Hobbyprogrammers, this is a real Traveling Salesman problem :)

It is called BPC made by Slopey. It wont give you a complex route but it will give you trade info from where other people have been and bothered to enter data.
 
maybe they have tweaked something on the "fetch me something"-missions, cause suddenly i get 100% profit margin missions again (same station as before where i only got 30% profit missions).

but all "light cargo transport" missions that have 10+ cargo still have abyssmal payouts, only the small missions about transporting up to 10 items are fine in relation of amount/payout.
 
The idea of outposts on the frontier :)D) having greater demand than systems in the interior making for good mid-size cargo ship routes is an excellent one and it makes sense. It would help absorb exorbitant running costs and still make decent profit as well as be lore friendly as ships load up cheaper luxuries and ferry them out over large distances.

Maybe one thing missing and a difference between the mostly satisfied 'older' gamers and the needs of 'modern' gaming is instant gratification?
 
I have tested a Python taking different missions, playing about 2-4 hours per day. I had no problems making 6-7M Cr of pure profit taking into account that my ship was in top condition, all maintenance repairs were performed when required.
Do you understand how crazy that sounds. You understand that the majority doesn't have a Python right? Why not listen to the majority of the community instead.
 
Here's my problem with the rare changes:

Before, I'd sit for say 3 hours gathering the rares while doing other missions but basically I was gambling on the fact that in the 30 minutes of me transporting it 180 LY away, nothing bad would happen. One time I was within 10 LY of my destination and I got interdicted and shot to 1% hp and my canopy blown - I did make it to the base to save myself in time but I came within 1% hull of losing not only my ship but 4 hours worth of progress. That is badass, that's big risk for big reward.

Tonight, I sat for 40 minutes and I was allocated over the 40 minutes... 7 rare commodities... 7. I flew 20 minutes out and sold em, after paying for fuel my net profit for that hour was a measly 96k.

Here's the math dealing just with the commodities

40 mins + 20 minutes - 7 rares
Profit : 111,000 - 15,000 fuel.
96,000 profit in one hour

3 hours of collecting full cargo (92 ton) 30 mins of travel
1,500,000 profit
428,000 profit per hour (3.5 hours total)

So it used to be rare because there was a risk that you could lose all your work with one mistake during transport (or in my case another player noticing I was carrying rares), now it's going to be rare because it's straight up stupid to sit around for 40 minutes to see if you wind up with 7 or 37 rares.
 
Also it gave guys like me who have kids and a naggy wife a way to try to keep up with the guys who could play all the time by letting us buy rare commodities between cleaning up whatever mini-disaster our kids caused.
 
You can fill your hold with rares, just not the same ones.

Michael
Sorry Michael but this isn't the case. I have a max CAP. I went from station to station and when I got to 26 no more would be sold to me. Other player can get more so maybe you put the cap depending on how many credits you have in your account or on how many rares you have traded in total?
 
Lots of people in this discusson going on and on about the time and effort to get an Anaconda.

What are you going to do with it when you get it? /dance in Orgrimmar showing off your epics for the noobs? :p
 
That's funny. Do you think 16 days is a reasonable amount of time?
What if the game was broken for you, would you think so then?

Depends on what is broken. If, like a few people here, I could nor play at all, I would use those 16 days to do a total wipe and re-install of the game, possibly also an overhaul of the PC: network setup and drivers, graphics drivers, stuff like that. The game works on most people's PCs, so the problem can't be universal.
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If it's some game mechanic, I couldn't care less. Overall the game works. The rest will get worked out in due time. Frontier has limited resources and complaining loudly is not going to magically make more coders appear.
 
Here's my problem with the rare changes:

Before, I'd sit for say 3 hours gathering the rares while doing other missions but basically I was gambling on the fact that in the 30 minutes of me transporting it 180 LY away, nothing bad would happen. One time I was within 10 LY of my destination and I got interdicted and shot to 1% hp and my canopy blown - I did make it to the base to save myself in time but I came within 1% hull of losing not only my ship but 4 hours worth of progress. That is badass, that's big risk for big reward.

Tonight, I sat for 40 minutes and I was allocated over the 40 minutes... 7 rare commodities... 7. I flew 20 minutes out and sold em, after paying for fuel my net profit for that hour was a measly 96k.

Here's the math dealing just with the commodities

40 mins + 20 minutes - 7 rares
Profit : 111,000 - 15,000 fuel.
96,000 profit in one hour

3 hours of collecting full cargo (92 ton) 30 mins of travel
1,500,000 profit
428,000 profit per hour (3.5 hours total)

So it used to be rare because there was a risk that you could lose all your work with one mistake during transport (or in my case another player noticing I was carrying rares), now it's going to be rare because it's straight up stupid to sit around for 40 minutes to see if you wind up with 7 or 37 rares.

Couldn't agree more. Shipping rares is now almost a waste of time. For some reason known only to me, i decided to go to Hutton Orbital in Alpha Centauri. Took me over an hour to fly to the damn station, only reason to go there was to buy Mega Gin. Now i've arrived, and can only get 7? You might as well remove the whole system from the game as there there is now no reason to go there at all as there's nothing there apart from Mega Gin. Hauling 7 of anything is a waste, let alone the rares. As mentioned the whole point of hauling rares is the risks involved in carrying them because you have to take them far far away to earn any credits. Now that's been taken away. Anything else you're going to nerf? Reasons for continuing to play this game seem to be diminishing daily....
 
Warning: lots of words.

Dear Michael
I acknowledge the hard work FD are putting in, and I *want* to support your design decisions but I cannot get past the rare goods trade nerf.

I have read every post on this epic thread in snatches over the past hours and it seems that overall, those in support of your decision to 'allocate a quota' of rares per CMDR, including yourself, state that the goods are rare so they should be limited.

In lore, however, we're talking rare *galaxy wide* but don't forget that, for instance Fujin Tea, or Any Na coffee, an entire *planet* produces the stuff and the shuttles ship it up to the station all the time! Why should there be an allocation? Fujin Tea is not rare in Fujin! It's rare in Lave!

I don't want an Anaconda, I have no interest in the beast, what I want is to upgrade my cobra so it's 'fully kitted' for exploration and a bit of combat both pvp and pve. I want to get enough cash together to go help the Crimson Sky brothers, and Orefoboy.

But as a working dad I simply cannot spend the time grinding up to an acceptable level, hell, even my cobra itself was a kickstarter perk! I would still be in a sidey if I hadn't pledged at £90.
I was a '92 Atari ST elite player and I love the game and want it to be great. But with 1.02 it's suddenly become unplayable for me and it really hurts! I don't want to spend time on the forums complaining about a nerf but I feel I am compelled to.

As I said earlier in the thread, with rare commodities re spawning I could log in for 5 mins every few hours when I had a spare moment and slowly over a day or two fill up my cobra 32ton hold. Then at night when finally getting a spare hour I could fly the 150ly and sell my rares. It would be a hugely enjoyable and risky journey and fun with a *huge* sense of accomplishment at the end with the sale of the goods.

This has now been removed for me. And I'm willing to presume it has done for many of your ardent supporters who are in a similar position to me.

Again my aim is not to get an anaconda. Or billions of CR. It's simply to creat a fully upgraded cobra.

Lore-wise it isn't station tramping (horrible expression) if I really was flying a spaceship around the Galaxy I would *relish* the chance to rest at a station for a couple of days in safety whilst my rare goods (rare for the rest of the Galaxy, not the planet I'm orbiting) get shipped up to the station.

It's not an exploitable mechanic (those that do simply farm billions - that type of player - will always find a way to farm billions if they want to) but you just erased a very happy way for me to play. And I simply cannot come back to the game until this is resolved, as much as I want to, - I miss it terribly and I was looking forward to a few days over Christmas to really get a few hours in a row to get stuck in and upgrade my cobra - But now that is out of my limited time reach.

Please hear us time-poor players, I'm not not a *casual* player, I want to spend more time in game, I simply cannot afford to unless you bring back rare goods re spawn.

Thank you very much for reading this if you have taken the time to do so.

All best
CMDR Harolde
 
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