Nope not just you, the servers are borked, good job we have an ofline mode for times like these.
Hehehehe
Nope not just you, the servers are borked, good job we have an ofline mode for times like these.
Anyone else hanging at present? I was handing over cqrgo at the completion of a mission and got stuck at the "stand by" stage. When I shut down E : D and reloaded I am stuck at game loading.
Warning, :words:.
I started out in Gamma running mission for faction rep, it was easy money (and good money at that point) but I realised it was only a start. There was lots of space to explore and I had to get out there, so I saved up for a Cobra and then pointed my new ship in a random direction. Eventually, I came across a system with a Pristine belt, so I thought, why not try some mining? My Cobra was still stock, so I fitted a mining laser and refinery and hoped that shooting rocks wasn't like it was in Eve.
Well, it was a bit more involved, but it wasn't exactly exciting. I made enough to fully upgrade my Cobra, but then decided it was time to find something else for a while. Elite's a trading game, right? So I load up Slopey's BPC and try and find some good trading routes. After a few trades, I realise I need a bigger ship, so I buy an Asp and fit it with all cargo holds. The money starts coming in, but after a few dents and bumps I realise the expense of repairing this ship isn't worth the extra cargo space, so I re-fit a shield and grind more trade runs. It's good money - I found a route giving me 2460cr/ton profit so if I just grinded for a bit I could upgrade my Asp. Station to station, dock, load up, undock, hyperspace, dock, sell, load up, undock.... I can handle this for a while, but it's soul-destroying, and not what I remember "space trading" being like from back in '84.
I'm starting to wonder how to make enough to afford a bigger ship, or even just enough to afford the repair bill if I do a bit of combat. I've heard about rare trading but it seems a bit complicated, but nothing's for free, right? So I do a bit of research and decide to do a round-trip of Fed stations to test the water. I load up with some rares and head off across the Galaxy. This is exciting! I'm out of my comfort zone, no Friendly ships around, loads of new systems to explore as I make my way to the next stop. Sure, I'm not making as much money taking the scenic route like this, but damn is it fun! This is what I remember from those late night huddled over my BBC B. A purpose, not just a grind.
So then the nerfbat hits. Now I have to wait for the stock to refresh at each port. After an initial outcry, I realise this isn't so bad. Now I can run some missions while I wait, make some new friends in each port I visit, and as long as I don't take too many risks I can fly around with a hold half-full of rare goods (I can't buy a separate ship to do combat in because you can't store a ship with cargo...). It's not so bad though, I'm making less money - much less than I was making trading even, but I don't care so much, there are still systems to explore and new friends to make.
And now this. Rare trading is now literally pointless, unless you're a new player in a small ship, and even then it's just a stepping stone to a larger ship, which you then won't be able to afford to run. I've championed this game, defended it from the trolls, been called a fanboy, but now I'm starting to wonder what direction the devs are taking. Getting a bigger ship (and being able to afford upgrades and repairs) is a goal most players aspire to, yet that goal is being moved further and further away. I'm sorry to say, but this may be a turning point for me, when I start to lose hope that this game will actually be a keeper.
FD, I'd love to hear some reasoning from you behind the changes to rare trading. So far, there's been no word at all. In Gamma, the changes you made went from one extreme to another, but now they just seem to be heading progressively south.
Sorry to hear that you won't be playing over something so trivial.[/QUOTE
Sorry Loki666, didn't mean to quote you there. I obviously don't understand how to post on the forum!!
Nobody wants a tedious game.
With this nerf, the ONLY thing that isn't tedious now is combat, which isnt even in the consideration for game progression for anyone but a no-lifer who plans to spend there life on this. Exploration is OK, but its not fun to me unless it can be combined with a way to progress. Which is what rae trades where.
I have a job. I am looking for a game. I thought I found one. Seems more like another job.
Great......but landing lights not sorted.
u know guys it s good nerf for rares. Other way every silly normander was able to bought Anaconda in a month or even earlier. Rares allways was some kind of exploit and i am glad they finally fixed it.![]()
Combat is for no lifers? That's not most absurd statement I've read so far. Combat is part of the game like any other part of the game, way to generalize there buddy.
So what if people are not doing "story mission?" I don't play 99% of the other MMO's because I could give a @#$% less about their "stories," and they're so wrapped up in their clever "stories," that you just run around following orders instead of playing a game you like for your own reasons.Why do you keep on reducing the profit from trading? Is it one or more of the following?
A. Too many people are solely/mostly trading and not doing any story missions?
B. You make too much money from trading compared to other ways of making money?
From my point of view I want to make millions and millions then start doing the story missions. I am going to keep on doing whatever makes the most money. So if your answer was A, then I am afraid you are going to keep on reducing the reward for the action that pays the most, cause that is what I am going to be doing till I have enough money.
I will get to the story and fighting for some faction part of the game later, muuuuuch later in fact the more you reduce profit, the longer it is going to take me to do the other things to do in the game. I promise I will do all the other things at some point, but for now, trading for money, money, money.
Kind Regards,
CMDR AliceD of the SS DarkRum
It looks like the dev's disapprove of any money making and want to nerf the hell out of it. Which is pretty damn bizarre for a "Space Trading," game. Mining pays only until you have a Cobra III, Trading will take you forever to get into a Python let alone an Anaconda, Bounty hunting stops making money pretty much after a Cobra III (getting a 40k bounty with 38k repairs is idiotic so I quit that.) So much for playing the way you want.
Now they need to make the ships, fuel, and repairs one or two orders of magnitude higher so that you would have to grind for years to upgrade.Yeah, congrats Frontier, you have now officially made this game a grind fest. But give it some more thought...I'm sure you can increase the grind if you really give it your all.
I've yet to see any rare goods (being a fringe explorer type) so I -- as yet -- don't know what all the fuss is about!
Warning, :words:.
I started out in Gamma running mission for faction rep, it was easy money (and good money at that point) but I realised it was only a start. There was lots of space to explore and I had to get out there, so I saved up for a Cobra and then pointed my new ship in a random direction. Eventually, I came across a system with a Pristine belt, so I thought, why not try some mining? My Cobra was still stock, so I fitted a mining laser and refinery and hoped that shooting rocks wasn't like it was in Eve.
Well, it was a bit more involved, but it wasn't exactly exciting. I made enough to fully upgrade my Cobra, but then decided it was time to find something else for a while. Elite's a trading game, right? So I load up Slopey's BPC and try and find some good trading routes. After a few trades, I realise I need a bigger ship, so I buy an Asp and fit it with all cargo holds. The money starts coming in, but after a few dents and bumps I realise the expense of repairing this ship isn't worth the extra cargo space, so I re-fit a shield and grind more trade runs. It's good money - I found a route giving me 2460cr/ton profit so if I just grinded for a bit I could upgrade my Asp. Station to station, dock, load up, undock, hyperspace, dock, sell, load up, undock.... I can handle this for a while, but it's soul-destroying, and not what I remember "space trading" being like from back in '84.
I'm starting to wonder how to make enough to afford a bigger ship, or even just enough to afford the repair bill if I do a bit of combat. I've heard about rare trading but it seems a bit complicated, but nothing's for free, right? So I do a bit of research and decide to do a round-trip of Fed stations to test the water. I load up with some rares and head off across the Galaxy. This is exciting! I'm out of my comfort zone, no Friendly ships around, loads of new systems to explore as I make my way to the next stop. Sure, I'm not making as much money taking the scenic route like this, but damn is it fun! This is what I remember from those late night huddled over my BBC B. A purpose, not just a grind.
So then the nerfbat hits. Now I have to wait for the stock to refresh at each port. After an initial outcry, I realise this isn't so bad. Now I can run some missions while I wait, make some new friends in each port I visit, and as long as I don't take too many risks I can fly around with a hold half-full of rare goods (I can't buy a separate ship to do combat in because you can't store a ship with cargo...). It's not so bad though, I'm making less money - much less than I was making trading even, but I don't care so much, there are still systems to explore and new friends to make.
And now this. Rare trading is now literally pointless, unless you're a new player in a small ship, and even then it's just a stepping stone to a larger ship, which you then won't be able to afford to run. I've championed this game, defended it from the trolls, been called a fanboy, but now I'm starting to wonder what direction the devs are taking. Getting a bigger ship (and being able to afford upgrades and repairs) is a goal most players aspire to, yet that goal is being moved further and further away. I'm sorry to say, but this may be a turning point for me, when I start to lose hope that this game will actually be a keeper.
FD, I'd love to hear some reasoning from you behind the changes to rare trading. So far, there's been no word at all. In Gamma, the changes you made went from one extreme to another, but now they just seem to be heading progressively south.
The amount of income nerfs thus far are staggering.. Why is my balance any concern of yours? Why is that people believe that flying an Anaconda is so sort of end game? This is supposed to be a sand box game... Yet it's going to take months/years to get the toys we want to use to play with said sand? I simply don't get it. There is no end game.. The "biggest, best" ships don't make you any better than anyone else. In fact... I take out Anacondas and Pythons all the time in a Viper.. So that theory need not even be poked at. Rares were fun, before they were nerfed into the ground.. I enjoyed them. It wasn't just about the money.. It was about risk vs. reward and the journey. A 400+ LY round trip.. A lot of fun. Once they nerfed the spawn.. I quit trading completely... Markets were either not working or over saturated to the point where I would either take a loss or the profits weren't worth risking my ship. I also fail to understand why these small issues are being looked at more so than the larger, more game breaking issues. I implore you, FD.. Get your priorities straight.. I love this game.. Most of my friends have already stopped playing until something changes for the better.. And now, with bounty hunting being borked, missions and progression being screwed up.. I am looking at doing the same. A game should not be a job.. But a form of entertainment. Let the flames begin.