"Prevent docking after the police 'notice' that a player is wanted. This is the same reaction with committing a violent crime near the station."
This is almost a game breaking patch. Here's why.
When a Human player is PVEing, many of the times they are firing a Non Human player (or NPC) WILL in fact fly in front of the player, giving him or her a bounty. With this new patch addition, you will be forced to die to actually get rid of the bounty. What the blame was Frontier thinking??
The AI for this game is still in the works (from what I have been able to figure out), so punishing the player for having poor AI mechanics (which the player has NO control over) is going to make people either not want to play the game anymore, or stop bounty hunting.
This is not worth the headache and anger.
Also, the whole "watch your radar/scanner excuse that I am seeing. Why don't you try to time your shooting when you are working around 10+ the Systems Authority Eagles that are speeding and swooping around you as you are trying to fire on a Pirate ship?
This is almost a game breaking patch. Here's why.
When a Human player is PVEing, many of the times they are firing a Non Human player (or NPC) WILL in fact fly in front of the player, giving him or her a bounty. With this new patch addition, you will be forced to die to actually get rid of the bounty. What the blame was Frontier thinking??
The AI for this game is still in the works (from what I have been able to figure out), so punishing the player for having poor AI mechanics (which the player has NO control over) is going to make people either not want to play the game anymore, or stop bounty hunting.
This is not worth the headache and anger.
Also, the whole "watch your radar/scanner excuse that I am seeing. Why don't you try to time your shooting when you are working around 10+ the Systems Authority Eagles that are speeding and swooping around you as you are trying to fire on a Pirate ship?