I think CQC has the potential to be a nice feature in the Elite galaxy,
but it needs some rework in order to find a place and use that players can not only take advantage of, but
WANT to take advantage of. If I was to somehow magically be put in charge of revamping CQC, this is how I’d do it:
- Transform the concept of CQC away from a “real thing” with real ships and locations and instead turn it into the galaxy’s favorite competitive virtual e-sport. Commanders all throughout the galaxy can easily log into GalNet from their ship’s left panel (or from starbases) and queue up for CQC where they can virtually fly against the galaxy’s best (and worst) pilots! All within the main game of course, although CQC itself remains a separate “mode”.
- Implement CQC seasons, divided quarterly or bi-annually. Have leaderboards for most points, most hours played, most kills, most deaths, etc, all available for browsing at any time via GalNet in the main game.
- Implement rewards for seasons. Credit rewards of course, but also one free paint pack from the store for reaching season milestones. The best of the best would get more, maybe two free paints. Also award medals for each season for achieved ranks, and each player can display these medals on their space suit via the commander creator. Not that the free paint pack per season should NOT be only for the top 10 and the like, this incentive needs to be attainable for everyone who puts in time and effort, no matter how bad you are and how poorly you rank. An expert combat pilot would earn it sooner, but even the worst combat pilot should be able to earn their way up to the reward, it would just take longer and more time. CQC needs attainable and worthwhile rewards in order to get people playing it, this is very important!!!
- Implement AI bots. There needs to be a way to fill up matches and allow people to actually play CQC even during times with no one else queuing. Bots can be worth less points, and Sally should be allowed to really ramp up the AI difficulty on them. It’s okay to have players absolutely murdered by incredible AI bots as long as losing matches still provides player progression (slower of course) towards season goals. Losing should not equal wasted time!!!!!
- Implement active CQC queues. Players can queue up from their ship’s GalNet panel but still fly around in the main game and do things while waiting for matches.
I think something like this could really turn CQC into a tremendously great and fun feature that is much more easily accessible, with real game rewards and competitive visible leaderboards to stir competition and incentivize participation, while also giving it a believable and “realistic” lore explanation for it existing at all. Just the thought of deep space explorers or tired traders taking a break and parking their ships to log into CQC to “virtually” compete against real pilots all the way across the galaxy sounds like a fun idea to me, but the way CQC is currently implemented makes it so difficult to accomplish, or even believe it from an immersion point of view.