Can you please add the ability to see our ship's shield and armore value in the outfitting menu! Please!
Can you please add the ability to see our ship's shield and armore value in the outfitting menu! Please!
- Galaxy map, nav panel: web route lines can be switched off again
- Everybody docked at Jaques Station has retreated to a safer distance
I don't mean to insult your intelligence but I was told in the 2.1 Beta discussion that it hasn't. Do you have pics?It's been added.
It seems to me no one really likes the casino and lots of people hate it.
very constructive post for a mod...I like it!
Ooops, did i invalidate your platform? Sorry!
I suppose you think FDev lie?I don't mean to insult your intelligence but I was told in the 2.1 Beta discussion that it hasn't.
Anyway, it's very easy: It works exactly like it did in 2.0 & before, which is that you click on the current route type, and it deselects it (leaving it active but not visible).- Galaxy map, nav panel: web route lines can be switched off again
Yeah, that ones very useful.gotta love these changelogs, they're full of hidden pearls.- Removed herobrine.
very constructive post for a mod...
Exactly what I thought reading the patch notes, augmenting the chance to get a special when we have a great roll makes the situation worst IMO. At least allow us to ask for a module without any special if you really need to keep the effect itself completely random.
+1, 2.1 is great in all other aspects.
I don't think anyone has managed to find this elusive VR setting so far... so i'm guessing it's somewhere in a config file? Devs, any pointers for us please? Thanks....
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I'm cool with the RNG aspect, as long as they bring the randomness down a little more... other than that, it's cool that we're all gonna be flying slightly different builds, differing speeds, weapons..
It's gonna make for a way more interesting game.
And sure, if you really must have the absolute best possible mod upgrades, then roll and roll again and roll again and roll again and enjoy that eh.. i rolled once in Beta for all of my FDL module upgrades and it rocks. It may not be the absolute best FDL out there, but i'm cool with that. And it's performed well against others so far....
I'm sad that there isn't any mention of making Thermal Shock and Heat Effects respect thermal resistance. I have a video here where I'm completely unable to counter Thermal Shock with 103.9% thermal resistance on a Python's hull.
Aww, and here I was imagining an entire population of gypsy like folk roaming around their star system in a mismatched assortment of ships, complete with cobbled together fixes for the inevitable breakages.