Oceana has always been at war with Eastasia.
yes - just stick to your guns fdev - say no 2 experimentals !It seems absurd to me that you have to have a meeting to discuss an experimental effect.
Here's hoping that the past is indeed not altered this time.Oceana has always been at war with Eastasia.
I would say that the responses by posters here in this very thread would put paid to the notion that this was “inconsequential”, relatively speaking or not.
- That someone has decided that with all of the other issues going on with Odyssey that THIS is a perfect time to monkey with relatively inconsequential stuff like this.
My complaint is not directed towards deciding or not, it is the fact of having a meeting for something so insignificant, when sometimes the quickest and simplest solution is to say: OK, it cannot be added, we will fix it right away.yes - just stick to your guns fdev - say no 2 experimentals !
Don't change sides now! Stick with us in asking fdev to leave it as it and just remove the error messageMy complaint is not directed towards deciding or not, it is the fact of having a meeting for something so insignificant, when sometimes the quickest and simplest solution is to say: OK, it cannot be added, we will fix it right away.
I did it at the weekend - definitely still possible on the class 5 FSDUnless that module was changed in any way, you most probably still can.
I am not changing sides, my mistake was not to add more message and it can have multiple interpretations.Don't change sides now! Stick with us in asking fdev to leave it as it and just remove the error message
I know you can't do them with the last set off CG missilesI did it at the weekend - definitely still possible on the class 5 FSD
Before you were saying no meeting - so no change in position. Now you say they should change position. Maybe you could have a meeting with yourself? Decide what you thinkI am not changing sides, my mistake was not to add more message and it can have multiple interpretations.
Thanks Sally. Will this be retrospective? I have the very first pre-engineered FSD and also the DSS from back in a day, will these display the new icons too?Greetings Commanders, hope you're doing well this fine Wednesday.
So first up, apologies that this may be coming in a little on the late side following your reports from the end of last week, but after catching up today and with further discussion held, I'm here with some clarity on the issue you've been facing with attempts to modify the newly rewarded FSD module as part of a recent Community Goal.
To recap the discussion:
Lots of discussion and confusion around since the release of the CG FSD last week, with many of you attempting to modify/apply experimentals once aquired, only to find you were hitting a 'server error'.
Some clarification:
I can confirm that it is by design that pre-engineered modules cannot be further modified.
As this FSD is a pre-engineered, this falls into the 'cannot further modify/add experimentals category of module.
The Issue ("Server Error"):
There's really no other way for me to word this, other than with raw honesty right now but - we absolutely see that by simply displaying 'Server Error' is not a clear indication that you are unable to further modify pre-engineered modules.
Displaying 'Server Error' only makes things look as though you can further modify the module because the option is available for you to do so, but you can't because to you it looks as though 'something is broken regarding the server'.
Action:
While I know this will come as highly frustrating news for many of you, the team have this morning established a priority action plan to address the messaging of this to be clear, as we move toward Update 9. These action points include (but are not limited to, where other options may become available from here on through development toward U9):
Again, our sincere apologies for the confusion on this - the team have had a really good discussion as I say, this morning, so we can further futureproof against the current scenario you've been experiencing.
- Players will be prevented from selecting pre-engineered modules for further modification (button greyed out + message in the module selection popup).
- The proposal of specific indicatation through new iconography, to show which modules are pre-engineered and cannot be further modified or take experimental effect, so that Commanders know in advance of putting all their efforts and hard work into achieving a pre-engineered module which cannot be further modified/tinkered with.
Very best as always.
See you in the Black o7
Oceana has always been at war with Eastasia.
Reduces power creep.What possible reason is there to take away that ability? What benefit does it achieve?
Well at least it wasn't an error that kicked you back to the menu or worse out of the game completely ...Just toss up "Object reference not set to an instance of an object" and be done with it.
Works for me.
It felt kinda weird that a pre-engineered module could be further enhanced.Greetings Commanders, hope you're doing well this fine Wednesday.
So first up, apologies that this may be coming in a little on the late side following your reports from the end of last week, but after catching up today and with further discussion held, I'm here with some clarity on the issue you've been facing with attempts to modify the newly rewarded FSD module as part of a recent Community Goal.
To recap the discussion:
Lots of discussion and confusion around since the release of the CG FSD last week, with many of you attempting to modify/apply experimentals once aquired, only to find you were hitting a 'server error'.
Some clarification:
I can confirm that it is by design that pre-engineered modules cannot be further modified.
As this FSD is a pre-engineered, this falls into the 'cannot further modify/add experimentals category of module.
The Issue ("Server Error"):
There's really no other way for me to word this, other than with raw honesty right now but - we absolutely see that by simply displaying 'Server Error' is not a clear indication that you are unable to further modify pre-engineered modules.
Displaying 'Server Error' only makes things look as though you can further modify the module because the option is available for you to do so, but you can't because to you it looks as though 'something is broken regarding the server'.
Action:
While I know this will come as highly frustrating news for many of you, the team have this morning established a priority action plan to address the messaging of this to be clear, as we move toward Update 9. These action points include (but are not limited to, where other options may become available from here on through development toward U9):
Again, our sincere apologies for the confusion on this - the team have had a really good discussion as I say, this morning, so we can further futureproof against the current scenario you've been experiencing.
- Players will be prevented from selecting pre-engineered modules for further modification (button greyed out + message in the module selection popup).
- The proposal of specific indicatation through new iconography, to show which modules are pre-engineered and cannot be further modified or take experimental effect, so that Commanders know in advance of putting all their efforts and hard work into achieving a pre-engineered module which cannot be further modified/tinkered with.
Very best as always.
See you in the Black o7